Keyframing, Morphing, Inverse Kinematics; they are all animation technics which have been explored by diverse groups of architects, academics and students, searching for new horizons in the proyecting process development, pushing forward the present limits of proyecting methodology. We define this project starting by the explorative use of animation tools as experimental variables in reformulating our design processes. Data input have been traditionally carried out using classic interfaces such as keyboard, mouse, graphics tablet, among others. Despite this is accepted by many as the standard way of communicating with machines, we think this is still very far from the ideal way to design and model new proposals. In this context we propose to investigate a new way to approach to the computed aided modelling process, questioning and reformulating traditional interfaces in user .machine communication.