Issues associated with virtual reconstruction are first dealt within this paper. Visualizing of no longer existent (architectural) objects and their surroundings practically amounts to a “virtual comeback” Furthermore, special attention is given to the description of the working procedure for a case study of reconstruction sounding out the potentials of Quicktime VR. The paper ends up with a set of conclusions taking a close look at the “pros” and “cons” of this type of re-construction.