Keywords Abstract
"A Collaborative Framework for Conceptual Design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 218-221. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Currently almost all complex products, including physical products as well as information - based products are developed through the interaction of many participants that work on different elements of project. This creates a need for increased adoption of information technology and computer - based communication tools to manage the entire process of product development. This work proposes a framework of a collaborative system to support conceptual design. This should provide a team environment in which to discuss, exchange knowledge and information, negotiate, and develop joint projects through intelligent interfaces in order to have more flexibility to design more efficiently and effectively.
"A Teaching Framework of an “E - basic Design Studio”." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 22-25. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The objective of this research is to illustrate the teaching of CAD/CAM media in basic design studios for 1st and 2nd year undergraduate students. The research consequently establishes a framework for an “e - basic design studio” based on design studio observations and analysis of academic literature, which include the new thoughts on tectonics and the operation of traditional 2D/3D design media and CAD/CAM digital tools.
"Absorbing honeycomb: exploring performance addition in parametric modeling systems." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 272-275. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper analyzes the characteristics of the development of generative systems, originated by embedding knowledge of sound absorption within a parametric design system and implementing Helmholtz Resonators for the decrement of low frequencies of sound. The encounter between physically - related knowledge and explicit geometric processes is observed by focusing on contemporary author skills and design postures to outline methodological traces for a performance - based approach to parametric design.
"Accessibility to natural light in urban environments." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 396-398. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This study covers daylighting performance analysis of inner spaces in two different urban occupation configurations through computational simulation. The scenarios are based on an urban patch of Florianópolis city, with an area of 38,900 square meters. The scenarios were built by CityZoom computer code. The daylighting simulation analyses were performed by Apolux code. The daylighting availability in urban scenario was analyzed through the Preferable Sky Window parameter and obstruction mask. According to this work methodology, guidelines can be developed restricting building height and spacing in order to provide minimum standards of daylight availability.
"Adulterated surfaces: the online wall and conematic representation." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 209-212. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Online communities use a “wall” as a place to articulate non - synchronic communication among its members. Such a place, however, poorly explores the metaphor of the wall as a means of enhancing online experiences. Online “walls” do not explore or challenge the richness of a real wall, and they do not embrace new experiences that are only possible in the digital world. In order to tackle these issues, this paper analyzes three movie scenes where the everyday perception of the wall is altered by madness and estrangement. Finally, the paper suggests how these perceptions of the wall could be integrated into interfaces using touch screen technologies.
"Advanced digital technology in the production of low - income housing in Brazil." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 403-406. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper presents a framework of digital technology applied to AEC in view of the need to reposition the use of this technology throughout the production chain of the construction industry in Brazil in order to reach the objectives defined by the program of the Brazilian housing construction called “My Home, My Life”.
"An experience of collaborative project." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 100-103. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The purpose of this paper is to describe work based on new techniques for collaborative projects, which were created and are being used to carry out the architectural design of the structure that will host a gathering of students of architecture and urbanism that will take place in January, 2011, in the state of Ceara, Brazil.
"Anachronisms of Digital Fabrication in Architecture: Some Questions of Relevance." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 138-141. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper takes a critical look at some of the anachronisms of digital fabrication (manufacturing) technologies in architectural discipline. The author raises questions of strategy, economy, societal impact, curricula, relevance, scale, innovation and affordability. The author observes that the late adoption and appropriation of digital fabrication technologies in architecture are anachronistic. By bringing these anachronisms to our attention, the paper hopes to enable constructive action to be taken in education, practice and research of digital fabrication technologies in architecture.
"Architecture tha appears and dissapear: an experience in design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 189-192. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. We present this paper as a proposal for a preliminary design prototype for urban architecture based on the concept of versatility, that is, spaces that can be easily changed, either on the effects level (i.e. illumination, projection), or on the mechanical level (i.e. skin movement). These spaces can be transformed by changing their proportions, limits and assistance. This versatility is provided by domotics, and is verified in 3D graphics and animations. The proposal uses a domotic system as the central control for illumination, environment outfitting, skin movements, security systems, and multimedia.
"Art, Design and Technology: interactive multimedia installations." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 169-172. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. With the advent of digital technology, several transformations occurred in contemporary art, such as the refusal of established structures to pragmatically use colors, forms, perspective and/or materials, as well as causing renewed references to local, regional, or singular cultures. In this context, design and artistic research migrates to new experimentation with the sensitive, intelligent, perceptive elements found within technological realms. In our research, artistic multimedia interactive installations conceal contemporary concepts and explore computer technology. We believe that this field of research is a powerful resource to develop dialogues between different cultures and promote social and technological inclusiveness.
"Between Thermal Efficiency and Formal Expression: Tropism as a Method for Layering Control in Generative Design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 244-247. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The definition of architectonic features often requires negotiation between diverse classes of design conditions merging in particular elements. The use of encompassing concepts opens possible approaches for layering control between these assorted factors. This study presents a method for the implementation of tropism as a conceptual gathering procedure in social housing windows definition, aiming to enhance the relationship between building and context in terms of spatial comfort and formal expression.
"BIM Class Project for Learning by Doing." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 286-289. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Due to the lack of trained individuals in the construction industry and to its potential impact on construction planning, Building Information Modeling (BIM) has been one of the popular topics taught in academic institutions in the U.S. in recent years. Although it is necessary to master multiple BIM applications in order to fully employ BIM in construction, teaching college students all of these applications in one semester is challenging. This paper presents an industry - sponsored class project developed to help students learn the principles of BIM in a short time. It also presents the opportunities and challenges you may encounter in implementing this class project.
"Collaborative computer interfaces: considerations for the construction of a theoretical universe." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 256-259. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper discusses current technological environments based on the digital media, the definitions of computing interfaces, and their origins and the collaborative interface, in an attempt to build a theoretical universe from different fields of knowledge. It also discusses the role of the architect in developing this particular kind of interface.
"Complex epystemology in architecture design with digital technologies: first generation at a virtual workshop." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 197-200. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The goal of this paper—part of a doctoral dissertation—is to define a complex epistemology of design that uses digital technology by using Edgar Morin’s study of the theory of complexity to illustrate the concepts of principles and complex paradigms in architectonic design. This paper also establishes the position of digital technology as it is strategically applied in design education in the Architectonic Project I Workshop in the FAD LUZ with participation in Las Americas Virtual Design Studio 2009.
"Computational workshop." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 66-68. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The anguish of living in a transitional moment often leads us to question the didactic procedures involving computational resources. In every process, every text, every reflection, we measure the impact and results of this or that way of conducting the work of preparing formal graduate students in architecture. This is a constant process of analyzing input/output in the trial of “computational studios”. This work illustrates some of these experiences.
"Concept mapping and the collaborative project for sustainable architecture: social housing testing in Brazil." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 88-91. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The concept maps built and shared on the internet through the CmapTools software resources were used in this exploratory study to follow and analyze the process of collaborative design in public school learning situations. The samples, taken from a Brazilian architectural graduate public school, were maps built in housing design projects developed in a digital environment. A constructivist approach supports the learning method in the use of the net environment for collaborative design of sustainable social housing. This is the base for further development of alternative methodological - theoretical approaches in the context of teaching sustainable design.
"Connect Globally | Make Locally: Cases in Design - Through - Production Collaboration Between the Academy and Industry." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 26-29. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Collaboration and information exchange are the primary tactics for a globally connected locally produced design - through - production process. With strategic industry partners, Ball State University students test knowledge through real - world applications. While the open access to knowledge in the global environment is critical, it is also imperative to consider the ethic of production and regionally specific conditions under which work is enabled. To this end, the paper will reveal specific design - throughproduction industry - partner collaborations, while exploring the regional implications of making locally, and consider the role of the university to serve as a local catalyst for change in a shifting global economic climate.
"CONSTRUCT,VizM: a Framework for Rendering Tangible constructions." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 415-418. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The CONSTRUCTS Toolkit is a wireless sensor network system (WSN) for mixed - reality applications. Wireless sensor networks have become an accessible development platform with advances in the convergence of micro electro - mechanical systems technology, wireless communication protocols, integrated circuit technologies, and pervasive and embedded systems. As applied applications for wireless sensor networks in the manufacturing and health industries continue to grow there remains an opportunity to integrate these technologies into gaming and learning applications. This paper will present an overview of the CONSTRUCT/VisM application designed for transforming construction state messages from the WSN CONSTRUCTS Toolkit into a real - time 3D virtual environment.
"CONTESTED BOUNDARIES: Digital Fabrication + Hand Craft." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 146-149. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This research investigates the relationship between efficiency, precision and tactile variation within architectural design and fabrication. A digitally driven design may be seamlessly precise and consistent but also feel sterile and distant from the human body. A materially driven design may be intimate and tactile but lack the accuracy needed to connect elements. Digital fabrication techniques are combined with hand craft material manipulations in search of a unique hybrid tectonic that merges connection accuracies with subtle but sensual divergences between repeating modules. Prototypes have been constructed at the object and inhabitable scale.
"Data Driven Urban Design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 372-375. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Increasingly, interest in urban design challenges is being tied to research agendas in which data are generated of relevance to design intent. This paper addresses consequent opportunities for those engaged in urban design and discusses opportunities in parametric urban design to move beyond common engagement in description. The paper describes how parametric systems have been used to help students to bridge the gap from conceptual design to propositions and describes models used to develop diagrams of site potential. The paper illustrates the power of diagram in both mapping existing conditions as well as in projecting possible urban futures.
"Data Urbis: Digital Processes of Analysis and Intervention in Contemporary Cities." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 376-379. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. According to a 2008 report on world urbanization published by the United Nations, the number of people living in cities has surpassed the rural population for the first time in history. Furthermore, current projections (United Nations, 2008, 3) show that the majority of growth will occur in cities in the developing world, a tendency which will significantly contribute to the increased complexity of the urban environment. This paper is concerned with critically reflecting on the role of computation in the emergence of recent practices and strategies which intend to successfully confront the intricate performance of present and future metropolises.
"Decision - making and participatory processes: visualizing forms and ideas in the search of consensus." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 308-311. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper illustrates the use of computer - aided graphic tools in participatory urban planning decision processes. Based on communicative planning and soft decision - aiding theories, the main goal of such a process is knowledge building in order to reach informed consensus. Three graphic devices were used to such an end: traditional geographic maps, mental, and causal maps. All three yielded positive results, but especially the last two, unconventional, types. They fostered intense debates while, at the same time, improving focus on specific matters, and were valuable knowledge building tools. Causal maps were considered the most innovative, because of their capacity to improve the understanding of the urban system and its interrelated parts.
"Decision - making in architecture technical areas, using knowledge based tools." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 312-315. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Specialists and educators have proven the effectiveness of using case studies as a learning support method. In the teaching of architectural techniques some technologically - based tools have been developed that enable students to accumulate technical data from studied cases. Nevertheless, this way of presenting case studies to students has restricted their potential because it promotes design fixation, typification, and functional incoherence. A complementary TIC - based tool for case studies is presented here, which allows the relation of technical data to the dynamic situations that produce them. This new tool is designed to increase students´ analysis and design capacities, and turns accumulative technical data systems into integral technological tools for teaching architectural techniques.
"Deconstructing Materiality. Harderials, Softerials, Minderials, and the Transformation of Architecture." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 142-145. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper presents a deconstructionist close reading of the conventional discourses about materiality by forwarding a triadic framework of harderials, softerials and minderials. The discourse draws from the Derridan notion of différance in articulating the fundamental difficulty in understanding materiality. Taking the discourse about materiality into the digital realm, a critical discussion of softerials and their implication to architecture are presented. Questions about a possible material - envy and materiality - complex in architectural profession are also raised. Different binary strategies by which softerials are relegated by architects to a secondary status of “media” are exposed.
"Digital image segmentation through clustering techniques, enhanced by region growing techniques." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 324-327. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper proposes a solution to the problem of digital image segmentation based on clustering techniques. K - means and fuzzy k - means are clustering algorithms detailed within this study. We propose novel modifications to k - means and fuzzy k - means algorithms to vary objective functions and to use color difference as a distance measure. These new algorithms are guaranteed to obtain the same results as the originals while considerably reducing the execution time. Pixel growing is used to obtain connected structures in the results of clustering algorithms.
"Digital models of representation of reality as an alternative management strategy in architectural practice." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 320-323. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. An architectural project is designed in weeks or months—sometimes in places far from the construction site—and is built in years. The challenge of design is more than creating a three - dimensional digital (3D) model that includes all available information; visualization and communication throughout the entire process is crucial due to the global nature of contemporary architectural practice. This study asks: What tool would satisfy this need for communication? The objective of this paper is to explore these issues and propose an answer to this query based on flexible management to solve them.
"Digital Phantasmagoria: an Urban Space of Intensified Interaction." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 380-383. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper will investigate the relationship between public space and digital media and speculate about the possibility of using digital technology to reactivate public space. From the perspective of current trends in digital technology, the paper will relate Walter Benjamin’s speculations about a transformation of public space into a space of heightened interaction as well as Gordon Pasks’ installations in the 60s. “Flux Space”, an exhibition by Gernot Riether, Ruth Ron, Renate Weissenböck and Atsunobu Maeda at the Arthur Ross Gallery in New York in 2000 will be used as an example to demonstrate how public space might be reactivated using digital technology to intensify the relationship between the spectator and physical space.
"Digital preservation of building practices, using the KOC system. Case study: Mario Laserna building." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 362-365. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Around the middle of the 20th century, construction techniques in Colombia displayed important technical advances, but because there was a lack of documentation strategies most of this knowledge was lost. However, in 2008 the Mario Laserna building at Universidad de los Andes, Bogota, received the XVII International Cemex Building Award for its contribution to the development of construction technology using concrete. Considering the problem of recording the lessons learned from this experience, this paper demonstrates how to carry out the digital preservation of technical knowledge in the field of construction by means of the Knowledge Objects of Construction (KOC) system, specifically the construction process for a concrete beam.
"Digital tools in space construction: new relationships between gestures, sight and thoughts." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 173-176. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This work seeks to understand the creation of projects today given the radical changes in the relationships between the gestures, looks and thoughts of traditional architect due to the inclusion of digital technologies. Computers have been disseminated in architecture, leaving behind a phase of manually repeated drawing, and now reach all creative work by being able to insert the cultural characteristics of people through forms. This irreversible expansion has created the necessity for interdisciplinary study that generates a collective creative subject, whose work demands more respect for otherness and a sense of cooperation than individual intuition.
"Digitally Mediated Use of Localized Material in Architecture." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 228-231. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Modern materialization of architecture depends on the use of regularized, highly processed remotely - sourced materials produced through a centralized, industrialized process. This involves energy use, increasing the environmental impact and cost of the final structure. This study investigates leveraging digital technology to capture near - site material geometry, providing design tools and processing the material on - site. Optimization techniques are applied to minimize the use and processing of materials while meeting design goals and engineering constraints. A simulation and prototype using digitally selected and cut trees as main bearing members in a structure is used to confirm the proposed process.
"Disruptive technologies: programming and digital fabrication in Latin America." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 213-216. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
"Distances: interactive installation in public space, using mobile devices." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 407-410. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The purpose of this paper is to present the results of research conducted at the ICESI University in Colombia, which was aimed at designing a method of collaborative interaction between individuals in public spaces using mobile devices to express themselves, encounter others, and reflect on public spaces. The result is the design of a prototype—an interactive installation that projects the information sent from cell phones via Bluetooth and text messaging. This content can be transformed by users through a distance sensor.
"Dynamic models for urban and architectural visualization: limits and possibilities." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 347-350. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. In this article we discuss the use of photographic panoramas in the capture of urban space and architecture. The picture is a dynamic and interactive model, which has been used as a tool that assists the apprehension of space, due to its high level of realism. When associated with the virtual tour, this tool is potentialized due to the amount of information that can be added to the application. To illustrate this analysis, two examples were offered at different scales: one aimed at the capture of urban spaces and the second aimed at architectural spaces. In doing so it was possible to compare results and discuss the potential of the tool.
"Energy flow in early stages of architectural design process, and the importance of creating meaningful learning." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 281-284. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This proposal seeks to stimulate energy conceptualization in the early stages of architectural design through the visualization of energy conditions as a dialogue in initial design configurations that is based on the integration of two software tools to facilitate meaningful learning. Students today have analytical intelligence that they have acquired through teaching themselves, and this has developed their creativity and their experiential - contextual practice; this permits effective interpretation of symbolic cognition. Digital tools of building, information modeling, and energy analysis can be related to specific features that promote this integrated design learning.
"Escaping the Model s Scale." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 30-34. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Over the last five years, the use of computer - controlled machinery in the building process has expanded immensely. With the help of parametric software, it has become possible not only to manage ever more complex structures but also to realize them using digital fabrication processes. These increased possibilities in turn place new demands on architectural teaching and its underlying didactic concepts. Taking the “WAVE 0.18” project as an example, this paper demonstrates the possibilities as well as the challenges of new didactic concepts and their practical application at the Chair for Architectural Informatics at the TU Munich.
"Forming and Perceiving Architectonic Taste through PICANICO and Architaste." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 290-293. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper assumes that in an information - rich and time - poor society, mental shortcuts that discourage rational thought are important in shaping decisions among selections. The research focuses on understanding and forming the taste of people on architects’ identities. The broader scope aims to establish an architectonic language of communication based on the links emerging among identity - taste dyads. The methodology consists of surveys, social networks analysis tools and PICANICO game: they all gather, classify and eventually form this language’s mental shortcuts. A possible application of this experimentation is an interface between the architect and the client, where the learning yields out of a left right arrow.
"Future Users, Future Cities: Dwellers as Designers." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 294-297. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. As technology advances, users become more detached from the way things work and are produced. Users end up being pure consumers and leave their positions as decision makers behind. Before the architectural and building processes were industrialized, most practitioners of so - called vernacular architecture were in fact the inhabitants of what they built, which easily met their specific personal needs because they were in total control of the building process. This paper will focus on the possibility of non - architect users of architecture as decision - makers in order to establish designs that satisfy their individual needs.
"Generating real - time virtual environments based on layers." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 316-319. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The generation of virtual environments in real time is presently a highly researched subject. It has great potential to reduce the development time of virtual reality products and to create very large environments with a wide variety of content. These benefits have become very popular in the development of video games and simulators. This work proposes a new generation system—a layer generator that incorporates the best features of such systems with real - time and new generation techniques. To the present, the layer generator has been applied to games, and may potentially be used with other systems.
"Generative Diagrams: Embedding Spatial Data to Generate Informed Architectural Designs." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 232-235. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. In early stages of architectural design, designers manage complex but not accurate information in terms of spatial dimensions and technical specifications. To include quantitative information at early stages, parametric diagrams (PD) are designed to manipulate accurate information in order to generate architectural design alternatives. PD controls the diagrams that manage all of the information that relates to the design, including the geometry of an architectural design proposal. PD models work by designing spatial relationships through diagrams, and not by designing physical architectural elements.
"Generative House: Exploration of Digital Fabrication and Generative System for Low - cost Housing in Southern Brazil." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 384-387. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Generative House is a collaborative exploration of advanced technologies for lower - and working - class housing carried out by industrial and academic partners in southern Brazil. It seeks to test generative procedures and digital manufacturing to develop a flexible building system for low - cost sustainable housing in order to inspire future developments in this field by developing an urban grammar through manufacturing models and generative programming, as well as parametric design of panels assembled using digital fabrication. Scale models and full - scale prototype with timber boards have been built, demonstrating the feasibility of the approach proposed. However, further refinement of the adopted procedures and technical applications is required.
"Geometry, Design and Construction: a Parametric Model for Non - standard Timber Construction." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 35-38. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Architectural design is confronted with a renewal of formal vocabulary regarding the advancements in computational techniques. Recent advancements in digital representation and geometric description of architectural form are raising more and more questions concerning materialization. Construction and assembling constraints are parts of the data needed to rationalize a geometric model. This paper offers a report on part of a research project aimed at elaborating a tool capable of transforming geometric descriptions of non - standard forms to constructive geometry.
"Graphical Simulator for a Robotic Environment." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 39-42. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. In this paper we present a didactic tool named “STORM”, which simulates a real environment in which students can control and program a robot in a very basic way by simply setting switches to configure an action or an activity to be carried out by the robot. The control interface is totally graphic, so it can be used by students from primary schools to universities. The objective of the simulator is to create learning objects to develop the dynamic and strategic competences of students in addition to concepts such as robot navigation and control, and computer programming.
"Heritage and interactive media: moder homes at Serra Gaucha in Brazil." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 351-354. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article presents the results of a study that is being carried out at the University of Caxias do Sul, Brazil. The goal of the study is to publicize a collection of the modern architecture in southern Brazil through interactive media on a web portal. This study presents the development of a digital media to publicize a collection composed of single - family houses, for a total of two - hundred - and - fifteen residences that are organized by city and decade, from 1930 to 1970. The buildings of each decade are analyzed in terms of their language and compositional features. It also presents brief biographies of the architects, engineers and builders involved in the construction.
"Heritage information system: tecnologias digitais aplicadas ao planejamento e gestào de intervenções urbanas_um modelo conceitual." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 399-402. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article discusses the development of GIS technologies applied to the management of sets of historical sites and single buildings, what is called in international literature HIS, or heritage information systems. With HIS it is possible to represent a historical site through a map or a DTM, which associate attributes from the historical buildings. For the conceptual modeling ontological studies were adopted to define the concepts and relationships with the application’s domain. The software ArcGIS was adopted as the development tool for the HIS, as well as the geographic database that stores the base map.
"Images, space - images, objects: use of immersion in the teaching - learning processes of architecture." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 85-87. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper reflects on the use of immersive environments associated with virtual reality in design exercises. Following from the experience of implementing the Imagem Espaço - Imagem Objeto project in the Architecture and Urbanism course at the Federal University of Ceara, we seek to develop considerations of how the development of new media (especially the immersive media) makes use of digital equipment and systems to open new possibilities of conception, perception and representation in architecture. In addition, we explore the possible impacts of this phenomenon in teaching - learning in our course.
"IMAginal possibility: design, repetitionand becoming." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 185-188. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper seeks to provide opportunities to potentiate the creative dimensions of design in urban space. Our focus is on repetition as the basis for creative and imaginative processes. In this we focus on the work of the filmmaker Serguei Eisenstein and his studies of assembly and repetition, specifically in the film The Battleship Potemkin. Likewise, we highlight architect Bernard Tschumi’s Manhattan Transcript project and its reverberations in the design of Parc La Villette. Our continuous search is for the possibility of opening up urban design to a creative gesture through a “burst of reality”.
"Immersion in virtual architectural spaces, and their impact on design decision - making." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 301-303. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Today, with technological advances the way man interacts with the world around him changes every day, bringing our field to the study of perception. For architects it has always been a challenge to represent their projects in view of the architectural object built. This study aimed to understand how immersion in virtual architectural spaces designed will facilitate greater participation of users and architects in design decisions, as well as how virtual immersion may facilitate decisions on collaborative project teams.
"Information spatialization via ambient display: technical aspects and use observations of a tangible interface." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 423-426. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article presents the description and evaluation of a tangible interface to facilitate a collaborative work process. It starts with the concept of ambient display, which refers to the presentation of information in space or in an object through subtle changes. After describing the developed interface, some observations from the operation of the device are presented. We conclude that ambient displays should not be used as replacements to conventional tools, but instead, as complementary elements, and that it is also important to ensure their application as a method to restore a lost balance between tangible predispositions and the center of attention.
"Instants of Metamorphosis: an Interactive Video Installation." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 150-152. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Instants of Metamorphosis 01 is an interactive video installation that is the first emergence of a process - based collective work by the Double Collective. Using a methodology - based on systemic measures of complexity and organization, the work is being documented and analyzed by focusing on the connections, the dialogue between the elements, and the emergences. The methodological parameters contribute to the conceiving and designing of the installation in a performative and process - based collective way, focusing the role of the audience in mixing the virtual and the material dimensions as part of a delicate network dialogue that happens between, through and beyond this dimension, allowing the subject to became a trans – actor.
"Intensive variations: parametric design of tall buildings based on topological analysis." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 129-132. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Several building works have demonstrated the possibilities of architectural design based on structural performance. This work discusses some examples and digital design strategies that approach this issue, as well as an exercise for a tower generated through topological optimization. That experience presents alternatives for a traditional office tower in Santiago, Chile, the Torre Santa Maria, based on generative design strategies for the incorporation of structural and environmental requirements to define parametric models. The experience and the capabilities studied reveal an intensive variation of architectural shape. This approach challenges conventional building regularity and suggests new ways of designing based on material performance.
"Interactive diagrams: visualization and speculation about urban dynamics." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 304-307. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The main instrument of urban regulation in Brazil is the plano diretor. Currently, apart from serving as a legal document, it is also the sole means of representation of the rates, zones and boundaries that it determines. However, this representation has been inefficient and, given the need to include civil society in decision - making, it becomes imperative that the impact of decisions be reviewed and communicated. As an effort to solve this problem, we propose the creation of an interface that combines information design and GIS (geographic information systems) in the format of an interactive diagram.
"Kinesiograms or lenticular images: development and applications." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 116-120. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Kinesiograms represent a new method of animation, and are defined according to grammatical rules. Inspired by Seder and Ord, they offer relevant pedagogic opportunities. Our paper describes the history of how the vision of the world has changed from animated images to optical toys, and explains systemic aspects of each model. It also shows a synthesis of how kinesiograms are used in several different media. The scope of this research includes education, advertising, signals, art, etc. Although globally there is an increased impact of this technology, in our country it is not yet widely available.
"Le Corbusier in Bogota: a 3D Immersive Model in an Urban Heritage Context." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 338-342. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Le Corbusier in Bogota 1947 - 1951, was an exhibition that presented the contrast between the urban development proposal of Le Corbusier in the fifties and the current city. A system has been developed in order to provide the audience with an interactive 3D visualization in the exhibition. This paper describes the focus - context model used to show the differences between the current state of the city and the design by Le Corbusier, as well as some aspects about human - computer interaction to design the user experience based on audience assessments. The exhibition was held in Bogota from April to June, 2010.
"Machinima Fictions: a do - it - yourself Practice to Produce Animated Movies from Videogames." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 153-156. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture.
"Memory Mesh: Conformationally Adaptive Solar Shading." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 412-414. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Innovative technologies that enable more efficient use of energy in the built environment contribute to the effectiveness of green building design, and to sustainable building practices. Digital fabrication can be used to unlock the inherent physical properties of common materials as a means to create solar shades which change shape in response to ambient conditions and user needs in a system which relies on extremely simple mechanical actuation. These conformationally adaptive solar shades take advantage of materials which can be deformed not only to occlude or permit the passage of light, but also to produce optimal angles for the maximization the interception of solar radiation of the surface of the device itself.
"Metadata attribution as a metacognitive exercise for project action in architecture." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 69-72. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The activity of metadata assignment for the cataloging of an architectural design demands, more than time, a process of reflection about the production of architecture. Thus, in this activity seeks a didactic strategy for teaching/learning architectural design, which is interpreted as a mechanism of meta - cognition. Exercises are promoted in which the students of architecture reflect about their own production of designs, assigning key words to characterize them, initially without structured references for this characterization but later establishing a taxonomy of available architectural domain. The results point to the validation of the strategy, demonstrating the potential of the exercise.
"Methodology for Automatic Generation of Distributed Urban Spatial Models from GIS Data." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 388-391. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Urban spatial models are important to many professions, and they can be used in a wide range of urban decision - making applications. This paper describes a methodology for automatic generation of an urban spatial model from a GIS source. The methodology uses a Voronoi polygon - based method in order to split the urban space. After partitioning the GIS, functional characteristics are used to generate zones of interest at each Voronoi polygon. The paper also presents examples of applications of the model: a two dimensional model used for microsimulation of traffic, and a three - dimensional model used for simulation of air pollution.
"Mirror, mirror: a collaborative process of teaching experience, supported by a Wiki app." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 77-80. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article is part of the thematic didactics / curriculum of the XVI International Congress of the Iberoamerican Society of Digital Graphics, SIGRADI, and focuses on the report of an academic exercise of collaborative design processes in architecture. The exercise explores the establishment of diverse collaborative organization modes among the participants, and the utilization of both analogical and digital resources in a hybrid design process, whose progress could be followed by a Wiki Interface.
"Muro - pixel: digital exploration of a constructive system with interlocking plates." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 205-208. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper reports the initial development of a constructive system based on interlocked boards manufactured through digital fabrication. The system is based on the elaboration of grooves in regular pieces by a laser - cutter or CNC - machines to develop self - supported configurations. A parametric design system has been designed and several material models and full - scale prototypes have been built. Although the system requires evaluation of its structural features, production and maintenance, it offers novel building alternatives. This experience set up an innovative way of performing experimental research to develop new products and possible designs.
"Natural light: assessment in dynamic and interactive virtual architectural environments." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 260-263. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Real time walkthrough is a valuable resource, especially in the early stages of the design process. Assessing how shadows and reflections behave enables architects to make better choices regarding materials, geometry and lighting. Traditional methods do not offer daylight simulations in real time, whereas interactive visualization requires large computational resources to allow an evaluation of behavior of light in architectural space. This project researched virtual environments that permit the real - time generation of interactive scenes that simulate natural light algorithms modeled. The goal of this is to meet the needs of architects when evaluating the changes of a dynamic and synchronous project.
"O Projetista, A Imagem E A Informação Na Era Digital." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 177-180. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper is based on the doctorate thesis of the author. It analyzes the interaction between designer, program, image and information in digital design, inquiring as to the role of the designer in design process and the participation of the people who enjoy the benefit of cyberspace and physical space.
"Of parametric architecture and parametric urbanism." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 419-422. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. In recent decades, there has been an extraordinary advance in the development of parametric design tools, in which the parameters of a particular object are defined, but not the objects’ shape. These technologies have been transferred from design industries to architecture and urbanism to constitute what is known as parametric urbanism, a new trend of urban design development exemplified in the work of Zaha Hadid, whose large scale urban design proposals have frequently applied parametric design tools. This paper analyses the emergence of this new urban theory in order to identify its limits and to introduce future improvements.
"Ornamental disruptions in digital creation processes." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 193-196. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This work is motivated by changes in architecture due to the influence of digital technologies. It is aimed at defining a theoretical framework that depends on the value of the ornament and disruption caused by digital technologies, a key catalyst in the contemporary poetic of architectural envelopes.
"Parametric Fabrication for Traditional Ceramics: a Dialectical Integration of Traditional and CAD,CAM Methods in Computational Design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 222-228. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper integrates traditional techniques with the parametric approach in ceramic fabrication by outlining several key parameters in both the traditional and digital ceramic fabrication process, and investigating how these parameters can accommodate parametric variation from the digital model. Findings from three experiments with different parameters suggest a promising landscape for traditional ceramic fabrication to be more compatible, not only with the parametric variation in digital modeling, but also with customized digital fabrication.
"Parametrics in Mass Customization." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 236-239. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The imminent disruption of the modern paradigms of serialization, repetition and standardization, poses us a myriad of new questions regarding both the emerging aesthetics and the upcoming production means for a new architecture. Despite the canonic approach in which architects tend to invest, the public and private demand for mass housing production is increasing at an astonishing rate, requiring architects to rethink traditional— modern—strategies and to gain control over contemporary—digital—tools. This paper describes an academic research project focused on the implementation of such tools. Some related work is presented, emphasizing some of the approaches in parametric plan layout generation. And a case study is formulated in which the mass design of serially customized layouts is prepared to be solved through a beta plugin for Rhino – Grasshopper.
"Performative Consciousness Dialogues." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 157-160. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The aim of this paper is to discuss some points of a methodology based on systemic measures of organization and complexity as a way to capture the invisible movements of information and meaning through creative processes—information and meaning that generates both the process and the artwork itself. The intention is to help the ones involved in creative artistic practices (considering contemporary digital arts’ panorama) in dealing with emergences, incorporating it as a way to go through processes of perception and consciousness in a continuous dynamic.
"Photographic image and representation: strategic use of digital photography in different stages of the architecture project." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 112-115. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Photography and representation are historically related to the techniques and methods of creating architectural and artistic images. Such visual discourses have ranged from totalities to fragments, linear conical perspectives to computer collages, and static two - dimensional images to interactive and semi - immersed three - dimensional images. In their full - scale introduction of digital photography to architectural projects professionals have not taken advantage of the intrinsic potential of the technology, using only the two - dimensional, simple recording characteristics it inherited from analog photography. This research explores and systematizes procedures, uses, and methods for a strategic incorporation of digital photography into the different stages of architectural projects. The material developed constitutes a new method that may be applied in architectural education.
"Production and sharing of learning objects, aimed at architecture desing projects." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 104-107. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Didactic material in digital format is being produced in different contexts focused on similar themes. The efforts of such production are not being optimized. This paper describes the structuring process of a system of collaborative production of didactic material aimed at broadening geometric vocabulary and repertory in architecture. Established material regarding this theme is analyzed through the concept of learning objects. Efforts concentrate on the establishment of a taxonomy to characterize these objects, seeking to make the search and selective recovery of these objects easier. An environment has been made available for sharing, discussion and validation of this material, outlining a methodology for the establishment of the proposed system.
"Project teaching and reference establishing, supported by open source Information Technologies (ITC's) ." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 81-84. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The possibility of including information and communication technologies (ICTs) to support teaching and learning project has been explored from different perspectives by researchers. This study intends to contribute to the establishment of reference for the construction of a new paradigm concerning the methodology for teaching of projects that are supported by free platforms. This research attempts to identify opportunities for simulation, interaction and collaboration that are provided by free platforms. The analysis of the results indicates that the possibility of interaction, collaboration and simulation that ICTs offer act as a support for the methodology of teaching/learning projects.
"Projeto Design Condensado: Níveis De Inteligência Associados Ao Sistema Colaborativo Dinâmico De Visualização De Dados." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 252-255. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The “Condensed Design Project” aims to discuss and reflect on how the levels of auxiliary intelligence associated with dynamic collaborative systems of data visualization can help research, organize, manage, analyze and compare dense data amounts of historical facts and events. The main objective is to understand how systems endowed with “auxiliary intelligence” help to assimilate and emulate methods and knowledge of different researchers, and at the same time are able to promote cooperation and research, as well as the study and teaching of design history. And finally, it describes the experience of the use of “specialist system” and “reasoning system based on cases” concepts.
"RA:DAR Regions, Areas, and Directioning in Augmented Reality: a case study for the Samsung mobile phone 18000 Omnia II." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 125-128. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This work stems from our research on augmented reality (AR); it is focused on the development of AR applications for smartphones. This research was motivated by many factors including the reality that: mobile phones have become commonplace in our societies, there is high demand for access to real - time information, and that smartphones are practical, powerful, and compact devices that are available in developed as well as emerging economies. In light of such facts this work presents a case study and proposes the development of an application capable of linking the most remarkable features of smarthphones (GPS, camera, accelerometer, internet access, and compass).
"Real - time Minor Deformations that Result from Collisions Using Bump and Normal Mapping." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 240-243. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper presents a method for simulating minor deformations that result from collisions on objects’ surfaces. The method alters only bump maps and leaves mesh geometry unchanged; it is suited to real - time applications where the primary concern is computational efficiency. The paper provides a representative model for deformable objects. Texture mapping and computer graphics techniques based on lighting are referenced as well. Finally, results are provided, along with the most noteworthy findings obtained with the use of this method.
"Rebuilding a look: three - dimensional modeling of Rio de Janeiro`s Panoramas roundabouts." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 343-346. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article intends to highlight and analyze the main differences between visitors’ spacial experiences of the panoramas of the old rotundas in Rio de Janeiro, offering the possibility of “re - constructing” them digitally. To do this it is necessary to draw up three - dimensional digital models to search for a full understanding of its internal and external spatial systems based on the descriptions of visitors and the interpretation of prints and original drawings of panoramas by 19th century architects.
"Representation and Ideation Lab (RI.Lab10)." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 201-204. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The Laboratory of Representation and Ideation (RI.Lab10) operates under the assumption that the different representations used in architecture create, modify and/or confirm different interpretation methods and mechanisms of perception, along with the information they produce. Architectonic representation allows us to understand and assess relationships between the tools used in a project and their resulting architectonic forms, which are placed within the context of social structures and cultural paradigms where they are developed. The main objective of such didactic experiences is to adapt available technological resources—in a strategic and integrative fashion—to expand the resources and capacities of the complex systems that intervene in the act of projecting architecture.
"Representation of heritage and concept maps: houses in Serra Gaucha, Brazil." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 355-357. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper studies houses built between 1930 and 1970 in southern Brazil. It is a large collection of projects, which has been systematized for publishing on a website and in digital media. The aim is to discuss the form of organization and systematization of this collection, which involved the construction of conceptual digital graphics. It emphasized the adoption of the concepts of type and model in the organization of the collection, which required a formal abstraction of the objects. The construction of conceptual graphics proved to be an effective tool in the process of abstraction. Moreover, such graphics have become more didactic material, enabling a better understanding of the universe studied.
"Shifting spaces with interaction: designing with technology." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 430-433. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This project suggests a specific study of design using domotics, including its skins and limits, and its equipment. We recognize the capacity of domotics to optimize the functions of diverse architectural typologies by systematizing already - existing technologies. We present an example of design that contemplates the inclusion of domotics in transportable typologies using innovative materials to explore the designs and proposals of haptic technology; this increases the number of traditional interfaces so users—including children and individuals with different disabilities—can increasingly interact with architecture and technology.
"Symmetry as a design tool, a case study: works of Andrea Palladio." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 248-251. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This study addresses symmetry as a compositional resource in the work of Italian architect Andrea Palladio, and aims to verify the formal, spatial and perceptual developments, caused by the use of symmetry in the domestic architecture of Palladio, represented here by the Villa Foscari (Malcontenta di Mira, 1559). Three - dimensional models are generated with the objective of verifying the transformations caused by the symmetry; these represent the geometric shape of space. As a result we evaluate the potential of three - dimensional models to represent the consequences generated by use of symmetry.
"Teaching architecture design: transitions and challenges in the contemporary classroom." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 92-95. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article presents an ongoing research project, the main aim of which is to investigate the teaching of architectural design, as well as to deepen the discussion on the role of drawing and architectural representation in the teaching and learning processes. The research conducts studies with design teachers through interviews and systematic classroom monitoring of architecture and urbanism courses. The theoretical frameworks that support this research and that are being used in the educational area to observe and understand practice are activity theory and situated learning.
"Technologies for integration and collaboration: the Brazilian solar house design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 268-271. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The Solar Decathlon is an academic competition of houses powered exclusively by the sun. Around twenty university teams have been called on to build more sustainable and efficient solar houses. This paper presents some challenges of the design and construction process of the Brazilian team for the Solar Decathlon in Europe. The challenges focused on in this paper refer to the search for technologies and strategies for the creative integration and collaboration of more than 100 members from six universities and different research areas. Collaboration is one of the main objectives of the event and probably the greatest challenge among the participant teams.
"Tellecollaboration environment for the analysis or architectural projects." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 276-280. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article presents a framework based on tele - collaboration (AccessGrid) to assist in project review tasks based on 2D images as project supports. The focus of the proposed environment is: the participation of all actors, the concept of “annotations” made by participants in a project, proposal comparisons (with their respective “annotations”) and the recording of these sessions for subsequent examination and analysis. Both online and in - room tests of this environment have been performed. This allows us to evaluate the benefits offered by both in terms of the attention and participation of assistants in the revision of the project, and illustrates the value of recording the “memory” from the sessions as material that may be used in the analysis of these important exercises.
"The contribution of prototyping with the use of CNC milling machine in the process of product design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 58-61. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article presents the work developed in the Models and Prototypes II class found in the undergraduate program in design at the Federal University of Rio Grande do Sul. The paper aims to show the objectives of the discipline, the methodology and results obtained through the use of Subtractive Rapid Prototyping (SRP) in the development of new products, as well as the technical, formal, conceptual and economic demands considered in the design of furniture.
"The digital image as a disruptive possibility of dichotomous structures." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 165-168. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. In this text we discuss the disruption possibilities in the contextual structures of occidental dichotomies, considering the changes produced by the new technologies of production, reproduction and consumption of digital images. We believe that the digital image, as a sign system that is less committed to social reality, is capable of producing a critical dialogue, expanding perception and founding a new visual poetic. We start with Belting’s iconological triad—image, media, body—to approach hybridization processes that suggest a disruption tendency of old dichotomies.
"The efficiency of digital graphic communication at the proeject stage and its impact on the construction of a building." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 62-65. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This research studies digital technology in graphic communication among professionals in building design, and its reflection in construction. There is evidence of difficulties caused by interference among the participants involved in building projects, resulting in rework, construction waste and discontent. The effectiveness of graphic communication among professionals is related to the efficiency of constructions. This research has identified procedures in the establishment of projects that contribute positively, or not, to the quality of graphic communication among professionals. After listing these procedures, the research identified their reflections in construction. The results confirm that it is possible to identify positive and negative consequences of graphic communication procedures among professionals involved in building construction.
"The End of Euclidean Geometry or Its Alternate Uses in Computer Design." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 161-164. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper presents two methods of computer - based architectural design. Computer use requires procedures that enable the achievement of user objectives. However, Computer Aided Design (CAD) has been frequently used as an electronic drawing board.
"The Imaginative Fashion Experience." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 334-337. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Symptomatic of a good deal of our education, design, manufacturing, and product delivery mechanisms still grounded in 20th century traditions, much of the variety of expertise required for development of the most effective digital tools remains distinct and non - collaborative. This report describes an application utilized in multi - cultural fashion design and cultural heritage projects that may fundamentally change how we experience fashion and alter the way we manufacture clothes, conserve cultural artifacts, and educate the next leaders of multidisciplinary areas.
"The interactive use of digital technologies for integrated education and practice of architectural representation, accessible for all." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 96-99. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Two Brazilian academic laboratories at UFMG explored processes for conceptual creation and development of digital guidebooks about architectural drafting design and practice of environmental accessibility for all. It is expected that students may achieve high critical and creative perspectives about knowledge construction in real life contexts by using digital interactive multimedia. This software package allows users to learn freely, at their own pace or location at any time, in a sequence of instruction units. In order to improve students’ autonomy in acquiring learning skills, a new, interdisciplinary, culture seems to push the curriculum beyond conventional techniques.
"The sufficiency (or not) of BIM apps to contemporary theories of architecture project teaching." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 55-57. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Two Brazilian academic laboratories at UFMG explored processes for conceptual creation and development of digital guidebooks about architectural drafting design and practice of environmental accessibility for all. It is expected that students may achieve high critical and creative perspectives about knowledge construction in real life contexts by using digital interactive multimedia. This software package allows users to learn freely, at their own pace or location at any time, in a sequence of instruction units. In order to improve students’ autonomy in acquiring learning skills, a new, interdisciplinary, culture seems to push the curriculum beyond conventional techniques.
"The use of virtual and physical models in design teaching: sygnal systems and urban furniture." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 264-267. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article presents the Integrated Project I class at the Federal University of Rio Grande do Sul which covers design of signage systems and urban furniture of the undergraduate courses of product design and visual design. This work presents the objectives of the discipline, as well as the methodology, applications and importance of physical and virtual models in the development process of signage and urban furniture, beginning with the stages of creation to development, detailing and implementation.
"Thinking device: the emergence of new forms in architecture." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 181-184. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The purpose of this paper is to reflect on the emergence of new forms, on the possibility of the new. We propose a reflection on the poetics of disruption, like creating strategies to break from the predictable, and we analyze devices adopted in art, media art and architecture. We understand a device as the set of practices that trace imbalanced processes that may create the new. Thus, by broaching the creative process, one must realize that thinking devices already represent a notable strategy of the arts, and that such devices, engendered by new media, are gradually incorporated by contemporary architects.
"Touch interface which improves immersion in an educational simulation game." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 434-437. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. A major change in the way we interact with software and technology is taking place; it is both a technological and a conceptual change. This paper presents the design of a new touch - screen interface for a previously - created educational simulation game. This research shows that interactive designs and touch - screens improve the immersion level and learning of people using the game.
"Towards Studio 21: Experiments in Design Education Using BIM." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 43-46. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Explorations conducted in university - based design studios suggest that Building Information Modeling (BIM) technology invites the adoption of a dramatically different design process. In contrast to conventional process rooted in successive refinement of initial abstractions and dependence on tacit knowledge, the Studio 21 BIM - aided process relies upon a complete and comprehensive base case and subsequent alternative schemes that are subjected to explicit analysis to support choice of the final design. The Studio 21 process can boost the objective level of performance that is achieved. It is teachable and may be a better process for addressing 21st century imperatives.
"Toys, models: a fun activity becomes curriculum, supported by new digital fabrication technologies." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 73-76. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This research seeks to assess the use of digital fabrication of toys reusing wood from earlier models produced in undergraduate courses in architecture and design. Froebel (2002) discusses the pedagogical application of blocks of wood that he created, inspired by the information that the architect Frank Lloyd Wright was influenced in his childhood by playing with toy blocks. Among other authors, we found a catalog from the Aladdin factory that is owned by Uruguayan modern artist Torres Garcia. The research aimed to recreate similar educational toys within a context of global crisis and interest in sustainability.
"Understanding Behavior of Self - Organizing Vehicle Sharing Systems." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 392-395. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Mobility on Demand (MoD) is a self - organizing one - way vehicle sharing system that allows users to pick - up from and drop - off to at station. MoD uses sensors to understand fleet distribution asymmetry and price incentives to motivate users to drive vehicles to stations that need the them most thereby increasing service performance. This paper presents current work done at the Smart Cities group of the MIT Media Lab for understanding decision - making in dynamically priced vehicle sharing systems, and exploring the circumstances under which such systems can become stable, sustainable, and profitable.
"Understanding the city as a net." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 328-331. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper studies how people extract qualitative information from spatial networks and, in particular, how people encode hierarchical information taken from urban grids. It describes an experiment in which fifty - two people were asked to outline the main street of three different spatial systems that were intentionally designed to look alike. People´s answers were evaluated by examining their configurative and metric characteristics. The main findings show that retrieving hierarchical information depends on the coordination of metric (how long a given street is) and configurative properties (how connected to the entire system a street is).
"Virtual learning object for didactics in model teaching: M/M/1: infinite, and M/M/s: infinite." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 121-124. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This project presents a virtual learning object (VLO) to be used as systematic tool and virtual Adobe Flash Player, which allows both the public and exhibitors to see more clearly the subject at hand. The study material is based on queuing theory, and will explore a waiting line M/M/1 and infinite population characteristics, which are then transformed to a type M/M/S with infinite population to keep the system charged and to analyze the behavior of management indicators in each case.
"Virtual reconstruction of La Calera de las Huérfanas." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 366-369. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. The composition of multiple layers of digital information into a real - world scene in real time (known as augmented reality or AR) opens the door to an immense range of possibilities in almost every field of human activity from medicine to art, engineering to education. Our project aims to present the general public with the history and details of an archaeological site: The Estancia Jesuítica de Belén, also known as the Calera de las Huérfanas in Colonia, Uruguay, as it was around the year 1790.
"Virtual Sets: a Mixed Reality Application for an Old Practice." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 47-50. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper chronicles the implementation of state - of - the - art virtual set technology through the teaching of an independent study course at Ball State University. The paper describes the use of independent study formats as a means to initiate teaching of emergent media that does not fit neatly into specific academic silos. In addition to its learning potential this technology offers a new practice area for architects and designers that have an understanding of communication studies and space design at the crossroads of imagination. The creative realm for new emergent media and markets requires new teaching formats, opportunities and challenges for future implementation.
"Virtual tools and interactive strategies for design skills development, in a digital design workshop." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 108-111. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Computers are very common drawing tools in university design studios, but their potential as training tools in arts and design has not been explored in depth. Therefore, there is little understanding of how to incorporate digital and virtual media as learning tools in design studios. This paper describes the use of training programs in an experimental design course at the university level. This experiment was carried out as part of PhD research performed at the Faculty of Architecture and Arts at the Universidad de los Andes in Merida, Venezuela.
"Visualization and diagrams of complex bibliographic material." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 133-136. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. In this paper we present a method of synthesizing data in the narrative discourse of two architecture publications, in order to analyze, compare and explore to what extent it is possible to understand a book on different abstract levels using static data. The information in the book is reorganized and shown in different diagrams, used as a didactic visualization method. This allows the representation of a set of kinetic information that cannot be perceived simultaneously.
"Visualization: the Contribution of a Mathematical Mediating Artefact for Creative Processes and Design Activities." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 298-300. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Considering mathematical knowledge as an artefact that mediates social activities in the world, this paper emphasizes the contribution of visual thinking to mathematics education and extends it to the learning of design activities, especially in architectural contexts. Results from a previous research paper on architectural design, which focused on the work of some contemporary architects in their day - to - day office activities, showed the relevance of drawing in architectural practice. These results aroused our interest in researching the mediating role of drawing and its structuring effects on creative processes and design activities in architecture.
"Viurtual tools in the Museo del Oro: experiences and lessons from the multisensory installation." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 358-361. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This paper presents an environment that allows museum visitors to not only touch and weigh virtual pieces by means of a haptic device, but also to visualize them in 3D and hear their characteristic sounds. This environment is an example of how new interactive technologies can be used in the field of virtual heritage, and how visitors can be introduced to new technologies. This exhibition was available at the Gold Museum for about eight months; we hope to share some of the insights gained from this experience.
"Walking Towards Digital Design Education: Contributions to the Initial Development Stages in Teaching." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 51-54. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. Information technology as it is applied to digital design education has been exhaustively discussed in academic literature. Given this context, the present article is about didactic experiences involving two disciplines in the design course at the University of S: geometry and means of representation. The former has only made use of hand drawing; the latter has applied commonly available generic software, and represents a methodological contribution, which can provide immediate improvements to digital design education.
"Yona Friedman: the production of an architecture based on the communication process of the design repertoire." In Disruption, modeling and construction: changing dialogues: Proceedings of the XIV Congress of the Iberoamerican Society of Digital Graphics, 427-429. SIGraDi. Bogotá, Colombia: Universidad de los Andes, 2010. This article analyzes the design process of Yona Friedman. Friedman was a conceptual creator of mega - structures that were multiplied in several layers of cities in which users were responsible for choosing designs while being informed of the consequences. They used a computer containing the design options and described their way of life, which was translated into the use of environments. According to the spaces chosen from this list, the user could reconfigure the space. Although, considering that the city was an environment, the space could be selected while watching a computer simulation. Users’ choices depended on absolutely parameterized rules.