Keywords Abstract
"3x1 Digital Hybrids: International workshops and videoconferences about digital architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 135-140. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Through the creation of an inter-text of different discursive levels, although for “natives as for digital immigrants”, it has developed a teaching experience in three Latin American scenarios (Chile, Argentina, Brasil), through two pedagogical modalities: international videoconferences and in person practical workshops. The videoconferences facilitated the general theoretical discussion, stating multiples contents, anticipating and framing the later activity of the in person workshop, and returning in discussions and critical insights at the end of each workshop. In the in person workshops, new design strategies of generation of spaces and surfaces were entered upon, through analog-digital resources of ideation and representation.
"Adequando Processos De Modelagem Geométrica: Das Imagens Estáticas À Ambientes Interativos." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 248-252. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007.
"Aesthetic intelligence, Navigating High Dimensional Spaces." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 83-86. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Are some forms and spaces more significant than others? Can qualities of a space transcend ordinary recognition and resonate as extraordinary sensations and perceptions? Experiencing and creating objects, and images of places with iconic characteristics this is an attempt to extend dialogue into the vast dimensions of space by examining models for mapping spaces, contexts for use, and functions of elements. Finally, examples integrating these themes are presented in a pluralistic strategy for reflecting new spaces.
"Aesthetics and spatial representation in the Ragnarok on Line." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 397-403. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Videogames known as “persistan worlds” have become an important object of study because of the increasing and large number of users, and the time they spent playing and interacting with them. This document presents a fragment (space and aesthetic) of the research on the discourse construction process in the Ragnarok On Line game. This work is the result of a documentary quest, analysis and ethnography work.
"An Urban Project Memory as a Hypertext." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 350-354. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The theme of this paper was conceived after observing the dificulty in access information about urban plans developed or contracted by public or governmental entities. We assume that, in governmental public programs with similar goals, recreating solutions is a daily action, which is, clearly, an unnecessary loss of time and resources, even more when someone is assigned to do something already done. The system presented in this paper aims at concentrating and organizing those informations in order to allow urban planners and designers to search for existing solutions to their projects and answers to their current needs.
"Archinet-MetaUniversity: Alfa Project phase3: the transversal integration." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 131-134. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper presents the results of a workshop which took place in Rio de Janeiro and gathered Brazilian and international exchange students with tutors from eight universities located in Latin America and Europe. The design process highlighted the advantages and limitations of the communication between the tutors, educated with traditional tools and students who enter at the university already familiar with digital tools. The manipulation of images assumes a primary position, particularly in an environment based on several foreign languages. However, this process also exposed the limitations of images to represent the essence of the place.
"Architectural eLearning: an inquiry into the fuzzy boundaries that separate education and instruction." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 155-158. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This communication is based on the development of a new subject to be imparted in collaboration with three Departments (Visual Communication, Projects and Construction) at the School of Architecture of Barcelona. It is a work that has been financed with a special grant from our university, aimed at the development of new teaching modalities and, in particular, of those that would develop the use of new technologies, collaboration among university departments and eLearning. The aim of the communication is twofold. First, to present some results that we consider valuable in themselves, as much for the techniques as for the methodology that we have used. Second, to propitiate a debate on the new situation that the teaching of architecture is moving to, due to the advance of a series of instruction methods where the methodological organization, the storing of informative material and the preparation of autonomous interactive systems, open more and more effective roads of learning but that, at the same time, point towards a new educational structure that fits badly within the traditional structures in which we have still to work daily. Regarding the first point, the main aspects to highlight are: a) the development of a selflearning system by means of a very complete series of tutorials that allow a gradual acquisition, depending on the necessities or interests of each student, of geometric modeling, parametric design, visual simulation and interactive animation techniques, b) the development of a system of general information supply and on line comments and corrections. Regarding the second point, a provisional theoretical framework has been elaborated based on the consideration of the ubiquitous visual communication media as misleading mediators of a personal relationship. This theoretical frame has been tested by a few experiences carried out with the collaboration of students implied in the project. The general conclusion is that both challenges must be faced at the same time: new educational technologies must be analysed and integrated in our curricula and a new theoretical framework, able to clarify the difference between instruction and education, must be developed in parallel with those technologies.
"ARQ.NET.UY (ARChitecture by interNET from UruguaY)." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 215-219. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. ARQ.NET.UY is an academic initiative of the Technological Laboratory of Uruguay (LATU) and coordinated by the School of Architecture (UdelaR), which approaches the problematics of the formation, training, monitoring and evaluation in the use of information and communication technologies (ICT) to achieve an effective insertion of the design in the "global scenario" that Internet offers us.
"Art and Virtual Reality Research." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 393-396. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This text describes an art category which draws on the Augmented Reality (AR) Technology, which is capable of inspiring the copulation as well as the interaction, in real time, between images of reality, which might be those of the observer him/herself and the mental images, which might be artistic and generated by a computer. Stemming from the fusion of both types of image, where the former digitalises reality, whereas the latter simulates a three-dimensional image, a third image is obtained, which questions, it might be argued, reality itself. This text revolves around the attempt to demonstrate that AR is deemed a sub-group of Virtual Reality and its process as a whole as well as its imagetic system stems from the knowledge one has of the world, the exactness of reproduction one may attain of it and, finally, from the metaphor of one’s presence in it.
"Beyond digital graphics: Loops of information about the history of SIGraDi." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 54-57. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper exposes a collaborative work between students and faculties from Brazil and Chile in development of interactive illustrations about computer graphics and the iberoamerican society of digital graphics. That experience tells about visual communication of own advancements and relationship of visual communication, then it is a reflection on own history and capabilities. It describes the course and exercises developed, presentations and discussion taken by videoconferences, concepts and products developed and conclusions about this experience.
"Blobies Buildings and Matias representation." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 428-431. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper covers an emerging trend in the current architecture practice, so called “Digital Design”, based on a new methodology with an unique theoretical framework, supported by new technologies and able to produce a new class of objects with a high level of complexity asking if this new trend is a legitimate manifestation of the “zeitgeist” able to face other demands which can also be defined as part of the spirit of that age like social exclusion, environmental problems, etc, specially connected with the reality of taking off countries like Brazil, or if it is not more than a sort of transitory fashion of a spectacular architecture.
"Bridging the gap between design intuition and computation." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 295-299. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The paper examines the process of articulation and development of design concepts from a computational standpoint. The context of the research is the architectural studio and specifically the process of designing from scratch. The scope of the research is educational. Shape grammar formalism is used in the paper, to show how the concept of “porosity” was used by architect Steven Holl and his team in designing the 350-unit student residence Simmons Hall at MIT.
"Cognitive Ergonomy: a combination of many didactics resources for the Architectural Drawing teaching." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 35-40. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This work aims to present the importance of several didactic resources combination in the Architectural Drawing teaching, following the Cognitive Ergonomics concepts. From these concepts, we revised and modified the discipline teaching methodology, altering the techniques and the used technological resources. The combination of graphic software (generic, specific, tutorial) and physical models, demonstrate that the information driven to the specific interests of students improved the results in relation to productivity and satisfaction in the accomplishment of the tasks (learning). A partial evaluation of the discipline showed an improvement in: attendance, students' understanding, interaction among them, interest and more elaborated final results.
"Cognitive modeling of the creative process in architecture by means of the object-oriented programming technique." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 275-279. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The aim of this research was to investigate the relationship between the object-oriented paradigm and the design process in architecture. The work was inspired by Mitchell´s (1990) comparison between architectural types and classes of objects. An analogy was set between the development of classes and the structuring of design problems based on architectural typologies. The method was then compared to Alexander´s (1964) in terms of levels of abstraction. Two classes were implemented, illustrating the application of the object-oriented paradigm in architectural design. The method developed is expected to help architects develop a new understanding of the design process.
"Cognitive Models for Parametric Design." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 239-242. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Parametric models have different uses in architectural design, from design inception to design development, evaluation, performance, and fabrication. This paper introduces five (5) classes of parametric models which can be used in parametric design and presents one example of each class.
"Communication between morphological knowledge and CAM in Industrial Design." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 265-269. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Digital fabrication systems have modified the production viability of complex shapes in industrial design objects. This field has been analyzed namely in its technical features, leaving aside some attributes of the progressive process of conformation that constitutes design. Our aim is to connect, and to examine the relations between morphological knowledge and digital fabrication; exploring, regulating, and creating a transference model between both areas. The development of these conceptual tools will contribute promote an autonomous intellectual attitude that will enable a reflective integration of these innovative processes to our professional practice, avoiding an imitative reflex of foreign productions.
"Comparative analyses of use of different digital media in architectural design process." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 177-181. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper discusses a class experience that investigates the design process using different digital media. The objective is comparing the advantages e disadvantages in different architectural design stage of three different computer graphics software: Sketch up, AutoCAD e ArchiCAD. At first an initial design process of three groups of individuals is carried out. In the next step, specialization on computer graphics software, time spent in design, graphics quality, design quality and the level of computer graphics tools thought as aids to architectural design are investigated. The results indicate the importance to choose different computer graphics to different design problem.
"Computational Design Solutions in architectural education: the use of script language to design complex surfaces." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 97-101. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. In this paper, the author explains why architects who know how to use scripts have an advantage over the ones who just know how to manipulate a specific software. The reason behind this affirmation is that knowing how to program frees the architect from the rules and language of the interactive software. To prove his point, the author organized two workshops where students at the school of architecture learned to use Rhinoscript. The students didn't create a new interface, but used an existing one. They adapted the program (Rhino) to a design problem they had formulated at the beginning of the workshop. Students could have also used MaxScript (3DS Max) and MelScript (Maya).
"Computer graphics and preservation of Brazilian cultural and architectural heritage." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 370-374. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This work presents a documenting method for historical buildings which uses the multimedia technology for scientific cataloguing of morphological and environmental transformations of ancient Brazilian constructions aiming a public communication. The computer model proposed here is based on detailed historical studies and prospective archeological analysis of building and artistic material which, throughout the years, are added to old buildings, changing their original shape and environment. Essentially interdisciplinary, this scientific analysis system count on the participation of researches from different subject areas and architecture and arts undergraduates.
"Concept map constructions as a design strategy." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 127-130. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The construction of design scenarios for the process of generating ideas is essential to the project. This paper aims to study the possibility of using Concept Maps as tools to help designers accomplish that.
"Conception and analysis of structural system of membrane in 3DS Max and SAP2000." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 58-63. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper presents the limitations and the potentialities of the joint job of the programs 3DS MAX and SAP2000 in the conception and analysis of structural system of membrane. The modeling for method of the dependent surfaces of curves NURBS was compared with surfaces defined for mathematical expressions in 3DS MAX; the creative potentialities of the clones, the stacks of modifiers and extension MATH MAX had been collated with the restrictions of project, as well as presented data-exchange procedures for simulation of efforts in SAP2000.
"Design and digital manufacturing. from the Chilean boats to the double curvature roof ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 290-294. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The objective of this paper is to recover and highlite the constructive processes and the assembling of Chiloean wooden sea crafts, through the establishment of relationships between the design and digital specification for manufacturing of double curve roof, and traditional construction techniques of boats. The research is based on the exploration of digital constructive techniques, which integrate the design and the manufacturing systems of double curvature surfaces. By means of the reinterpretation of the constructive processes and the structural system of the Chiloean sea crafts.
"Design of products elaborated with laminar materials and textiles. from 3D-CAD models to pattern's documentation." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 315-321. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper expose a way in which we are educating our students in industrial design in Venezuela, particularly at the time when they deal with the design of products with textiles. In one hand, the elaboration of patterns from digital-CAD models is shown. Where stages of exploration in product development of complex articles, the process of “trial and error” has been practically eliminated with the use of a software-CAD. And in the other hand, the documentation of these patterns exhibit that this is not just a drawing of their designs, it will be a way to change the work system in our Small and Medium Industries.
"Designing the Flow - Between, Across, and Beyond." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 89-92. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The present approach regards the discussion of matters related to the design of space as a complex system. The main question is how to design space as emergence from subject’s trans-actions in mixed realities environments. The central goal is to produce a methodology based on systemic measures of complexity and self-organization to help architects designing for mixed realities environments. The present work is part of the Clarissa Ribeiro’s PhD research at ECA.USP – School of Arts and Communications, University of Sao Paulo, Brazil. Clarissa Ribeiro is a researcher of the Digital Poetics group, headed by her tutor, Professor Gilberto Prado.
"Designmap - a framework for a design environment through networking." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 225-231. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The research endeavors to investigate the approaches and applications made in areas of online communities and forums in order to benefit from. The research proceeds to present an innovative contribution that could be described as a visual design library, a visual design community, and a novel use of networking in designing. The fields investigated by the research are: Online Communities and Forums, Networking and Collaborative Design, and Online Design Environment. The research contribution includes introducing a computer program called DesignMap that masters and presents a massive number of visual designs in two and three dimensions. The introduced software through its functions not only serves main applications of design disciplines of architecture and urban planning, but also combines significances of the investigated fields. Three comprehensive goals are investigated and introduced through this research: First, the proposed program is a means of getting architects and urban planners, who typically work in the domain of computationally introducing the design environment, involved in the creation and exploration of their designated forms for enhancing objects and spaces. Second, the program provides a design map for any architect and urban planner to search, visualize, modify, and then add designs through a wide range of form categories based on formal properties of objects relationship. Each user can have access to any part or category in this design map. Third, the research introduces the DesignMap as a tool to form and build up a networking community by bringing architects and urban planners with an interest in design area together to share in designing and to create design series.
"Didactic application of the web 2.0, in the workshop of architectural composition - Virtual workshop of architecture a pilot project of the Facultad de Arquitectura de la Universidad Michoacana de San Nicolás de Hidalgo." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 210-214. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Under the situational analysis of the implications in the process of career education of the contemporary architect a conceptual frame appears where across didactic strategies and the utilization of the new technologies of the information and the communication (TIC), a complementary link is established between the students and the teacher, of such luck that the work of the academy sees reinforced and enriched, with the interest of obtaining qualitative and quantitatively better results.
"Digital Constructions." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 270-274. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Nowadays construction of industrial buildings has been intensively automated using numeric-control machines, with lower costs and shorter ranges of production, but these advantages have not been transferred to general architecture. In order to promote architectural alternatives, this paper identified digital modeling techniques targeted to automated constructive systems. The procedures defined are cutting boards, folded volumes, diverse repetition, shipped solids, subtractive mass, volumetric meshes and curved frames, besides a general procedure of development. These techniques demonstrated a closer relationship between design and material execution, and suggest innovative and efficient building possibilities.
"Digital Design - Integrating Content, Models and Skill." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 93-96. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Digital design is currently emerging as a unique field of design endeavour, motivated by its own body of theoretical sources and unique methodologies. The paper introduces current changes in theory and methodology. Following this theoretical introduction, the paper presents an experimental framework for digital design. The novelty of this framework is the way it reflects the need to address both digital design content and digital design skill. A series of experimental designs carried out in an experimental design studio at the faculty of Architecture and T.P at the Technion presents and demonstrates this framework.
"Digital Design: Ideological Gap or Paradigm Shift?" In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 220-224. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. In this paper a series of arguments about the gap between manual and digital practices will be raised, discussed, and addressed in the context of design education and practice to illustrate a discrepancy and the possibility of a paradigm shift.
"Digital diagrams and visual communication in architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 280-285. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Today’s architectural practice is specially based on diagrams to materialize its concepts, revealing at the same time the variety of cognitive styles used in architecture. They are usually employed to generate the strategic conditions to face the project, and in extreme cases they are immediately translated into architecture. As representations, they have evolved from an analogical condition towards a new recent variant, that is, the digital diagram. The present paper consists on identifying the digital qualities of diagrams and proposes certain analytical parameters to study the diagrammatic activity through the contemporary architectural project.
"Digital graphical study of simulation of the visual results of the application of regulating norms for the visual communication of commercial building." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 327-331. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Beyond importance of the visual communication in a consumption society and of the necessity of perfect integration of this with the urban landscape, in the Brazil, cities searched to create regulation norms with the objective to organize some types of external visual communication. This study it shows the digital visualization with application of specific norms through the digital graphical resources. The previous visualization is important to test the viability and to foresee the result in the urban landscape. With norms' application, the visual communication of the marks will be more appreciated and the buildings will have their architecture respected.
"Digital Maps." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 340-344. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This work is based on a digital mapping of actors that build the territorial or conceptual relations between different believes, agents and identities of design. This dynamic map although they are connected with a territory, they are visible on a net that can be based on territory or not. Therefore nodes appear and not necessarily material relationships between them, building networks which will allow data to flow between new neighborhoods. From this framework, the project’s next step is to produce an interactive prototype map of design’s field in the city of Buenos Aires.
"Digital Photogrammetric Restitution of the Pelourinho s Façades, in Salvador - Bahia, Brazil." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 375-379. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Brazil has so many historical cities with important architectural heritage. Some of them are remains of the colonial times and aggregate beautiful buildings such as, palaces, public buildings and churches in baroque style, legacy of the Portuguese colonization. Despite of its cultural value, most of these building sets are under several kinds of threats. This paper discusses about the experience on digital photogrammetric restitution of the building façades of Pelourinho, a neighborhood in the historical center of Salvador, the capital city of the State of Bahia. The architectural documentation is an important way to preserve and safeguard its memory, besides being an effective educational process about the meaning of preservation and cultural heritage.
"Digital processes in the design of architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 261-264. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. From the end of the 20th century, the digital tools have had a leaden place in most of the creation processes. Architecture as one more art manifestation is not excluded from suffering this phenomenon. The presence of digitalization in a project can start from the beginning of the idea to the results, that is why the work to be exposed in SIGraDi 2007 is a reflexion about the use of digital systems in the architectural creation processes, throughout an academic professional exercise developed in the final grade work “Project of refuntionalization” of building #4 in Manzana Sarrá in Old Havana, Cuba.
"Digital technology and accessibility: the Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ)." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 200-204. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The new digital technologies offer new possibilities of interconnection and re-connection that are reconfiguring the diverse areas of knowledge and the diverse fields of human action. In this direction, this work reflects on the proposal of the creation of the Latin American Network or Architectural Archives (RELARQ), pioneering initiative in our continent that aims to create a basis of cooperation between the diverse Brazilian and Latin-American institutions, with the objective to congregate, in an online catalogue, accessible to all, the information contained in hundreds of institutions distributed all over the continent, that will count with a common methodological basis for digital treatment and access to the images. With the RELARQ, the area of the History of Architecture will have a new, powerful tool in as far as the researchers will be able to access archives in the most distant places of our continent.
"Digitalization: Strategy for conservation, promotion and development of the Cuban cinema." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 452-457. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper shows the work performed by the Group of Digital Productions of the Cuban Institute of Cinematographic Art and Industry (ICAIC), which is carrying out the digitalization process of the Cuban film material. This paper details the steps in the process, starting from a celluloid matrix up to the DVD format. The digital technology is used in almost all areas of the production, including DVD creation, which is the current format of distribution.
"Digitally integrated practices, a new paradigm in the teaching of digital media in architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 191-195. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Promoted by a trend toward Integrated Practices (IP), Building Information Modeling (BIM). can provide instrumentation for the design, representation, documentation of the projects, and the exchange of information among designers and other stakeholders. A growing number of disciplines in the design and construction industry are embracing the use of BIM and consequently the academia is addressing related training needs. This paper presents the accumulative experience of the authors over the last decade regarding digital media integration and our current plans for addressing future demands and opportunities.
"Digitizing Heritage or reconstructing Imagination." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 48-53. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. To advance the theme of digital conservation of heritage and tie it to museums, we report on two case studies of digitising archaeological sites; the first is the remains of a typical Scottish Crannog typical of the sixth-century BC., and the second is a UNESCO protected site in the Middle East (the desert castle of Qusayr Amra, Jordan), which dates back to early 8th century. Then we relate both to our investigation into embodiment, interaction and metaphor in virtual environments.
"Dislocations of the spatial experience: from earthwork to liquid architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 423-427. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This article reflects about the contemporary notion of “spatial experience” that can be drawn by means of the emergence of the “expanded field” in arts (Rosalind Krauss, 1979). For a perspective view of this notion and for its problematization in the current time we pretend to stablish a counterpoint between two historic moments related to the expansion of the spatial field and its experience: the 1960´s, with the focus on the immanent space by artistic propositions, and nowadays, with the ocurrence of “fusional fields” of art-architecture-landscape-digital media. We adopt as strategy to construct the question, the approximation of two paradigmatic works for their respective epochs: the “earthwork” Spiral Jetty of Robert Smithson, constructed in 1970 in the Great Salt Lake (Utah, USA) and the ephemeral architecture of Blur Building of Elizabeth Diller and Ricardo Scofidio, constructed in 2002 in the Lake Neuchatel, for the Suiss Expo (Yverdon-les-Bains – Suiss).
"Documentation and production of 3D information for Architecture, Urbanism and Archeology." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 336-339. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Close Range Photogrammetry received an impulse in direction of simplification and cost reduction when new software allowed the use of “off the shelf” cameras instead of high priced, sophisticated and rare metric cameras and the images captured by this simpler equipment begin to be scanned and treated by personal computers and plotted on simpler printers instead of the old and very expensive mechanical or analytical plotters.
"El Diseño Táctil Como Una Alternativa De Acceso A La Comunicación." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 243-247. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007.
"Evolutionary Morphology: Two approaches to the project." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 107-111. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. In this work we will show the results of the course Digital Morphology, at the Universidad de Chile and Universidad Nacional Andres Bello after three years of work. The focus of the course is on the design process. The students have two approaches to the design process, one from proposing diagrams from photograph, and another from the work whit motion capture files. Finally, the resulting morphologies are developed under an architectonic thematic.
"Firmitas, Utilitas, Venustas, Virtualitas. Vitruvius in Second Life." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 387-392. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Nowadays, new forms of virtual architecture are appearing as virtual worlds based on the metaverse concept are becoming increasingly more popular, holding all kind of virtual versions of human activities. This paper aims to make a reflection on the features of these new architectures compared with their equivalents in the real world by means of an analysis through the prism of the three fundamental conditions of the classic architecture: Firmitas, Utilitas and Venustas. The text describes how these principles once stated by Vitruvius are now affected, modulated or changed in the digital realm by the introduction of the Virtualitas concept.
"From Concept to architectural form: Visualization of spatial organizations." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 117-121. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The present work is intended to improve the production of architectural spatial organizations by means of digital techniques, that include concepts of topology and non conventional geometry to transform euclidean elements.
"From press media to digital media: an archive of Brazilian houses of the XXth century." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 359-363. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The database of Residential Brasilian Architecture Publications belongs to the research Project Brazilian Houses of the XXth Century from the School of Architecture and Urbanism of the Federal University of Rio de Janeiro. It’s the result of an extensive work of collection, organization and indexation of reviews about Brazilian houses published at specialized magazines, as well as the set of theorical-critical writings produced about Brazilian architects and their work through the last century. The archive allows the access to information that helps the understanding of Brazilian architectural thinking and, more specifically, to project and construction of single-families habitations and its evolution on that period.
"Hypermedial i-dentity: New media, new audiences, new identities?" In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 19-23. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Today, everything is entertainment: the free time, the leisure and the mediatic and hypermediatic consumption. The incursion in the era of the service and the information, has given foot to the configuration of cultural industries whose market is centered in symbolic consumption and the mediation carried out by the intercultural hybridation derived from the capitalist tendency to expand the market of intangible goods. This symbolic market has given to origin the birth of certain tendencies and generations that are transforming, in a radical way, the mass media.
"Ideation and Design Flow through the Hybrid Ideation Space." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 418-422. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This study assesses an innovative immersive sketching and model making system: the Hybrid Ideation Space (HIS). The system enables designers to sketch and make models all around them in real-time and real scale using a digital tablet (sketches), image capture (physical models) and a spherical projection device (immersion). We carried out an experiment to evaluate this system using the concept of Design Flow and workload with industrial design students working in teams during the ideation stage of the design of a car. The HIS was compared to analog tools and hybrid techniques.
"In the Circus: Construction of Image and City." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 439-443. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The circus has a format that is repeated in the city. The city is a spectacle, it is the result of a carnival. All we perceive and see is held by a set of segments that allow this scheme to work. The tent that covers the circus is everyday life. Manipulation starts in a showcase. Images are juggled. There is a script that supports contents. Image is a very ancient sacrifice. An enchantment takes place in memory. The crowd is a filter. Its arrival is disappearance.
"Information Exchange in Digitally Driven Architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 300-304. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Digital technology has altered modes of architectural production. Software enables architects to create complex digital models and exchange information used to envision, evaluate, simulate, fabricate, and assemble architecture. Digital technology is serving as the key agent for innovation in design, fabrication, and construction. This paper will articulate shifting skill sets necessary for digitally driven architecture and make the case for encouraging effective means of communication and information exchange through case study illustrations and presentation of a specific project developed at Ball State University’s Institute for Digital Fabrication and the Center for Media Design.
"Introduction to Digital Culture in Design Teaching." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 163-167. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007.

This academic experience is about the Computer Graphics I course, version 2006, part of the first academic year in the Design career at Universidad de Chile and the results obtained due to the study program update, besides an improvement of a methodolgy for digital media teaching. The academic team has evolved from planning focused on sofware operation to a competences-based approach, which is defined as the curricula model by Universidad de Chile. The relevant issue in this experience is the perspective of setting the accent in the learning process lying beneath the tools, more than the final results or products.

"Laboratory of Expression and Graphical Representation: the Story of an Experience." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 151-154. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The present work presents the proposal of creation of the Laboratory of Expression and Graphical Representation – LERG, of the course of Architecture and Urbanism of the University of Caxias do Sul, Brazil. The main objective of the Laboratory is to produce, to spread and to apply knowledge to the improvement of the expression processes and graphical representation. It intends to subsidize the study of the methods of representation for the project of architecture and urbanism and the application of digital technologies for the architectural education.
"Las Tic´s Y La Gráfica Digital Como Claves Del Éxito En La Transición A La Virtualidad En El Postgrado En Desarrollo Tecnológico De La Construcción." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 146-150. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007.
"LEDs Urban Carpet, a socializing interactive interface for public environments." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 404-408. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The purpose of this paper is to explore the type of social interactions that can be generated when a technological platform is introduced in a public environment. Here we present an interactive urban installation, which use a body-input as a form of a non-traditional user interface. Its aim is to enhance novel experiences that can enrich interactions between people nearby, sharing the same space and the same playful atmosphere. The prototype incorporates a grid of lights that dynamically generates patterns according to pedestrian’s position over the carpet. The installation was tested in various locations around the City of Bath, UK.
"Local Know How." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 285-289. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The main objective of this work developed at the Architecture Department of Universidad Técnica Federico Santa Maria, was develop and design tectonic systems from inquiring how laws that rule matter can inform and integrate a digital modeling process, elaborating modeling routines that express heterogeneity of matter and develop the potential of local fabrication process. This study combines digital modeling and very simple handcrafting techniques, based on simple rules and material properties.
"Migrate to free software in architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 459-462. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This document describes the Free Software migration process in The Faculty of Architecture of La Habana, Cuba. They are explained the reasons for the migration, how far has it reached and which will be the next steps from now on in order to finish the process.
"Mobile Learning Applications using Handheld Devices: Ubiquitous training of visual-spatial skills." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 205-209. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This research seeks the development of mobile learning applications that provide ubiquitous training in visual-spatial skills using wireless handheld mobile devices (i.e. PDA, cell phones). The paper reports about the findings of a first stage in which the application targeted the handling of spatial representations and the qualitative understanding of 3D spaces. Evidence was collected regarding effectiveness of the instructional strategy related to specific aspects of the students’ visual-spatial competency and obtained qualitative feedback regarding the students’ level of satisfaction about the learning experience using the initial prototype. The paper provides recommendations for future implementations of an m-learning beta version.
"Morphology and Topology, the new digital media-based composition methods." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 112-116. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper develops the topic of morphological generation of artificial landscapes using digital media. Current trends in landscape composition link architectural style to ground topography; buildings are not simply placed on the land, instead, they emerge from it, generating alternative morphology landscapes, or so-called “topographic landscapes” that emerge from the massive incorporation of computer technology in the design process, and are supported by the complex organization of topologic geometry. There has been a change from the classical method of architectural composition, in which rather than linking diverse shapes together in a static layout, dynamic actions inspired by the landscape are linked instead.
"Mouse driven slide show for the visualization of an architectural idea ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 69-73. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. From the conception of an architectonic object idea to the communication we can say the idea travels a long way. During this journey strategies are proposed to integrate and combine communication codes to digital and traditional resources to achieve a presentation that brings the major possible information of the occurrences that happen at the moment of the conception of the idea. For this purpose the "point-and-click interface" or "mouse driven slide show" are explored as they are considered optimum in the relation available technology-result obtained. However, the subsequent tasks of edition and data management with a lot of images are hard.
"Music and Architecture: Towards a programmable relation through the form ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 433-438. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This report presents the Second Controlled Experience of the project "Music and Architecture: form as a bond, hypermedia as a tool", which basically tries to determine possible relations between Electroacoustic Music and Form in order to establish the bond with Architecture.This presentation expose a detailed report of the activities of experimentation and analyses, made up to this moment, and the projections which arise from them, for the continuation of the research. We are trying to obtain the necessary statistical production for the enunciation of elements 'conventionalizables' which will make possible the later mathematical representation for development of testing softwares.
"Natural Interfaces for Interactive Digital Contents in Museums. the Galicia Digital Experience." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 30-34. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper describes the authors’ experience in the design and implementation of three interactive installations for museums based in the natural interfaces concept; that is, those that make use of the ways of communication used by humans in their natural relation with their environment by means of common abilities such as talking, gesturing, walking or touching. These installations are part of the Galicia Dixital permanent exhibition in Santiago de Compostela, which is devoted to illustrate on the culture of this Spanish region while introducing the visitor in the applications of new technologies.
"Negotiating Disjunction, Methods and Strategies for Digital Teaching." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 159-162. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This Paper is intended to expand on previous reflections about Digital Design teaching and its implementation as it has been carried out at our school. The preceding accounts of didactic experiences both in Architectural Computer Graphics teaching and Digital Design education focus on the pursuit of reconciliation of a disjunctive state between traditional design processes and its counterpart digital processes. But the time has come to face the eminent disruption between traditional design practices and the emerging realm of digital design and to break ground for a digital studio methodology.
"New role of ICT (TIC) tools as teaching aids." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 187-190. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper presents, as part of the promotional activities being conducted by the committee of Distance Education at FAU-UCV within an incoming project oriented towards the insertion of ICT (TIC) tools as teaching aids in the FAU-UCV, a free, informal, experimental course conducted monthly via Internet open to spanish-speaking professors and students of Architecture. This course aims to fill an empty space regarding the use of ICT tools as teaching aids to architectural professors. It is composed of a basic backbone regarding distance education fundamentals and illustrated month to month by ICT tools cards oriented to develop internet use abilities.
"Paper Space: the Library of Nysa Revisited ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 409-412. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. A computational environment for the description and interpretation of three existing architectural reconstructions of the Hellenistic library of Nysa is presented and several new interpretations based on the original language are suggested as outcomes in the computation.
"Reflections about a Graphic and Applied Informatics in the career of Architecture." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 168-173. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007.

The Pedagogy for using Graphic and Applied Informatics in Architecture is not yet a “close question”. In this paper are presented the skills reached by developing undergraduate and postgraduate courses. The experiences submitted are based on the fusion and integration between the informatics sciences and the other matters. A further integration is claimed in the close future in order to obtain a major “intelligent use” of the technology. This is a new challenge for both, students and professors of Havana’s Faculty of Architecture. These experiences could help to others Schools and Faculties for improving their results in this topic.

"Representing BIM-based design process." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 196-199. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper focuses on the study of parametric modeling using a BIM tool for conceptual design. In order to understand the use of BIM in the architectural design process, we compare the process of detail design and concept design using a BIM-based parametric tool. We present the results of two empirical studies: the design of a parametric curtain wall system, based on the work of 3 student teams; and the design of a parametric kinetic component, based on the work of 5 individual students. A comparative analysis of both processes is used to derive a process model.
"Santa Fe Virtual City - Alternative Representations." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 43-47. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Cities are invaded by a variety of synthetic representations, as they can be explorer or virtually visited by the omnipresent Google Earth, as well as interactive maps, digital reconstructions, photographed ours or panoramas, RT cameras, etc. Furthermore, they can be hosted at websites complemented by multimedia, which allow, with little time and effort, have a preview that conditions us before the in situ experience of the real places. Besides the general use that can be made of these powerful media, we consider the potential influence that they cause in the disciplines that are involved with the urban space.
"Simulation as an urban planification tool: Plaza Baralt." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 364-369. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Pedestrian simulation tools are usually used to evaluate pedestrians’ evacuation/security in buildings (closed environments). The paper’s objective is to develop a methodology for the application of these tools in urban planning (open spaces), where the pedestrian behavior is more complex. The area studied is Plaza Baralt, in Maracaibo Venezuela, an area enclosed by historic buildings. The proposed scenarios and pedestrian flow simulations – based in cellular automata – followed a locally adapted data recollection and site analysis. As a result the methodology allows the designer to analyze various scenarios, fast and efficiently, identifying problems of areas, flow, land use and user profiles.
"Space data base and virtual urban models. Hypermedial experimentations and developments on cases of central areas of argentine cities." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 64-68. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Studies submit on space data base from a representational and communicational perspective, in as much virtual models-3D, crossed-4D, and interconnected-5D. It interested to transfer this knowledge to develop virtual models applied to cases of central areas of the Argentine cities of Buenos Aires, Rosario, Santa Fe and Mar del Plata. As it contributes, one appears an used systematization of the strategies and methodology developments. The studies are fitted in the project “Urbamedia” PICT13-08853, with the participation of investigator´s of CAO-FADU-UBA, CEAC-FAUD-UNMdP and CID-FADU-UNL. Each other reflect the incorporation of different dimensions in the 2D-3D-4D-5D urban virtual models as conclusion. Also the present tendencies are recognized.
"Spaces for Meetings and Memories in Virtual Networks." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 380-384. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Digital media is becoming a huge space for information and communication, including heritage simulation. Meantime urban spaces are deteriorating and loosing social role. This paper shows development of heritage models like social spaces in internet to promote urban memory and meetings. A model of old square and theatre of the abandonee town of Sewell in Chile, diffused through youtube, and the model of Square of Inmigration in Sao Leopoldo, Brasil, available in virtual communities in internet with links to fotolog pages of families. These examples demonstrated relationship between technological possibilities and urban spaces that can support social cohesion.
"Spatial (in)formations: How s interface between the urban space and the virtual space?" In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 355-358. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This article contributes to comprehend how socialization by communication networks influences the dynamics of use and occupation of city spaces. The urban space is analyzed according the relations between the electronic spaces and the social space of every day. It interests us how the physical structures of urban spaces and the virtual space contribute to shape one single space, as an interface relational, that serve to organizing and representing the collectivity that use them.
"Study of computer modeling tools in historical environmental research." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 332-335. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Computer simulation is an important learning tool for architecture, both for assessing projects and for investigating historical data. This study presents the initial results from research into computer simulation of historic spaces using computer modeling tools. The results discuss the viability of this kind of resource in studies of historical heritage, while at the same time consolidating learning procedures in virtual environments.
"Systematization - a flexible digital connection." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 232-236. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. El trabajo consiste en el análisis de “Baucis”, proyecto realizado por alumnos de séptimo semestre de la carrera de arquitectura de UAA, México. Se observó la manera en que los alumnos construyeron su proyecto y se concluyó en que la forma de sistematizar los procesos de diseño fue muy parecida a lo que sucede en el ambiente digital, donde se realizan conexiones múltiples facilitando la comunicación entre varios sujetos, sumando los esfuerzos de todos en un producto de diseño más completo, sustentado y fundamentado teóricamente, potencializando los conocimientos habilidades, aptitudes y actitudes de cada uno de los integrantes del equipo de diseño.
"Technological language x scientific language: Structuring educational speeches for the area of digital graphics ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 141-145. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This work looks to contribute to the structuring of educational speeches able to promote the use of the virtual space like laboratory for the simulation of the phenomenon of interaction between light and matter in different levels of similarity with the reality. The computer resources available for that present a technological specific language, mixing proceedings heuristics and physical. This demands of the students a detailed control of parameters, which need to be recognized and associated to the scientific knowledge. You being adopted “concept maps”, like strategy of attendance of processes of teaching / apprenticeship, these associations are set out, supplying sufficient elements to prepare, to revise and to enlarge the speeches open to question.
"The Digital Panorama: Connections of the urban centralities in Rio de Janeiro." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 323-326. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This article intends to investigate the meaning of Digital Panoramas as a tool to develop an alternative reading of the urban centralities in the city of Rio de Janeiro. We assume that Digital Panorama can bring significant contributions to urban research, in three different historical layers: at the beginning of 20th century; during the 20-40’s decades, and in the current days. The strength of panoramas in urban study is particularly enhanced by interactivity. This paper aims to demonstrate new possibilities in the association of panorama’s space recognition characteristic for historical study in urban centralities.
"The Film as urban experience: the Fellini's Roma." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 448-451. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This research is done in the field of studies about the potential of imaginal images in the unveiling of the multiple space-time alternances which make up our urban experience and is supported by phenomenological perspective of the imagination and Bachelard´s poetical image (1957,60) in the analysis do filme “Roma de Fellini”(1972). Of cinema as a possibility of highlighting the city and its geometry in a fragmentary and spectacular form. With the intention of arriving at a better dialogue among new languages and styles of life with the intention of opening new possibilities of a better understanding of the urban.
"The intellectual property in digital interfaces and environments: the noncopyright option in the case of IDA system." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 463-466. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper presents the discussions on intellectual property regarding digital interfaces, which were crucial for MOM/LOW (Living in Other Ways) to develop the system IDA (Digital interface for supporting housing production). It introduces IDA and its conceptual framework and differentiates intellectual property and authorship. Then, it examines the arguments for copyright, indicating them as myths or disguises of other intentions. This leads to examining some anti-copyright movements concluding that they follow the same logic of register. Thus, noncopyright (no license or register) seems to be the best means to protest against the current logic as also for conveying information.
"Three dimensional isovist analysis method." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 174-176. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper presents a three dimensional method of isovist analysis implemented in the MaxScript programming language. The script accepts as its input a standard three dimensional model of the buildings and terrain being analyzed, upon which a N×N grid is projected. Each square of this grid is assigned a height value, thereby producing a simplified surface description which is amenable to mathematical analysis. A three dimensional isovist is then generated for each grid square, by placing an observation point 1.5 meters above its center and finding the intersection of a series of rays from this point to the input model. The distance from the observation point to the intersection is summed over for all the angles studied giving a compound isovist measurement for the grid square under consideration.
"Towards a cartography of the fantastic places." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 444-447. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Fantastic literature has been a reflection object from diverse perspectives. Someone has been in its narrative, myths, processes, intertextuality and a series of conceptualizaciones and interpretations, from the russian formalism to the deconstructivism. This communication presents a possible classification of the fantastic spaces, which goes from the human inside towards the impossible sites. The idea becomes from a dialogue between books of the imagination and Roland Barthes semiology. For each ordering, a text is suggested as a model; as much of classic authors as contemporary. The classification allows a better understanding of fantastic literature and its plays of reality, as well as the narratologics possibilities as much instrumental of creative and applied reading to fields like the cinema, the publicity, the painting, the design, the staging and the ethical formation.
"Towards a Graphic Design teaching methodology, based on a system of perceptual tools for digital visual codification." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 121-126. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. New requirements from the "Visual Information Society" motivate the creation of strategies for the teaching of digital design as a professional skill. Here we describe a computer-mediated experience with a learning method addressing a strategy of digital visual codification in initial workshops of Graphic Design. The strategy is based on a “system of perceptual tools for digital visual codification”, categorized into semiotic foundations, which allow the student to address visual communication through digital design with normalized criteria and creative openness. This enables the student to develop competence in visual digital communication and self-assessment of both process and result.
"Towards a new projectual process's nature: Virtual reality and user participation." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 305-314. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. It’s pointed out that using VR over the web could be usefull to reach the goals of a brand new way to face the decission-making within the projectual process. Taking this ideas as the starting point, an academic experience is presented that tries to synthesize this principles, and also to discuss the utilization of a virtual reality format wich can be completelly aligned with the idea of a transversal comunication diagram between actors, and complementary to the acknowledgement of opinions emanated by the users.
"Transformations in the educational system, Influence of the Digital Graph." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 182-186. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007.

The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).

"Use of Film Techniques for Architectural Project Visualization." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 413-417. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The developed work is framed inside the concept of "context visualization", applied to the Architectural field, using film techniques such as image based spatial and building reconstruction and three-dimensional object composition on images and video, using camera tracking techniques. In this paper, the methodology, contents and the current results of the experience and its future projections are described.
"Vernacular heritage and digital graph. the reconstruction of Varadero Nautical Club." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 345-349. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The work shows the process of digital reconstruction of a timber vernacular construction, the Varadero Nautical Club, of high patrimonial value, at the present time missing. The general consideration that motivated the investigation; the search and prosecution of primary information and procedure for the creation of virtual model, as well as for the digital file (multimedia), are exposed. The use in the community is also approached: schools, computer science club and municipal museum, of the elaborated multimedia and their incorporation to the process of learning of the local history and the valuation of the built patrimony.
"Virtual Architect, Questionnaire Approach of Programming Modular Houses." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 310-314. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. By integrating the nature of modularity in prefabricated housing design, a web-based design advisory system provides interactive questionnaires to assist customers in selecting appropriate design components. The prototype model combines the result of client’s requirement input and design configurations of a modular system. The digital model is created by Building Information Modeling (BIM) applications to streamline the delivery process from design to manufacturing. Finally, the BIM design model can be reviewed via Google Earth before sending the ready-to-build digital information model and building specifications to the collective manufacturers and suppliers.
"Virtual Environments in simulation inside buildings ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 253-256. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. Architects have always wanted to visually simulate internal space before beginning construction. Visualizations through the use of synthetics images, static scenes or animations, are a powerful tool which can contribute to understanding and therefore improve architectural proposals for better environment comfort, and energy efficiency. Real time interactive visualization of changes proposed by the architect during the design is a valuable resource, particularly during the initial phases. However, this type of real-time interactive visualization requires considerable computing power, which places restraints and reduces interactivity.
"Virtual Reality and the Visual Image." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 78-82. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This work proposes the studies of Virtual Reality (VR) as a potential system for developing methodologies for projects in IOS – Information and Orientation Systems for environmental graphics of enclosed public places, wherein the social complexity is demanded by and for different social levels. Indeed, it embraces the studies of the icon visual retraction between the 3D environments to the 2D reality, considering the computer media as a bi dimensional support. This method allows implementing experiences in sensorial, accuracy and analysis of ergonomics on IOS projects.
"Visualization of land surfaces in three dimensions." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 257-260. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. This paper presents a new technique based on the combination of the quadtree spatial data structure and the bitree subdivision for real-time visualization of height fields. We propose to model the surface by means of quadtrees, and to extract the multiresolution triangulation to visualize by means of the bitree criterion to each quadrant of the structure. This combination, at the same time that considerably reduces the amount of polygons to send to the graphical system for its visualization, eliminates the limitation imposed by restricted quadtrees on the levels of division between neighboring quadrants in the structure.
"Visualizing scientific theories through multimedia in Materials Science." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 74-77. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The production of an electronic book at the site www.cienciadosmateriais.org for high school teachers stimulated the reflection about the advantage of the transmission of the most important scientific theories (atomism and thermodynamics) using Materials Science (MS) as a course study and reaffirmed the power of animation and 3D graphical tools to improve the understanding and the spread of these theories. Supported in these reflections, the electronic book produced differentiates itself, in the way and the manner it was produced in relation to what has been presented on the Internet.
"VL Virtual Library - the virtual tree of knowledge." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 24-29. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. FADU’s library gathers all the available information in this institution in books and magazines. The access to this information has place in FADU’s building, without counting yet with the possibility of accessing through the Internet. The intellectual material produced by professors, researchers and students, is not registered yet in a systematic way. This investigation is about compiling and cataloguing the academic production of FADU´s educational community, to build a net of data and exchange as base for future developments in teaching and researching; and the design and programming of a virtual library which spreads out that information, through FADU’s website.
"ZOOM IN/ZOOM OUT - Architectural Scale in the Visualization and Representation of Architecture ." In Communication in the Visual Society: Proceedings of the 11th Iberoamerican Congress of Digital Graphics, 102-106. SIGraDi. Mexico Citý, Mexico: Universidad de La Salle, 2007. The generation of ideas and the development of architectural design are affected by the actions of graphic software computer operators. This study is focused on the ZOOM instruction of CAD softwares as one of these operators, in an analogy to the concept of Architectural Scale. The terms ZOOM IN / ZOOM OUT were first used by us in 1998 in a methodology proposal developed in a MSc thesis – The Design Process in the Computer Environment – An Analogy between Computer and Design Operators, and subsequently implemented in a virtual design workshop, with the aim to use computer tools in the development of architectural knowledge.