Keywords Abstract
"(STMS) Standard Texture Metrology Simulation for General CNC Machining Processes." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 90-93. SIGraDi. Santa Fe, Argentina, 2011. This research will develop a simplified surfaces roughness measurement system STMSto be used in subtractive CAM processes.This STMS system will involve a solid modeling approach to measure tolerances through CAD comparison procedures, plus the addition of real texture profiles for metrology purposes. The CAD comparison will be performed between the input CAD model (part to be machined) and the output machined model after simulation. The addition of real textures will report levels of surfaces' roughnessbased on standards. To do so, the STMS system will access standard texture databases from an organism of standardization (ex. ISO or ASME). The parameters taken form those databases will be translated in texture profiles and applied as general texture patterns to the output model. After those procedures, the outcomes of the system will be a report about tolerances and roughness of the machined model?s surface, and a realistic textured model useful for virtual mockups, visual inspections as well as design intent checking.
"3D Laser Scanning Technology: characteristics, processes and point cloud tools." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 490-494. SIGraDi. Santa Fe, Argentina, 2011. This paper presents techniques and tools to manipulate point cloud from terrestrial laser scanner. Firstly, architectural survey phases are presented, since planning and capturing point cloud of existing buildings, until processing and obtaining several products from point cloud data. Secondly, we cite and classify in four categories some point cloud software, used in laser scan survey and processing phases: (1) scan; (2) visualization; (3) processing; (4) quality inspection.
"A Hydrid Learning Environment: on the subject of design-thinking for non-design students." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 424-427. SIGraDi. Santa Fe, Argentina, 2011. This paper describes the implementation of a hybrid learning environment (HLE) through the creation, deployment and administration of a large-enrollment course on the subject of Design Thinking. The challenge illustrated by this on-going case study is the one of meeting the learning objectives for a population of novice learners from heterogeneous background through a creative articulation of state-of-the-art instructional technologies. As an additional challenge, given current financial constraints in higher education, the implementation had to address limited funding in the development of the learning environment, the instrumentation provided by the students, and its delivery to large groups of students.
"A.I.M. Informative Archives for architectural renovation." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 94-97. SIGraDi. Santa Fe, Argentina, 2011.

The information technology applied to the architectural surveys makes the environment documentation pos- sible through multimedia data, which can be processed using a "Multimedia Informative Archive" (A.I.M.), designed for Institutions interested in cultural heritage preservation. An A.I.M. system can manage analytical information embedded into digital databases, referencing a visual exploration path to several technical data, documenting the context in which a monument, or an historical building, is placed. The framework can be ported to mobile devices in order to allow a wide number of data gathering stations, connected to the same central archive, making easier browsing and storing architectural information.

"Active Shapes. Introducing guidelines for designing kinetic architectural structures." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 176-179. SIGraDi. Santa Fe, Argentina, 2011. This paper proposes guidelines for designing kinetic architectural structures, in which rules based on Shape Grammars are used for motion capturing and design. There is an increasing demand for adaptive architecture that reconfigures itself physically to meet functional or climatic changes. These guidelines provide a way for the designer to describe and design novel kinetic structures. Based on Shape Grammars, the rule A ->t(A) is introduced. (A) means an Active Shape, that is a physical shape with motion observed or created by the designer.t(A) means a new Active Shape produced by applying one or more transformations t on the original Active Shape to produce a novel motion.
"Advanced digital reality. Holistic approach to the construction of the urban space." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 193-196. SIGraDi. Santa Fe, Argentina, 2011. From the education in architecture, we noticed the need to promote theoretical and critical reflection to contribute effectively in the training of professionals to diagnose problems; to promote the creative use of technology; and design interfaces to mediate through networks and virtual-real-joint trans-actions. This work concerns the study of alternative architectural language, that emphasizing the ethical responsibility of architecture, contribute to the architectural and urban viability Planned activities involve the operation of technological equipment, and are aimed at Advanced Digital Reality, to lead the construction of models, human resources training and applications in specific contexts designed to promote social inclusion.
"An analysis of the means of representation from the general theory of signs." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 147-150. SIGraDi. Santa Fe, Argentina, 2011. The purpose of this paper is to do an analysis of the graphic representation techniques in architecture, seeking in Peirce's Theory of Signs an interpretation of the conventional steps of the architectural design process. A research was conducted in the architecture course in pursuit of a systematization of the information generated at each step of the design process. Finally, it emphasizes the importance of the ability to adapt to the environment, of awareness of the languages, giving the student autonomy to choose the suitable feature.
"An Augmented View of Cinema: Cinema in the Digital Age." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 285-288. SIGraDi. Santa Fe, Argentina, 2011. This paper illustrates a shift in the fundamentals of cinema which is being augmented in social and techni- cal terms. The primary changes deal with the perception of spectator-actor and with the new digital technologies being utilized. This paper will be structured around the four "tyranny" that, as Peter Greenaway has suggested, are destroying film: The need of the camera, the current frame (screen), the text as the axis of the narrative and the importance of the actors. An augmented understanding of cinema offers a new aesthetic in terms of space, interaction and ultimately an open and generative cinematic experience.
"Analogical Parametric Reasoning: a creative experience in architecture." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 39-42. SIGraDi. Santa Fe, Argentina, 2011. The aim of this paper is to examine the role of the analogies in the parametric modeling, particularly as factor of induction of creativity in architecture design process. For this purpose two experiments are presented. In the first one the students tested the relationship involving parametric modeling in the Paracloud and Rhino, that resulted in physical models produced by laser cutter. In the second experiment the students produced algorithms in the Grasshopper, resulting in families of structures. The results allow us to affirm that the parametric modeling stimulates the creativity, therefore allow combining parameters that result in unexpected discoveries.
"Anamorphosis in the square: the real meets the virtual." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 131-134. SIGraDi. Santa Fe, Argentina, 2011. This paper describes the process of creating anamorphic projection using digital tools in order to apply this technique to full color images that can then be printed and applied onto a surface. The experiment was done as an installation in the main square of the city of Pelotas - RS, intended to explore the perception of three-dimensional illusion produced by anamorphosis and verify the reaction of the general public while they experience the unusual view of the historic building in front of them.
"Aplicações De Sistemas Algorítmicos Na Análise Das Fachadas Dos Casarões Do Centro Histórico De Laranjeiras." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 184-187. SIGraDi. Santa Fe, Argentina, 2011.
"Are you Experienced?" In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 249-252. SIGraDi. Santa Fe, Argentina, 2011. This article presents results of a research on spatialities linked to the contemporary concept of experience. The work outlines the meanings that this term has acquired in the Culture of Experience, having two meanings as historical perspective: that of Walter Benjamin on Modernity and that of the 1960s and 70s countercultural artistic actions. Finally, it analyses thirty five spatialities based on concepts, techniques, and effects, and proposes a critical approach to the strategic experiential modules formulated in recent years to the field of experiential marketing.
"Arts and CAM: design and fabrication in real time." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 257-260. SIGraDi. Santa Fe, Argentina, 2011. The principal idea of this installation is to bring in a museum digital technology that allows a new kind of design and fabrication, breaking paradigms inherited from the modern time. The final result is a collaborative, unpredicted and inserted in a place following some rules that are open to be changed. It's like a game. It's like life. Every moment needs some decision, all decisions are acceptable, but we cannot come back, and also we cannot predict the future. The installation is dedicated to labyrinths.
"Assertiveness check of the BIM library components of MDIC - Ministry of Development, Industry and Commerce of Brazil." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 188-192. SIGraDi. Santa Fe, Argentina, 2011. This paper presents an on going experiment which aims to check the assertiveness of the BIM library components of MDIC - Ministry of Development, Industry and Commerce of Brazil built and delivered in the site of this institution to support the design of Brazilian dwelling program "My home, my life". We've modeled a pre-designed social housing building and tried to extract from it the typical data that BIM process should delivery such as costs estimates, clash detection, building performance analyses, 4D and 5D planning. We have also done a check of exporting/importing the modeling to IFC and related the difficulties and the results that we have got.
"Augmented questions: Rich media and asking." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 448-451. SIGraDi. Santa Fe, Argentina, 2011.

Tutorials are widely used for learning technical mattersin architecture and design courses. This is a case study of questions from a student and answers provided by a teacher. The communication medium used was Screenr©, a web application for creating short screencasts. A sequence of screencasts was analyzed from a qualitative perspective, using Media Richness Theory and an e-learning model as framework. Ambiguity and Equivocality are managed through a rich medium that allows communication of precise data and paralinguistic cues. Visual deictic gestures (from the users) and visual cues provided by the interfaceare fundamental for building understanding.

"Augmented Reality use in Urban Area." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 512-515. SIGraDi. Santa Fe, Argentina, 2011.

New technologies have lead to significant changes in man's relationship with spaces, both real and virtual. In this regard, this article seeks to show how augmented reality use in urban areas may complement physical space perception, without spoiling cultural, historical, artistic and scenic city heritage.

"BIM and building projects." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 98-102. SIGraDi. Santa Fe, Argentina, 2011. This research investigates the use of BIM technology in teaching and practice of architectural design, struc- tures and facilities in the construction of buildings. From researches that point critics to the linear process of building design and compatibility of information, and from data found that indicate conceptual adequacy and inadequacy of the use of BIM in the steps of building design, the goal is to map research groups, teachers and universities tha perform research and apply this technology, in order to know the state of the art in the field of professional practice and academic on the national scene.
"BIM: configurations and unfoldings for implementation in practice and architectural education." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 507-511. SIGraDi. Santa Fe, Argentina, 2011. This paper reports on the initial findings of a long term case study. It focuses on the BIM implementation efforts for Brazilian public firms that are responsible for the design, construction and management of buildings, infrastructure and urban spaces. It was postulated that BIM implementation could bring to Brazilian public institutions benefits similar to the ones achieved in the US, yet at a different cost structure. Research follows a mixed methods approach using focus groups and quasi experiments. Results describe obstacles encountered, benefits realized, and process changes expected that result from Brazilian socio-cultural context applied to public institutions.
"Botterfold, self-supporting sun break cover." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 206-209. SIGraDi. Santa Fe, Argentina, 2011. Botterfold is a reflective self-supporting mono component sun break cover that research the architectural design and materialization using digital technologies of parametric modeling and fabrication. Its structure is made up of 1200 differentiated aluminum components milling, folded, assembled and riveted. It is designed in Grasshopper plug-in for Rhinoceros 3d modeling. It generates a responsive definition to the variation of
"Case study of application of augmented reality in university courses for representation of projects of architecture." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 74-77. SIGraDi. Santa Fe, Argentina, 2011. The purpose of the work is to define and evaluate a method for the application of 3D rendering techniques with augmented reality in architectural courses and graphic representation. This will allow students to integrate volumetric architecture projects, facilitating the understanding of their proposals.
"Colaboração E Interoperabilidade No Contexto Da Modelagem Da Informação Da Construção (BIM)." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 482-485. SIGraDi. Santa Fe, Argentina, 2011.
"Computation and corporate visual identity." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 372-375. SIGraDi. Santa Fe, Argentina, 2011.

The adoption of computation in the design process has opened this discipline to new dynamics and challenges. Programming has impacted how designers conceive and produce form, including how corporate identity is designed, consumed and understood. A recent trend in design has introduced logo systems that use multiple iterations of a mark, usually created with a computer algorithm. This article proposes a methodology to use the potential of computation in corporate identity design and a reflection about the role of the designer in this process.

"Condensed Design Project: the use of HTML5 technology in the implementation of the dynamic collaborative system of visualization of data on the history of design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 386-390. SIGraDi. Santa Fe, Argentina, 2011. The 'Condensed Design Project' presents the experience and the partial results of the use of HTML5 technology in the implementation of a 'Dynamic collaborative system of visualization of data' on the history of design. At the moment, the main purpose of the project is to understand how the HTML5 technology can be applied in the construction of intuitive, accessible, and interactive interfaces and tools, with the purpose of promoting the effective interpretation and understanding of the existing relations or possible relations between data and facts of the history of design by the juxtaposition, interconnection and simplicity in the handling of the system. The technology properties allowed to test and use the system in multiple platforms.
"Connecting Data and Form." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 143-146. SIGraDi. Santa Fe, Argentina, 2011. Working on the margins of the discipline, traditionally untouchable, constitutes a substantial challenge for contemporary professional practice, as technological innovations can produce significant changes and benefits. Government founded social housing constitutes a relevant object to explore and explode, incorporating new methods of analysis rendered possible by new information and knowledge management digital technologies. Therefore, it is possible to produce an expanded field of knowledge, analyzing each case and bringing into play a large number of variables in order to offer socially responsible alternatives.
"Corporative Portal in Universities: a Methodology for Design Process." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 376-380. SIGraDi. Santa Fe, Argentina, 2011. The web portals in universities must be functional, meeting the demands of the academic community. This study aims to propose a systematic methodology for the design process of corporate portals. For this, an exploratory survey was made about corporate portals, methodologies for product design, software engineering and theory of object orientation. Case studies were made with two universities teams. Thus, the end of this study was designed a methodology for the design of corporate portals in universities. And soon after, there was the application of this methodology in project development of the portal of university of Brazil.
"CRONIDAS: database for damage maps of historical and cultural interest buildings." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 56-59. SIGraDi. Santa Fe, Argentina, 2011. This paper fits in the lines of research of the conservation and restoration of historical heritage technology, pathology building, specifically the study of map representations of damage, a fundamental stage of an intervention project in architectural heritage. This damage code incorporates Cronidas database and is available on the collaborative website done and managed by a Content Management System for viewing and download.
"Cultural Itinerary of Museums in Porto Alegre - Case Study: Ibere Camargo Museum - Virtual Platform." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 48-51. SIGraDi. Santa Fe, Argentina, 2011. This paper is part of the MA research about the creation of a Cultural Itinerary of Museums in Porto Alegre, Rio Grande do Sul, Brazil. The Cultural Itinerary is going to be available in the virtual platform of Iberê Camargo Museum, and it is presented in this case study. The relevance of this study is the appreciation of the memory of these museums, which is what makes the society preserve them. The choice of the virtual media is because of the ease in access and dissemination of museums for people visiting the city.
"Culture augmented or substituted? Distinctions between the tool-architect and the robot-architect." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 52-55. SIGraDi. Santa Fe, Argentina, 2011. This article investigates the notion of an augmented architectural design culture elapsed of the digital revolution. Based on analytical categories proposed by the philosopher VilémFlusser it compares two systems of creative production (the tool-architect and the robot-architect), establishing new perspectives on the architectural design supported by computers. Thereafter, it identifies in the digital design agenda the overvaluation of the generative techniques over the psycho-physiological capacity of man. Lastly, the article discusses Flusser's theories to present the risks and limitations of a design practice determined by the digital techniques.
"Data Morphology and Deterritorialization: Integrating meaning into Parametric Design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 381-385. SIGraDi. Santa Fe, Argentina, 2011.

This paper reflects about the potential of integrating meaning into parametrics that can be produced by the linkage between information visualization interfaces and custom parametric modeling systems. The inclusion of unstable semantics from web-based geo-referenced information is proposed, as driver for producing extreme differentiation and systemic complexity in contemporary design practices.

"Design conversations in the interconnected HIS." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 495-499. SIGraDi. Santa Fe, Argentina, 2011. To ideate, to exteriorize a concept, designers talk and put qualitative and ambiguous mental images in external representations. Verbalization on its own or combined with these representations drives ideation. This paper presents in detail the different elements of the design conversation in a remote setting: Collaborative Ideation Loops, Collaborative Conversations and Collaborative Moving. They occurred while using the interconnected Hybrid Ideation Space (HIS) in the context of a multidisciplinary ad-hoc project between two universities. This case study shows the relevance in particular of these elements of design conversations, as methodological tools to better assess and understand the collaborative ideation process.
"Design Experimentation in the teaching of architecture supported by digital manufacturing technology." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 398-401. SIGraDi. Santa Fe, Argentina, 2011. This article presents and discusses a teaching experience carried out with the first class of the course of Architecture and Urbanism of the Institute of Architecture and Urbanism, University of Sao Paulo (Sao Carlos, Brazil), with the initial goal of learning the software Rhinoceros. "Forms in motion" was structured in four key questions: conceptual investigation, design experimentation, use of digital devices of modeling and prototyping, relationships between spatial creation and the city.
"Designing a Communication Strategy in relation to Seismic Risk Management from the field of Education." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 308-312. SIGraDi. Santa Fe, Argentina, 2011. This study describes a process developed in relation with the design of a communication strategy that aims to improve the communicability of a Seismic Risk Management Model from the field of Education. This Model and its communication strategy was developed by a research team fromFacultad de Arquitectura, Urbanismo y Diseño, Universidad Nacional de San Juan, which is committed to buildproposals related to seismic risk management. The project is addressed to the Ministry of Education of San JuanProvince, and it aims to contribute to broaden awareness in the levels of decision-making, facing the event of an earthquake disaster.
"Developing spatial configuration abilities coupled with the Space Syntax theory for first year architectural studies." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 476-479. SIGraDi. Santa Fe, Argentina, 2011. The Space Syntax Theory (SST) has been taught at the Bartlett School of Postgraduate Studies at UCL as a tool for architects to explore the relationship between spatial configuration and social form. It has also been used as a design tool to explore and understand, during the design process, possible effects of design ideas on people interaction with space. However the introduction of SST in the first stage of architectural training as a learning resource for developing spatial configuration abilities has not been explored in detail yet. This paper is going to discuss an experience of training architectural students using the SST.
"Dévenir the Web: Considerations encircling the mobile and hypertextual aesthetic experience." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 313-316. SIGraDi. Santa Fe, Argentina, 2011. How to stop and look inside the hectic rhythm of a number of stimulus superimposed by modern major cities? Where is the aesthetic experience going when the passer-by wanders the web, and the problems of the voyage and body are to be devised again, within the contemporary society? This paper stems from these and other questions, regarding the transformation of the aesthetic experience by new media, that makes impervious the direct experience of the other, and the city; but at the same time unlocks a democratic identity construction opportunity, through a new perceptive and cognitive space, framed within the possibilities offered by a disembodied voyage.
"Didactics of contemporary architectural project." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 215-218. SIGraDi. Santa Fe, Argentina, 2011. The architecture is crossing in a period of big changes; nevertheless the teaching of the architecture is not travelling these ways, on the contrary, remain in an inaltered reality teaching as the teachers were formed for decades. This article recounts to the introduction inside a regular course workshop of project, of a practical work realized in a module of a magister course in order to exploit and to develop the creative possibilities of the students when the digital means use as a creative tool to answer to the new demands.
"Digital 3D Collections of Mosaics." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 560-563. SIGraDi. Santa Fe, Argentina, 2011. In this paper we present a methodology developed to access to Cultural Heritage information using digital 3d reality-based models as graphic interfaces. The case studies presented belong to the wide repertoire of mosaics of Ravenna, ranging from the byzantine to the modern ones. One of the most peculiar characteristics of mosaics that often limits their digital survey is their multi-scale complexity; nevertheless their models could be used in 3d information systems, for digital exhibitions, for reconstruction aims and to document their conservation conditions in order to conduct restoration interventions in digital environments aiming at speeding and performing more reliable evaluations.
"Digital Culture, Augmented Culture. Augmented knowledge?" In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 415-418. SIGraDi. Santa Fe, Argentina, 2011. This study investigates the potential of multimedia learning materials to improve the possibilities of knowledge construction processes about computer graphics technology. The primary hypothesis was that information in multimedia format, could contribute to overcome epistemological obstacles students encounter, more effectively than printed literature, and improve the quality of their learning. We designed multimedia learning materials, using appropriate pedagogy and instructional strategies. We gave them to the students and used them for teaching. The results suggest that the hypothesis could be corroborated, thus indicators of knowledge level and quality of the students, showed a significant upswing.
"Digital design and handcrafted manufacturing, examples of parametric design in Chile." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 60-63. SIGraDi. Santa Fe, Argentina, 2011. The present article tracks and attempts to portray the current state of the art, in relation to the application of parametric or algorithmic design in Chilean architecture and design production. These technologies have emerged in the last decades and have become increasingly popular in the international arena. Through the presentation of examples made at different scales, the processes of digital and traditional manufacture used in each work of art are revealed. The difficulties, advantages and virtues of these tools are discussed and addressed from a local educational and professional perspective.
"Digital fabrication: flexibility in the generation of shapes." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 368-371. SIGraDi. Santa Fe, Argentina, 2011.

Industrial Design manufacturing possibilities have been modified by digital fabrication. A shift from regular to more complex shapes has occurred. During the last years we have been studying cutting and unfolding techniques, in particular the correspondence between cutting patterns and the different types of flexibility provided to rigid sheets. Different types and generative strategies have been developed and tested in their application in product design and in teaching. The enhancement of programming tools will enable experimentations in the continuous transformation of material properties through morphological interventions.

"Digital imaging: Research application - Analytical, diagnostic and design stages in Interstitials Situations under Highways." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 69-73. SIGraDi. Santa Fe, Argentina, 2011. The present article links Urban Territories and Interstitials Situations under Highways, appointing to fix regulations and strategies from a systematically formulation of Patterns, ordering elements of Typological Series, able to support possible futures urban and architectural designs. The evaluation of specific conditions of habitability of the interstitial situations mentioned, must be boarded to be changed, as well as those cases apt to be optimized, producing a reconfiguration of present situation. There is a responsibility about a simultaneous design of the upper and under highways, taking in account interstitially space, is unavoidable information to face actions over urban areas in relation with motility, high-way fluxes and appropriation in the under high-way.
"Digital mediation and review of design processes in Architecture." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 35-38. SIGraDi. Santa Fe, Argentina, 2011. This paper presents partial results of doctoral research entitled Architecture, Semiotics and Second Order Cybernetics: observation, representation and performance in design process. The research is linked to the Nomads.usp research group and proposes a review of design process, considering the mediation of digital media by using concepts of Second order Cybernetics. This work start with the hypothesis that in a contemporary context, professional demands of architects and designers requires a different approach in relation to the concept of emergence in architecture, and also describes an experiment during the AA Visiting School SP 2011, the Strings / Supple Pavilion project.
"Digital modeling and parametric design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 436-439. SIGraDi. Santa Fe, Argentina, 2011. An elective course called architectural visualization and simulation was proposed in 2010. Introduce and integrate digital media into learning processes in architecture was the main objective. Interacting in 3-dimensional with digital models of projects, integrating a lot of information and physical variables in a digital model and parameterize a project to digital modeling were the specific objectives related to the concepts of visualization and simulation. Familiarization with the interface and application of parametric modeling, lighting and mapping in projects of the students were some of the results shown by students at the end of the course.
"Digital tools for conception and development of complex forms." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 197-200. SIGraDi. Santa Fe, Argentina, 2011. The aim of this investigation is to study the connection between geometry and architecture, nowadays strongly stimulated by the use of digital tools, design and fabrication. At the same time, it expresses the need to develop interdisciplinary processes when analyzing the conception and construction of complex forms in the architecture, focusing on creating a computer application in charge of the unfold of NURBS surfaces, carried out for this study.
"DigitalPinDirector: a digital pinscreen editor for images and realtime animation in low cost personal computers." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 261-264. SIGraDi. Santa Fe, Argentina, 2011. This paper presents the main characteristics of the traditional Pinscreen, the way it works, its problems and results achieved. The first Digital Pinscreen system is presented, along with its main characteristics and limitations. The rest of the paper describes and presents the DigitalPinDirector: a system that enables a full and true creative access to the unique visual and animation characteristics of the Pinscreen.
"Do Sheep Dream of Human Androids? an approach to film-literary sources of Augmented Reality." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 245-248. SIGraDi. Santa Fe, Argentina, 2011. Augmented Reality is one of the fields of technological development most currently used for various purposes. However, little is known about the genesis of AR in the collective imagination. It is perfectly legitimate to argue that the AR pays special tribute to fantasy literature and the film genre of Sci-Fi. Based on the definition of Azuma, AR must meet three conditions which can be traced in various fiction works of the twentieth century, even before the AR was conceptually defined. This work is proposed to investigate the literary and cinematic sources that give rise to the concept of AR.
"DU, Urban Device. Series: Urbans Avatars of the Comunications and of the Culture." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 347-350. SIGraDi. Santa Fe, Argentina, 2011.

An experience of design combined with transformables spaces with domotic technology was done, where teachers and students from the faculty of engineering and architecture take part. The device proposed is ductile, is a urban avatar. The concept makes reference to the spanish term synonymous; to vicissitude and change. The urban device, with multiple functions, has vanguard technology to answer to a new social and cultural paradigm. It is proposed mobile skins connected to a support structure and for the inside space, a glass box, answering to sustainable. Working with 3D allows rehearsing the possibility of movement.

"Dynamic Generative Patterns (URDIR.Lab). Simple Parametric Design Strategies for Everyday Practice." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 210-214. SIGraDi. Santa Fe, Argentina, 2011.

The international architecture of the past decade adds parametric design to the project as a new variable dynamic strategy in the design process. Generative patterns meet a way of achieving parameterization from the computational geometry. The experimental developments of URDIR.Lab (FADU-UNL) group, ranges from: the current projective exercises with dynamic materials and forms to the development of simple formulas applied to everyday practice. The proposed challenge is to merge the local available technological resources - pre-industrial and industrial - with the ideation systems of post-industrial technologies.

"Fabricação Digital De Recursos Táteis Aplicados Ao Design De Exposição." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 330-334. SIGraDi. Santa Fe, Argentina, 2011.
"Feeling a painting." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 281-284. SIGraDi. Santa Fe, Argentina, 2011. Since 2007, LAPAC - Laboratory of Automation and Prototyping for Architecture and Construction, FEC, UNICAMP, has developed scientific researches in rapid prototyping. With the recent acquisition of a numerical control machine (CNC), LAPAC starts a new line of research, the digital fabrication, which gives the production possibility of real scale objects and its moulds. It is also possible to produce relief surfaces using a wide range of materials. This research?s purpose is to reproduce pictures in relief (2.5D) so that visually impaired and people with subnormal vision can experience art by touch and will reckon on LAB (Laboratory of Accessibility) of UNICAMP.
"Foldings, unfoldings and refoldings. Pedagogy for the project and instruments of ideation." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 27-30. SIGraDi. Santa Fe, Argentina, 2011. The international architecture of the last decades has examples of works and architectural projects presented graphic from the two-dimensional unfolding of three-dimensional folded surfaces. These valuable individual experiences have not represented generalized strategies that can be transferred to the professional practice and to architectural education. This article uses results of more than 10 workshops (with Unfolding and Folding methodologies) developed in Chile, Argentina and Brazil to build up a pedagogy for the project that makes it possible to investigate the spatial and material properties of folded compositions in Architecture. It proposes to review and update project instruments through the incorporation of Parametric Design; 3D origami software and Digital Manufacturing.
"From Evolutionary Structural Optimization to performance driven Parametric Design, experiences on integrated platforms for multidisciplinary design strategies." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 201-205. SIGraDi. Santa Fe, Argentina, 2011. This paper presents a research developed by a multidisciplinary team looking into the use of Topological Optimization and its integration to collaborative design platforms in early stages of design processes. The interest of the experience is focused on how Evolutionary Structural Optimization (ESO) models can be further integrated into parametric design software for the definition of adaptable components in response to environmental and architectural criteria. This research explores platforms and processes for the collaboration between software development, structural engineers and architects in early stages of design as a possibility to relate the potential of computational processes with the definition of design criteria involving architectural, structural and environmental parameters.
"From parametrization to digital fabrication." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 163-166. SIGraDi. Santa Fe, Argentina, 2011. The impact of new technologies as rapid prototyping and digital fabrication used throughout the design process has been a very discussed subject mainly in architecture teaching. Together with this discussion, the introduction of parametric software has a great importance in getting new perspectives and design innovation. In attempting the association of these two lines, the development of a roof project was one of the results of a subject in the postgraduate program at State University of Campinas, Brasil. The design process used those technologies, which allowed the analysis of the impacts they might have during each phase of the design process.
"From physical to digital modeling: a case of study in the design of a space truss." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 114-117. SIGraDi. Santa Fe, Argentina, 2011. This paper is focused on how materials, modeled geometry and machinery can be related to study design and fabrication of spatial trusses. It is presented through an investigation carried by students of architecture as part of a class in materials. The objective of the class was to study a material in the context of Component Design; enhancing the principle of learning by modeling. In doing so, this document describes the techniques carried on by the students, assesses the results obtained, and discusses about the pertinence and alternatives to learn about component and assembly design.
"From the sphere to the labyrinth.Teaching Design Integrating Communication and Information Technologies." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 419-423. SIGraDi. Santa Fe, Argentina, 2011.

The document highlights the results attain in the integration of analog and digital resources for updating the learning workshop of architectural project. The importance of this development is manifested as an achievement, considering the diversity of elements involved in methodological convergence, which combines abstract algorithms with sensory experiences and promoting the transformation of the physical setting of the workshop in an analog-digital environment, which extends significantly the horizons of the experiment carried out by the students. The text also outlines the theoretical foundations, the tools used, the procedures, the stages and a conclusion as a provisional assessment of the results.

"Games and Design Processes: Possible Dialogues." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 503-506. SIGraDi. Santa Fe, Argentina, 2011.

With the background of the reflections of the philosopher Vilém Flusser about games on contemporary culture, and the mathematical theory of Constructionism of the educator Seymour Papert, the subject of this work, a doctoral research in progress, relates to the use of a new programming language in the development of design processes in architecture. Intends to examine and explore the similarity of this language with the definition of "open game" by Flusser, whose use seems to favor so-called participatory methods and collaborative work, in which the role of the individual project gives rise to an activity shared by several actors.

"Human gesture in the contemporary creative process." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 355-358. SIGraDi. Santa Fe, Argentina, 2011. This paper researches the importance of the artists/designers' gesture in the contemporary creative process and objects' production created from either digital recordings or translated human gestures. It will be considered the individual character of these gestures.
"Hybrid environments: sonic interfaces in public spaces." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 317-319. SIGraDi. Santa Fe, Argentina, 2011.

Sonic interfaces modify sound environments thereby generating other listening states, in individual or collec- tive ways, and may also change the spatial environment perception. The purpose of this article is to discuss possibilities and limits brought about by merging audio and spatial environments in public spaces, perceived collectively, and define concepts for sound interventions. This article is a presentation of a study in progress, conducted at Nomads.usp. This research seeks to suggest different perceptions of public spaces via sonic interfaces, revisit sonic environment concepts and provide experiences and opportunities for intellectual estrangement by means of mediated listening.

"Hybridism in creative processes: gesture interfaces using programming and physical computing." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 151-154. SIGraDi. Santa Fe, Argentina, 2011. The research presented here explores the association between programming and physical computing and aims to demonstrate how important this hybridism is for architecture. The main objective is to exemplify the viability of self creating hybrid human-computer gestural interfaces using programming and physical computing applied to creative processes in architecture. The experimental prototype developed for this research offers applicability in the areas of spatial analysis methods, scenario visualization and simulation, volumetric conception, using more intuitive based input tools and more integrated gesture commitment.
"Identification of a Shape Grammar through the Digital Modeling." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 351-354. SIGraDi. Santa Fe, Argentina, 2011. The purpose of this paper is to demonstrate the use of digital modeling as identification instrument of a formal grammar. The identification is developed through the analysis of some furniture, in which it is used a formal grammar identification as a means to find out and generate a project language. This language construction is based on the grammar that generates forms which correspond to the same language, through the recursive application of a set of rules. Thus, the paper tries to identify a specific grammar for the furniture through its digital modeling.
"Implementales strategies in the heritage research. 3 Cases of digital urban models." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 86-89. SIGraDi. Santa Fe, Argentina, 2011. This paper shows 3 digital models implemented in two research product of a team of researchers of CONICET, CEDODAL projects who have been developing various annual proposals. The objective of this work is to show the implementales strategies used in each case. With the digital technological tools of three-dimensional modelling and its interfaces from spatial databases with different levels of complexity representational 2d-3d-4 d-5 d, applied to the recognition and research of this cultural and urban architectural heritage. Who allowed to store and retrieve information in multiple formats with a diversity of views to the review and analysis.
"Information and Coexistence Center: a platform for application of urban design based on parametric design systems for the area of influence of the Industrial and Port Complex of Pecém." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 542-545. SIGraDi. Santa Fe, Argentina, 2011. Planning and urban design has a considerable impact on the performance of cities. How these complex processes stretching over a long period and involves a lot of collaboration, the lack of integrated tools to support this process hampers the ability to maximize the response plans of contextual conditions. The paper proposes approximate the parametric design of urban design processes, integrating an academic study to a real need for development and monitoring of plans and drawings for the urban growth area of the industrial and port complex of Pecem.
"Information Augmented." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 440-443. SIGraDi. Santa Fe, Argentina, 2011. The pupil of architecture begins his formation trying to solve a problem and he proposes his first ideas from his experiences and his initial knowledge. This process meets delayed often for the accumulation of knowledge and not to be able to apply the same ones at the right time. The presentation of contents of visualization of a simultaneous way and the interaction of the user with a graphical amicable interface with playful character, stimulates to thinking and creating, his content is more attractive and his more intuitive interaction, contributes favoring the significant learning.
"Informed Material." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 339-342. SIGraDi. Santa Fe, Argentina, 2011. Next to the possibilities of digital form-finding strategies, parametric design and computational visualization techniques, which lead to an increasing virtualization of our society - rapid technologies allow today for the direct translation of the digital model into the physical world. As a result of this process the experience of digital realities, driven by virtual environment gets an interesting shift back to the physical world. Against this background the paper points out that it is a question of design to define contemporary and intended matters, processes and strategies of interaction, in other words: to inform the design.
"Interaction Design for Bogota: civil participation and public space construction." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 335-338. SIGraDi. Santa Fe, Argentina, 2011. The ubiquity of digitally enhanced objects has made our social and cultural experiences to be mediated by electronic and digital products, and the vast and mostly invisible layer of technology that is being deployed in Bogota, Colombia, will have a substantial impact in our local public space. Design disciplines have the responsibility to actively engage and address problems and opportunities created by new technology developments. This paper will focus on the theoretical framework and research approach, to provide foundations for local upcoming research projects dealing with public space and digital technologies.
"Interactive architecture, reaction, behaviors and transformations in the Digital Design Program." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 171-175. SIGraDi. Santa Fe, Argentina, 2011. This paper shows an academic strategy of production in the Interactive Architecture´s Mention of the Digital Design Diploma from the School of Architecture and Design at the University of Zulia, like weaves of reactions in the process of creation in the virtual space in 3D, and its establishment like interactive architectonic devices, jointly with a conceptual exposition that is based on the interactivity definition from the complex epistemology vision. It is the manifestation of an academic experience developed within the framework of both theoretical and practice exposition, based on the complex epistemology of the design with digital technology.
"Is not this what architects do? Experiences and applications of digital tools in design workshops." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 82-85. SIGraDi. Santa Fe, Argentina, 2011.

This paper shows under the framework of research and teaching project developed at the Technical University of Loja, Ecuador, with the participation of students in the school of architecture, taking aim through the study of theory and a series exercises to strengthen the relationship between the methods of generative design and digital technologies in architectural projects from creation to completion display, to achieve better teaching and learning as the architect insert specific language in society and contemporary architecture.

"Learning in Paths Digital Graphic Representation." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 167-170. SIGraDi. Santa Fe, Argentina, 2011. This paper describes a process of delimitation of learning trajectories in Digital Graphic Representation, for training in architecture. These paths are configured by an exercises sequence of representation of architectural works, selected so as to contemplate broader concepts and techniques possible in terms of formal settings. From the provision of learning materials are being promoted moments of ownership of digital techniques of representation, incorporating educational objectives of the disciplines of Design, Architecture and Computer Science Applied to Geometry.
"Lines on the river: a cartography of the variable." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 265-268. SIGraDi. Santa Fe, Argentina, 2011. This present work pretends to advance over the relationship between art and new technologies, as we un- derstand them in the project of CREAR/UNL "Lines on the river: a cartography of the variable". This multidisciplinary, collective creation will capture the landscape variability (identity feature of our islands) as an aesthetic fact. For a period of six months, the successive journeys on the river draw lines that connect points in the island territory that surrounds Alto Verde, and add georeferenced captures, satellite images, artistic records, and photographic observations. The narrative will of this cartography is finally translated in a multimedia product/installation that addresses this dynamic dimension increasing the opportunities for understanding the territory.
"Los Medios Digitales En La Enseñanza Universitaria." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 31-34. SIGraDi. Santa Fe, Argentina, 2011.
"Low-cost solar tracking system for domestic photovoltaic installations." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 118-122. SIGraDi. Santa Fe, Argentina, 2011. The ongoing research is focused on the development of a low-cost solar tracking system to improve domestic fixed PV installations which performance is dramatically diminished due to the absence of reorientation mechanisms to maximize solar energy capture. A straightforward way to reduce fabrication and maintenance costs of a domestic solar tracking system is to avoid the use of photoresistors. Most solar trackers use photoresistors to reorient their PV panels. However, the daily and seasonal solar path is well known and its variation is negligible when comparing photoresistorbased and preprogrammed reorientation against the amount of solar energy that is captured.
"Management and optimization of digital fabrication laboratories." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 461-464. SIGraDi. Santa Fe, Argentina, 2011.

The "Laboratory for Automation and prototyping for architecture and construction" is a digital fabrication lab at the University of Campinas open to students from the Architecture, Civil Engineering and Mechanic Engineering programs. Since its opening in 2007 the lab has developed many strategies to deal with the complexity of its management. The purpose of this paper is to share this experience with other similar facilities. Issues such as resources, supplies, maintenance of machines, managing appointments and other activities are described and discussed, base don the experience of one of a student monitor of the lab.

"MediaFranca: Redesigning the Democratic Model." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 363-367. SIGraDi. Santa Fe, Argentina, 2011.

Citizen engagement in public affairs is at the core of a healthy democracy. Nonetheless we must recognize that this is not often the case, and when it occurs it may not always be inclusive, coherent or constructive. While various digital services and social networks have created a new mode of public conversation, they have proved to be insufficient. The problem of democracy is way beyond the reach of an individual service or platform if we don't agree in a general framework for a digital open-mesh for democracy. As we identify the necessity for a new mode of participation, we examine socialinteraction patterns for public deliberation and collaboration for presenting a general design framework for e-government structured around user-experience and social co-experience.

"Mixed Reality Games - Augmented Cultural Heritage." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 304-307. SIGraDi. Santa Fe, Argentina, 2011. This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual Reality technologies, we seek to highlight the advantages of understanding and applying hyper worlds in cultural, sociological, psychological and educational fields. For this purpose, we suggest the inclusion of social serious games as the perfect link to a more productive and pleasant experience for users and a more accurate analysis of simulated cultural environments for researchers.
"Mobile Photography: from cultural object to art s object." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 273-276. SIGraDi. Santa Fe, Argentina, 2011. Within the context that many mobile phones have an hybrid and multifunctional capability, which technology allows you to create, store, distribute and display diverse objects, it ends up creating a culture of mobility. Within this context that this research tries to think mobile photography as a significant object in the democratization process of perceived realities in everyday social and artistic context. Through a theoretical work, this article aims to complement Art and Technology studies as well as contribute to a better understanding about the use of locative media in artistic production.
"Modelo de Transferencia de Información Patrimonial (MTIP): the Architectural Heritage of Guaraní Jesuit Missions, documentation, communication and dissemination. Virtual Architecture as a tool." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 127-130. SIGraDi. Santa Fe, Argentina, 2011. This paper focuses on the construction of a digital model designed to mediate the information on heritage assets of Guaraní Jesuit Missions, but mainly to establish a working methodology that considers the particularities of the local cultural and technological reality without losing view the requirements imposed by the global.
"Mudanças Metodológicas Decorrentes Da Implantação Recente De Bim Em Escritórios De Arquitetura." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 135-138. SIGraDi. Santa Fe, Argentina, 2011.
"Mundo Circular. Tangible interfaces and low-techaugmentedreality." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 294-297. SIGraDi. Santa Fe, Argentina, 2011. This work is about the relationship between socio-political matters and communications aspects in every country around the world. The data collected from ITU (International Telecommunication Union), UN, UNESCO, FAO (Food and Agriculture Organization), WTO and World Bank, show contrast among countries with more available resourcesand those who hasn't. The interface use augmented reality patterns to allow the user know the differences between the values expressed by each country, in a visual and intuitive way.
"Narrative, diagram and database: considerations about information experience in architecture presentations in websites." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 110-113. SIGraDi. Santa Fe, Argentina, 2011. As part of an ongoing research about technical, rhetorical and aesthetical characteristics of architecture presentations in websites, this paper presents considerations about the means of representation and public diffusion of architecture and urbanism, focusing the specificities of digital media through the keywords “narrative”, “diagram” and “database”. In search for basis to think the structuring of information experience in architectural discourses, the text punctuates the profession’s peculiar needs for presentation and visualization, and its links with the three keywords. Then, it presents a case study (the Bjarke Ingels Group website) to illustrate aspects of the analysis intended by the research.
"New correlates between line, space, and time: annotations on the Abel Monesterolo s unruly art ." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 298-301. SIGraDi. Santa Fe, Argentina, 2011. Ephemeral art, post-autonomus, unruly, out of the frame or undefined, are the categories which characterize the visual arts today. In that context, we address as case study the work of the Argentinian visual artist Abel Monasterolo. Along with the analysis of their work, we propose an urban intervention in "Ciudad Universitaria", within the framework of SIGRADI 2011. It consists to perform a frieze from the point, the line and the plane. It proposes a visual narrative of "the big bang of artistic creation". This narrative incorporates experiences of augmented culture, like a palimpsest, paradigmatic works of design history. It also includes a scanned self-portrait of the artist. The work of art has a performative character and offers the spectator to participate in strategic moments of the artistic discourse.
"NonGeometric Information Visualization in BIM. an Approach to Improve Project Team Communication." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 22-26. SIGraDi. Santa Fe, Argentina, 2011. Building design and construction processes use geometrical models as well as other documentation for com- municating information during all phases of a project. Currently, an important amount of information included into the documentation is not linked to the 3D model, such as emails or decision-making updates. A huge challenge is an accurate and effective management of this non-geometrical information to improve team communication. This paper proposes the uses of Information Visualization techniques for managing these data visually, enhancing human understanding and interpretation. This research area is situated in the intersection of three areas of computing
"Parametric Design: Didactic Experience." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 456-460. SIGraDi. Santa Fe, Argentina, 2011. The paper presents uses of parametric software for design processes as Rhinoceros and Grasshopper within a design studio activity. Besides the use of parametric software, the activity also involved the development of physical models produced by settings of digital fabrication. The aim of this paper is to describe and to comment this didactic experience with architecture students and analyze how this software was introduced in their design process.
"Perception and Manipulation of the Space in Architectonic Projects within a Complex Society." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 223-226. SIGraDi. Santa Fe, Argentina, 2011. This research consisted on determining, analyzing and evaluating the factors that impact the ability to perceive and manipulate the architectonic space with the use of digital tools for Architectonic Design Workshop students at the U.A.A. The purpose of the research was to validate the model (MUHDyA) (CP+CM) (Sánchez, 2010), which presents a proposal about the use of digital and analogical tools in the acquisition of perceptive and manipulative skills (specific architectonic skill indicated by Tuning Latin America); considering that, the formation by skills is the answer of the architecture schools towards a complex society. Palabras calve
"Perceptual mediation. Challenges in incorporating technology as a tool enhacing the learning process in the TCG." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 472-475. SIGraDi. Santa Fe, Argentina, 2011. This work presents an introduction to current problems detected in the teaching and learning of perceptual and communication processes in front of the availability of disipositivos installed and digital media courses to students enrolled for Design and Architecture careers of our faculty. The same seeks to clarify a state of affairs to continue studies already carried out (Stipech 2004), (Bertero 2009), in relation to issues of representation in the design disciplines, while rehearsing possibilities updated theory and practice in the field of workshop.
"Photographic exercises from an architectonic perspective: an ecology of the digital image." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 277-280. SIGraDi. Santa Fe, Argentina, 2011. This work deals with three artistic works of authorial photography where- through an unusual photographic record- the attempt was made to see what was already seen (or not seen) through experience. Captured through a photoscanning process, each one of these works takes into an exhibition space a 1:1 printed image. This transformation of the phenomenological experience of seeing (observer´s perspective) into a planimetric kind of image (frontal view) entails the confection of a picture "infografically". A process by means of which, it is argued, the picture can aspire to remain in the retina of society.
"Product design and hyper realistic 3D model. a case of teaching and design practice in digital environments." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 411-414. SIGraDi. Santa Fe, Argentina, 2011. We present a teaching experience carried out during the second quarter of 2010 in the Industrial Informatics 2 course of FAUD UNMdP Industrial Design Product oriented career, about three-dimensional and communication module. We tackle this practice, developed in the digital workshop environment, from the perspective of Design Thinking through an approach to the multidimensional implicit in the design process. The experience walked through the initial product selection and recognition of coding guidelines for design; redesign, 3D modeling and product prototyping; and result communicating. We consider have obtained multiple and original results to tackle, complement and resolve the design in virtual environments from the individual interests of students.
"QR Codes applied to architectural visualization ." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 548-551. SIGraDi. Santa Fe, Argentina, 2011. In recent years it has popularized the use of two-dimensional codes associated with all types of information. Usually we can find them in advertisements, receipts and all kinds of tickets, but also they can have good use in teaching. The architecture is a field that has incorporated its use especially in aspects related to leisure and tourism. The research presented in this paper seeks the introduction of QR codes in an active way in architectural education, with the optimization of all type of information associated to each type of user and projects.
"Recursos De Acessibilidade Em Design De Exposição Para Pessoas Com Deficiência." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 516-519. SIGraDi. Santa Fe, Argentina, 2011.
"Responsive Skins: Development of environment adaptable infrastructures." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 139-142. SIGraDi. Santa Fe, Argentina, 2011. This paper describes the authors' experience in the development and implementation of five academic instances linked to the research of design protocols based on parametric modeling and manufacturing techniques. The theme developed focus on the responsive skins, understood as a new kind of infrastructure capable of adapting to different geometric and topological configurations influenced by the information supplied from the environment at a specific time.
"Rhinoscripting and Grasshopper through the instructors: a study about patterns and conventions." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 180-183. SIGraDi. Santa Fe, Argentina, 2011. It is common today the use a graphical user interface and techniques to automate a process through computerization. By contrast, when trying to learn computational approaches, we have not overcome the learning curve and many of the workshops have not had the expected results to prolong their use. In this research we explore the trends in this process, from those that generate the generic object to those that appropriate it by modification. The set of case studies presents patterns and uses of those instructors who have come to be use algorithms intensively to solve a design problem.
"Sensing Touch Curtain: Soft Architecture." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 227-230. SIGraDi. Santa Fe, Argentina, 2011. The Sensing Touch prototype demonstrates one type of sensing that can be woven into soft building components. It is a computational textile that senses the nearness of a person or people and registers absolute touch on fabric through capacitive sensing. Capacitive sensing measures position and distance between the textile and a target object by sending forth electric signals. The methods of construction, method of electronic weaving will be discussed in the paper. The Sensing Touch project frames an expanded role for soft architecture enclosures.
"Shaping emergent cities for all." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 107-109. SIGraDi. Santa Fe, Argentina, 2011. This paper describes work in progress in the area of producing affordable housing to underprivileged populations living in slums. This project is being developed recurring to a Shape Grammar approach, using a direct input strategy targeted to the common user with non digital expertise. The diversity of solutions are to be applied to three case studies in Mozambique, Angola and Brazil.
"Sociotechnical network: design of an interface." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 568-570. SIGraDi. Santa Fe, Argentina, 2011. This paper aims to examine the forms of representation of the processes of creation of Web interfaces for platforms. Its origin is associated with a proposal that understands the new communications technologies, specifically the Internet, and the possibility of formation of a sociotechnical network, as a tool to expand the ways of social interaction (Egler, 2007). Increasing access to information and communication, making the process more open, redefining the relationships and social exchanges, and allowing its mediation by digital processes.
"Synaesthetic relations between music and visual shapes: towards automated identification using computational methods." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 289-293. SIGraDi. Santa Fe, Argentina, 2011. In this paper, relations between music and visual perception are investigated using statistical analisys of the entailment made amongst them by different subjects in several experimental situations designed for such purpose. The goal, is to discover a set of elements and management mechanisms that are common to both field, from wich it is posible to detect significant constants and discard atypical relations. Finally, we will seek to develop a series of mathematical models that may be implemented as software to analize music and synthesis of forms, and simulate human analisys of relations between them.
"Systematization, registration and documentation of the training process of Digital Web and Interaction Designer from professional skills." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 465-467. SIGraDi. Santa Fe, Argentina, 2011. In the context of a profession-oriented university, universal access and a career projecting, reflecting on the traditional evaluation systems and their ability to deliver rich information necessary for the proper formation process. With the increasing demand upon graduation is proposed to focus on developing mobile schemes and networking skill-based certified professionals. Finally, the challenges are projected skills education in a world where knowledge and technology doubles in ever shorter periods.
"Tangible Patterns. the aesthetic of a multilayered interactive skin." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 219-222. SIGraDi. Santa Fe, Argentina, 2011. Digital media and interactive technologies provide the opportunity to augment and alter the characteristic qualities of sensual and aesthetic perception. The visual and auditory senses are culturally predominant, but nevertheless the sense of touch receives nowadays increasing attention. This paper presents the perceptive potentials of touch sensations and their influences on our emotions. We will discuss how we can take advantage of these potentials using digital media and technology and how touch stimuli are forming aesthetic experiences. In this paper we are investigating the influence of an interactive "skin" - prototype on the human touch perception in the architectonical context.
"Teaching Languages communicational Heterológicos Visual in educational environments Digital." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 402-406. SIGraDi. Santa Fe, Argentina, 2011. The updates made in subjects referred to University Careers with distance educational modality related to the production and dissemination of some of the aspects of knowledge in the field of Project and Habitat Design; allow developing educational strategies considering the didactic potential of interactive learning environments. These cognitive scenarios articulates syntagms of temporality and visuality into the paradigm of digital educational environments; and the syntagms of contents and forms into the paradigm of transformative didactics, deploying heterologycal visual communicational languages, in relation to projectuality and imagination.
"Teaching of Design Process with the Support of Virtual Worlds (VMs)." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 444-447. SIGraDi. Santa Fe, Argentina, 2011.

The teaching of the design process is characterized as a reflective teaching practice, where talk and draw takes place simultaneously, enabling the interaction between teacher and student. Aspects that can be explored through the occurrence of interaction and collaboration that allows virtual worlds. These interactions have provided moments of student involvement and generated conditions for collaboration among all participants. It is noteworthy that the use of VMs during the development of this research proved to be feasible for the teaching of design process and could contribute to improving the quality of education, especially with regard to interactions and collaborations.

"Telephoning Textiles: Networked Soft Architectures." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 231-234. SIGraDi. Santa Fe, Argentina, 2011. A textile receives a telephone call from a mobile telephone. This wearable textile is an innovative example of inter-layering and weaving together materials to make a composite soft material that can receive calls from mobile telephones. If a textile can be designed as a wearable shirt, as demonstrated in this paper, then many of these same fabrication techniques can be integrated into soft architecture at a scale large enough to shelter people. This project demonstrates networked soft materials; the project develops the concept of soft architecture and presents a new framework for building integrated architectural systems.
"Textile Design and Digital Printing. a case of teaching and design practice in digital environments." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 407-410. SIGraDi. Santa Fe, Argentina, 2011. We present a teaching experience carried out during the first quarter of 2011, in the Industrial Informatics 2 course of FAUD UNMdP Industrial Design Clothing and Textile oriented career, about the Digital Printing module. During the work, the students conducted search operations of graphical information on the web; design motif, rapport and color palettes; and finally of applications in various media and communication. Although the course involves the learning of applied graphic computer software, we inquire interaction between digital tools and textile digital printing design in the digital workshop environment, with an interesting variety of topics and applications in the results.
"The 3D image (anaglyph) in the area of Design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 452-455. SIGraDi. Santa Fe, Argentina, 2011. The use of new technologies changed the way of ministering necessary knowledge to student development in the Design field. This article aims to present developed work in Fundamentals of Computer Graphics using 3D image (anaglyph) in understanding and implementing graphic software?s use in the area of Design.
"The application of finite element modeling in the design of timber structures and their application in housing projects." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 520-523. SIGraDi. Santa Fe, Argentina, 2011. The search for sustainable buildings is one of the most important phenomena of this century. Wood is a renewable material light, presents a grand synthesis of carbon recovery, its construction process is considered dry construction, it is composed of prefabricated parts for easy assembly.The research examines the application and digital models as tools in the design of timber structures and demonstrate the potential of digital modeling processes in particular the application of the tools in the structure, serving as support for the project in several phases, it allows the model analysis as a whole, showing stresses and strains.
"The Camera in Architectural Animation. Reconsidering “The Gaze” and the Registration Regime in the Cinema." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 432-435. SIGraDi. Santa Fe, Argentina, 2011. Even though inspired by cinema, architecture animations often oversimplify filmic space, and conflate two distinct concepts: gaze, and vision. Such misinterpretation leads to overuse camera movement to present spaces as if the change of point of view would lead to communicate lived space. This article introduces such discussion in the context of the tableau vivant, a living picture, explores the use of the shot sequence and the use of non-narrative scenes.
"The dancer: a designer of his time and his space." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 343-346. SIGraDi. Santa Fe, Argentina, 2011.

32pts&1/2 (TreintaYDósPuntos ; YMedio) is a project that offers new ways in dance research using new languages through technology and design in order to analyze and to understand the movement and the motion of the body in the dynamic space,. It gives to directors, teachers and dancers new tools to see, to understand and to explore contemporary work in choreography, dance and visual arts. Design, body and technology are used in equal measure to think the time and the space, having always the human as the center element.

"The Ekó House and the multiplication of transdisciplinary academic experiences." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 155-158. SIGraDi. Santa Fe, Argentina, 2011. The Solar Decathlon Europe is an international competition of solar houses among universities. A competition of this kind needs new communication technologies to happen, and Team Brasil, with members from Universities far apart, relies heavely on use of new means of communication to be able to carry collaborative, transdisciplinar work. In this experience, new technologies have been used both in internal communication to make it more efficient, as to publish the knowledge developed to the public in general. This way, the Latin American point of view concerning sustainability can actually contribute to impact society.
"The freehand drawing mediated by tablet." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 64-68. SIGraDi. Santa Fe, Argentina, 2011. This article discusses the redefinition of freehand drawing´s function in the design process, through digital media. This paper presents an experience for an interpretative analysis of drawing using tablets, by the students of Architecture and Urbanism of IAU - USP. It is a design exercise, emphasizing the draft phase. This empirical approach intends to be a pilot for the use of tablets in the perception´s process, suitable for architecture students as a reflection on the different cognitive dimensions that constitute the drawing practice and on its reinterpretation to reach new ideas.
"The hypermedia book of plural memory. a never-ending story." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 552-555. SIGraDi. Santa Fe, Argentina, 2011. The hybrid and augmented contemporary space, which integrates urban and interactive virtual spaces, implies particular ways of inhabiting that suggests new identities, promoting the constant alternation between its different worlds. We propose to analyze and understand the design, construction and appropriation processes in this new social space-time. These processes are not only guaranteed by the accessibility to new media, but they involve the organization of complex strategies which included the development of instruments, guidelines and landscapes that allow the migrations and interweaving between two realities that, for many digital immigrants, seems to be juxtaposed: the urban and the virtual.
"The Prototype as Design Synthesis Tool." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 359-362. SIGraDi. Santa Fe, Argentina, 2011. This paper presents the different roles embraced by prototypes within the Design realms, when understood as a way to synthesize projects. The process of Design considers different dimensions, including people, technology and context, in which the prototype has a distinct role. On the way to synthesis, early solutions speculate, on a descriptive and conceptual way, about possible solutions to a given project in an early state. The importance of a clear communication between all stakeholders in the process to refine details is also studied.
"The Pulsating Rhythm of Digital Perception." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 103-106. SIGraDi. Santa Fe, Argentina, 2011. This paper highlights the role of digital design as catalyst for a new spatial sensibility related to rhythmic perception. It proposes a novel understanding of computational architecture based on the ability of digital design to supersede its commonly accepted instrumental role, demonstrating the potential to engage in deeper issues of the discipline and to invigorate a discourse of part-to-whole relationships through the lens of rhythmic affect. Pulsation introduces the fundamental animate capacity of spatial organizations and critically reshapes our perception of architectural space across multiple scales of a project, from digital inception to fabrication.
"The representation of cities in the era of digital culture: expansion, consumption and production of cities in cyberspace." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 320-323. SIGraDi. Santa Fe, Argentina, 2011. This article presents a study on the representation of cities in the era of digital culture and aims to show how the phenomenon of self-production is present in the websites studied. At the end, we conclude that cities (through city marketing), local government (through advertising and through the creation of an identity) and citizens (through selfbranding), they create a rhetorical itself and constitute itself as brands. Therefore, we conclude that cybercities has been more an extended space of consumption and production of cities, municipalities and citizens.
"The Santa Catarina Island 3D model: mapping tridimensional urban data." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 575-578. SIGraDi. Santa Fe, Argentina, 2011. The development of the Santa Catarina Island 3D model illustrated a successful integration of different research elaborated by several groups from the PGAU-Cidade Post-Graduate Program at the Federal University of Santa Catarina. The model displayed a superposition of different urban data at the 3D model topography. Data mapped varied from ecosystems, housing divided by social groups, geomorphology, environmetal protected areas and cultural highlight áreas. One of the research target is a design proposal for public parks that could create continuos areas to connect different ecosystems of the island, focusing on áreas of cultural interest for the city dwellers.
"The shape of emergence: languages in vernacular architecture." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 564-567. SIGraDi. Santa Fe, Argentina, 2011. This paper compares two formal languages, from the observation of the composing process of a vernacular set of houses. These languages have distinct natures. The first one is symbolic: L-system as proposed by Aristid Lindenmayer. The second one is the iconic Shape Grammar, as developed by George Stiny. After formalization, comparison and analysis, they are going to be implemented in Grasshopper.
"The sonic dimension of the world." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 253-256. SIGraDi. Santa Fe, Argentina, 2011. The works Acusma and Microfônico by the group Chelpa Ferro not only represent an inflexion point in the group's trajectory but also make reference and allow an interpretation which places Chelpa Ferro amongst several other artists who experimented with sound-noise throughout the 20th century. Since the first modernists sound was object of artistic experiments, always informed by technological innovations. Thus the group inserts itself in such context and augments it, appropriating theirselves of everyday objects to produce their sound or by creating their own specially built apparatuses to amplify inexistent sounds, as in the works here discussed.
"The Subject on the Table: Augmented Reality and the Technical Image." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 571-574. SIGraDi. Santa Fe, Argentina, 2011. This paper approaches the dilemma of the technical image as it relates to an understanding of the constructed subject. Proceeding from a condition identified in film and popular culture, the authors construct an investigative, graduate level workshop around a collaborative interface and archive. The project was premised upon the notion that a new ground, based in visualization processes and incorporating existing technologies, must be practically and critically explored to make any sense at all of the subjectivity already coeval with these technologies.
"The tablet's contribution in developing a more humanized language." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 159-162. SIGraDi. Santa Fe, Argentina, 2011.

This work is part of the research developed by the Research Group on Sustainability and Housing, Habis, of the Instituto de Arquitetura e Urbanismo da USP, which discusses the concepts of sustainability in the production of social housing in rural and urban areas. This research focuses on developing a visual language that allows the receiver - the rural settled ? understanding of the information on alternative building technologies. This research has as product a brochure used as a more human language tool, containing freehand drawings digitally produced - opaque tablet - from photos taken at workshops held in the settlements.

"The use of the tablet in teaching Architecture: first impressions." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 43-47. SIGraDi. Santa Fe, Argentina, 2011. This research main objective is to discuss the importance of freehand drawings in the architectural design process within the digital environment using tablets. Also aims to identify the sum of trials and perceptions kept in the drawings through the use of the tablets and the perpetuation of each own and personal sketch, accomplishing the perceptual awareness. Contributes on the researcher develoment, who ?re-studied? the Discipline of Architectural Drawing, replacing pencil and paper by the tablet. It is remarkable that this is not only a change of media, from paper to tablet, but the possibility of synergy between two graphic logics.
"Towards a New Generation of Geometrical Constraints in Parametric Sketches." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 468-471. SIGraDi. Santa Fe, Argentina, 2011. Geometrical constraints are an open issue because the current technology only provide basis to defining constraints when sketching. Sketching with constraints requires the ability to define and visualize future directions in the design process. Therefore, decision making along design processes relates to the possibilities the constraint allows for the designer. This proposal seeks a way to improve constraints election and definition. We propose a tool to help designers see in advance the future states of their designs when defining constraints. The tool will also register constraint definitions, allowing designers to reuse cognitive effort and knowledge by constructing a reusable library of cases for design intent.
"Towards a new paradigm of Collaborative Design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 123-126. SIGraDi. Santa Fe, Argentina, 2011. The constant discovery of new digital tools for design and representation confront us with new concepts, of- fering new theoretical perspectives on design practice. We must rethink the role of the designer and find tools to enable communication within projecting interdisciplinary teams. The future of design lies in collaboration and participation. In this paper we explore the idea of postdisciplinary design and sketch a operational theory of design based on the transposition, towards a new interfase for collaborative design that allows different ways of design and different strategies of use for each discipline involved.
"Towards a Study of the Urban Protophenomenon: Analytical Rudiments for a Phenomenological Approximation to the Study of the Perception of Human Beings in Urban Space." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 534-537. SIGraDi. Santa Fe, Argentina, 2011. This work outlines the theoretical and methodological framework for the development of analytical rudiments contributing to the registry, cartography and quantification of the urban phenomenon understood not as urban space perception but rather, as human beings perception within urban space. It argues that this approach to urban studies is part of a scarcely explored lineage within the field of urban analysis. One that, much in the same way as the widely used topological/ structural approach, reveals key quantifiable information, mainly, in terms of real or effective density and therefore, of high value for the design of micro and meso urban scales.
"Translating Urban Environment to Music. a Proposal for an Augmented Perception of our Cities through their Music Imprint." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 530-533. SIGraDi. Santa Fe, Argentina, 2011. This paper presents a methodology to augment acoustically the experience of the urban environment by mapping its fundamental spatial elements and translating them to sound and music. The methodology can be applied at any given path of an urban network to generate its acoustical representation with sounds produced by appropriately chosen musical instruments. The objective is twofold. On the one hand it targets the amelioration of the urban experience of people with impaired vision while on the other it offers a more synaesthetic spatial perception to all those who rely mostly on their retinal understanding of the environment.
"Unpersonified displacements." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 242-244. SIGraDi. Santa Fe, Argentina, 2011. "Unpersonified displacements" deals with the question of virtualization of individuals. We argue that virtual worlds are a combination of both physical and electronic environments that focus especially on processes and actions, rather than on objects and perceptual signs. Our piece is more contemplative than interactive. Indeed, it has been designed to run indefinitely. Simple shapes with simple behavior may provoke unlimited semiosis in persons. We believe this fact is because we identify ourselves within the process of movement, not with the media that conveys the action.
"Urban bookmarks: poetic mapped." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 269-272. SIGraDi. Santa Fe, Argentina, 2011. This research focuses on research that interrelates the physical, geographical and electronic space for artistic creation of a map based on the appropriability of works in urban space rented in Santa Maria, RS. The research project is based on developing a proposal for web art, which is based on the hybridization of the art geo. Suggesting, through a network of collaborative art, the interactivity of Internet users seeking the manipulation of the works cataloged.
"Urban Parametric Interventions." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 500-502. SIGraDi. Santa Fe, Argentina, 2011. Renowned Architecture schools are acting globally by means of international workshops. In these, new methodo- logies of digital parametric representations are applied in urban interventions. We bring forward an inflatable solution for sheltering a sports event, held under a viaduct. In this case, parametric technology was employed in the design, with the use of digital fabrication. Several other interventions were proposed for the same space chosen for the action of a multidisciplinary group of professors. Differently from government actions that usually focus on the removal of social problems this workshop sought a solution through technology, new materials and parametric design.
"Urban space reconfiguration strategies - surface city: dialogs between art and city mediated through artistic interventions on facades and walls in the city of Sào Paulo." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 526-529. SIGraDi. Santa Fe, Argentina, 2011. This paper discusses multiple aspects of the city through examples of artistic interventions which see the city as complex and dynamic layers in constant change. This paper investigates the spatial configuration changes of São Paulo city in material surfaces as facades and walls. The understanding of urban surfaces as "'mediative' spatiality" (Ferrara, 2008) assigns communication categories to urban surfaces; the visual condition is discussed in this paper.
"Using Shape Grammar to design ready-made housing for humanized living. Towards a parametric-typological design tool." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 78-81. SIGraDi. Santa Fe, Argentina, 2011. The research described in this paper is part of a larger on-going project called "Emerg.cities4all" that proposes a generative computer-aided planning system for housing for low-income populations using shape grammars. This paper presents the preliminary research results of a group of four master students who proposed to develop a grammar of ready-made housing for humanized living based in three informal settlements case studies. The results of this research are based on the assumption that it is possible to generate modular, adaptable and affordable ready-made housing for humanized living solutions design, supported by a computational generation tool.
"Viaje 2.0 | a digital moleskine." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 428-431. SIGraDi. Santa Fe, Argentina, 2011. For sixty-seven years, students of architecture from our University have made an academic journey around the world. It lasts between five and nine months, and studentscan visit the most important works of architecture from all the times.Therefore,Viaje 2.0 arises as a digital interactive real-time platform, where travelers from this year and further ones will be able to register their own experiences, and develop knowledge through direct contact with buildings, cities, and authors.Viaje 2.0 combines elements of social networking, geo-positioning apps, and architectural information, developing a conceptual mashup, capable of constituting a large database, which may be consulted in real-time from all over the world.
"Virtual and augmented reality applications for Cultural Heritage." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 556-559. SIGraDi. Santa Fe, Argentina, 2011. The purpose of this paper is to show the results of a research aimed at investigating the potential of digital technologies in order to provide instruments that allow to share information about the Cultural Heritage, which Museums and Institutions are called to preserve and promote. Our project's aim is finding the most suitable procedure to acquire archaeological artefacts, build their digital replica together with 3D printed prototypes and derive simplified models to be visualized through stereoscopic devices, allowing the simultaneous viewing of real and digital 3D data through an augmented reality environment, portable to mobile devices as well.
"Virtual environments and their connections between the art of performance and shamanic healing traditions." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 238-241. SIGraDi. Santa Fe, Argentina, 2011. The article presents as a conclusion the interrelationship of the virtual environments (interaction, interface, real-virtual), art of performance and some American healing shamanic ceremonies exploring the theories and creative practices in the perspective of art and design. These aspects are approached from the dialectics between tradition and post-modernity. The article is divided in two parts: Axiom-Movement, which comments on the representation strategies defined by audiences' designs of participation towards the identification of art-interactive-healing. Esthetic ExperienceTransmission, shows the fieldwork circumstances in the structure of the own artistic work.
"Visualization devices and digital mapping of Design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 391-394. SIGraDi. Santa Fe, Argentina, 2011. As part of the UBACyT A038 Digital Map Buenos Aires City Design research project, we propose, on the one hand, to examine the misalignments detected between the development of interfaces and the technological developments available for accessibility to complex information systems, applied to map the field of design; on the other hand, to show the advances achieved in the realization of a digital visual device that enables collaborative data input that allows visualization of the different variables of the design state in Buenos Aires, through digital processing and analytical interpretation of information.
"Wind Shore - fishermen village's design." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 538-541. SIGraDi. Santa Fe, Argentina, 2011.

In this work, Type is suggested as a source of knowledge, once acknowledged that it is an efficient response to a specific problem, and that a knowledge based on observation of a greater quantity of occurrence of the phenomenon is more solid. The type is understood under the new Theory of Systems, that is, it carries within itself information on its environment. Thus, its understanding envolves that of the system. A study on the type Traditional Beach Villages of Ceará is then undertaken, using GIS software to retrieve information that are then translated and simulated on a Rhino/Grasshopper scripting.

"Wordpress® as a tool for Web 2.0 architectural information diffusion." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 486-489. SIGraDi. Santa Fe, Argentina, 2011. This paper presents two examples of using the Content Management System WordPress® for the architectural information dissemination in Web 2.0. Cronidas is a database for buildings damage representing maps and Patrimônios de Maria is a image bank of Santa Maria's historic architecture. Both treat the Internet as a broadcaster of information used by and to academic staff.
"[Between] territories: reflections from distance communication between groups of social housing." In Augmented Culture: Proceedings of the 15th Iberoamerican Congress of Digital Graphics, 324-327. SIGraDi. Santa Fe, Argentina, 2011. This paper describes and reflects about the assumptions of an ongoing research at Nomads.usp that seeks to relate spatial appropriations and ways of life in different locations, by constitution of a third spatiality in virtual instance, via digital media. The outline of research is delimited by relations between two geographically distinct neighborhoods, but with very similar physical spaces, and in opposition to this, idiosyncratic appropriations, uses and social conformations. To this end, the comparison between population aspects and reports of Waldomiro Lobbe Sobrinho Housing in São Carlos, and Cidade Tiradentes, in São Paulo, stood as means of reflecting on social and urban phenomena from the mediation of these exchanges experience through ICT (information and communication technologies).