Filters: Author is Lowe, Russell  [Clear All Filters]
2011
Lowe, Russell, Jules Cromarty, and Richard Goodwin. "Real time modelling: a solution for accurate, updatable and real-time 3D modelling of as-built architecture." In Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, 219-228. CAADRIA. Newcastle, Australia: The Association for Computer-Aided Architectural Design Research in Asia, 2011.
Lowe, Russell, Mark Hedley, and Richard Goodwin. "Real-time porosity: Combining a computer game engine with environmental sensors to better understand pedestrian movement in public/private space and in real-time ." In Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, 229-238. CAADRIA. Newcastle, Australia: The Association for Computer-Aided Architectural Design Research in Asia, 2011.
2009
Lowe, Russell. "Computer Game Modding for Architecture ." In Between Man and Machine: Proceedings of the 14th International Conference on Computer-Aided Architectural Design Research in Asia, 163-172. CAADRIA. Yunlin, Taiwan: The Association for Computer-Aided Architectural Design Research in Asia, 2009.
2008
Lowe, Russell. "Beyond the boundary object: sketches, computer games and blogs facilitating design development." In Beyond Computer-Aided Design: Proceedings of the 13th International Conference on Computer-Aided Architectural Design Research in Asia, 544-551. CAADRIA. Chiang Mai, Thailand: The Association for Computer-Aided Architectural Design Research in Asia, 2008.
2007
Lowe, Russell. "Computer gaming, biotechnology and architecture: embedding the intersection within an architectural curriculum." In Techniques and Technologies: Transfer and Transformation: IVth International Conference of the Association of Architecture Schools of Australasia 2007. Sydney, Australia: UTSePress, 2007.