Keywords Abstract
" The Numeric Space Image." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 155-159. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

The challenge is to think about the numerical technology and its effects in the processes of production and representation of space. The focus of the analysis is to promote the knowledge about the relation between technique, art and society in the sense to have the elements to think about the future. The question is to think about the new communication that we have in the net, that changes the thinking about production and representation of space in the age of information.. The comprehension between the relation of space and tempo give us possibilities to know about life in space . For every period of history we have a form of space, in the informational era the space is image.

""Missàµes" Project, Computer Graphics and Multimedia of the "Reduçào de Sào Miguel Arcanjo" Digital Reconstruction (Rio Grande do Sul, Brazil)." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 191-193. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The Project Missions - Graphical Computation, recoups in a graphical and digital the pictures of the Church and the Reduction of São Miguel Arcanjo/RS/Brasil, allowing to the public a virtual stroll through the set at the time of its foundation in 1687. Initiate in 1990, the design refers the appropriation and implementation of the new computational technologies. The 3D model allows the dynamic visualization of the set, through aerial sights and walkthrough animations into the main streets and the inward of the central ship of the church. For the generation of the model, it was followed the principles of the architectural composition to decompose the parts, to be shaped, defining the architectural and composition elements. This COMPACT DISC, is one of the some midias of the Design Missions - Graphical Computation. In this proposal, the music was developed especially for the COMPACT DISC, looks for to reflect the poetical aspect of the interaction between light, shadow, of the inwards and exteriors, attenuating the technology of a virtual environment. In the integration between the art and the technology its recovered virtually, the poetical way, the memory of one of the icons of the identity of the Rio Grande do Sul, with the objective to keep alive, for the new generations, a patrimony that practically in ruins would have the souvenir of its lost real picture in the time.
"A management project. the Digitalization of School Buildings of the Autonomous Government of the City of Buenos Aires." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 185-187. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

The operation target, of digital school building plans recording, in the area of the Education Secretary of Buenos Aires City, is to survey, organize and create the connectivity into a single database, for a great number of graphic and non graphic documents. The information stocked in vellum, paper, and blueprints, on different scales and formats, has been collected, classified and checked. A skillful cad operator staff, in a prolific environment generated by codes, rules and helped by several particular tools which include macros, routines and libraries, is doing the production of drawings. All the documents and their parent information, from any kind of source, establish the core of an important database. The new information scope has the flexibility and accessibility required for a permanent data updating and extension.

"A Planar Model for the Communication of Architectural Design's Artifacts." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 227-229. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. We report on a method that has been tested to produce the working drawings for site communication of the architectural project. The advantage of using such a method is that it allows improving the architect’s control over design while maintaining the traditional role of drawings; at the end, it will be possible the delivering of a flexible set of information more suitable to the building needs. This work is part of larger efforts to investigate the conventional methods that architects use to communicate their ideas to the builder and the potential of information technologies for partially automating this process. The research described in this paper was developed at LNEC. Funds were granted by FCT, under a Portuguese program for promoting scientific research within architecture and urbanism (PRAXIS XXI/2/2.1).
"A Representational Framework for Architectural Analysis." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 206-208. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Architectural objects are expressed through a variety of abstractions, each presenting a different aspect. In an architectural analysis, abstractions can be treated as individual entities, categorized, and hyperlinked within an organizational structure. However, such systems lack the possibility to distinguish individual components within the abstractions and to relate these within and between abstractions. Instead, by adopting a uniform language such as XML as a common syntax for representing these abstractions, these can be interpreted and broken up into components, these components related, and the relationships added to the representation. The result is a richer information structure: an integrated structure of components and relationships represented in a uniform way. This information structure can provide new views not inherent to the original structure of abstractions, offering new interpretations that can lead to new abstractions. This paper discusses a prototype application for representing abstractions using XML, and the strengths and limitations of XML for this task.
"A Representational Framework For Architectural Analysis." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 206-208. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"A Space for Poetry." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 152-154. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Cyberspace is a space for poetry. Cyberspace is a space waiting to be designed. The computer screen presents us an empty space, that appears without restrictions, thus unleashing poetic thinking, a space of art. Poetry is a hypertext, where words and spaces overlap, subdivide and interconnect. Meanings overlap and multiply. Cyberspace is a space for information. Daily we are witnessing how the virtual environment is becoming the most important media of information, mainly through the use of the internet. “Information” is used here as data, that includes all types of text, image, object, sound or video. Cyberspace gives us new possibilities to represent and visualize information in alternative ways. The hypothesis consists in use cyberspace to communicate information by poetic paths.
"Alternative Computational Design Representations." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 200-202. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Supporting data sharing among different disciplines, applications, and users in the building industry is a complex and difficult task. Standardization efforts and research into product models have since long attempted to facilitate data exchange among building partners, with little result so far. Different technologies have resulted in different approaches, in particular, an object-oriented approach has led to the specification of IFCs as a basis for information sharing, while other initiatives adopt XML as a flexible language for marking up and describing project information. We propose a concept for representational flexibility, named sorts, that combines many of the advantages of both approaches. Based on an extensible vocabulary of representational classes and compositional relationships and grounded in an object-oriented framework that has each of the representational classes specify its own operational behavior, it will enable a designer to define, develop, and adopt alternative design representations that can suit a specific purpose or task at hand.
"Alternative Computational Design Representations." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 200-202. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Alternative Design Processes: at an Early Stage in the Learning of Architectural Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 364-366. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Building of knowledge and the traditional methods to approach it are changed by new technologies. The coexistence of two cultures, one of them based on written text and the other multitextual, are presented as an interesting exploring field. Accordingly, improvement in building of design learning, “new logics of perception” and “new projectable logics, are the main challenges to be addressed in a Research - Action Programme in harmonious interaction between both cultures and their instruments (analogous and digitals). Recognizing the existence of fields teachers are not trained in, an interaction teacher - pupil in didactic strategies is considered to be necessary.
"Alternative Histories: the creative application of VR in developing an architectural critique - ." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 265-267. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The idea of the creative fake (not forgery) in architecture parallels the ideas of creative faking in other disciplines such as art and design. The idea developed here is to use the vehicle of the virtual world as a device for creative thinking through mature ‚what-if?’ scenarios. This paper explores the potential for virtual architectural environments to be developed in such a way that they can be used in the critical appraisal and understanding of architecture.
"Alternative Histories: The Creative Application Of Vr In Developing An Architectural Critique -." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 265-267. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"An Experimental Model in the Space-Time of Virtual Reality." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 251-253. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Virtual environments are a convergence between communicational media and computational capacities, that progressively integrate in interactive and global systems. This technological evolution has been progressively creating artificial contexts that find their latest and most integral expression in virtual environments. The influence of virtual worlds in our culture questions architecture, and arises the challenge of understanding the approach that should exist from architecture into virtual reality. This paper consists on an experimental exercise in virtual time-space oriented to the news information (News Information Centre), recognising that a relevant architectural event of our time is that virtual worlds represent a meeting between communicational technologies and the interest of contemporary society on being always informed (on line). This project is basically an exploration of virtual design that widens the professional field of architectural study, into the new technological and cultural challenges, that will probably influence significantly on the relations between architecture and urban culture.
"An Experimental Model: Variations Caused by Hypermedia in the Design processl." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 110-112. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This work describes an experimental instance framed into an investigation project, developed by “Grupo Comunicación”. Incorporation of informatics in media systems used in the ideation of project contents has promoted transformations in epistemological, procedimental and esthetic levels. Its overtakings is what we are searching on. This presentation explains the created methodology to reach conclusions in procedimental level. Includes a lab-experimental work consisting in the development of two kinds of project proceedings defined and tested before, one of compositive design and of heuristic design the other one. In each case two parallel groups work, conditioned by analogic media in one case and analogic-digital- hypermedial in the other one. Observation centers on changes that both alternatives produce in project process. Parallel development validates data comparison that take to make searched conclusions.
"Applications of New Technologies in the teaching of Cutting-Edge Architecture." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 344-346. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper aims to demonstrate the advantages of working with cutting- edge technologies,such hypermedia, in the teaching of architecture in large universities. The topic hereby dealt with regarding cognitive construction is about stylistic vanguards, specifically Deconstruction and Minimalism, which are two very well-known trends of the last years. The quality leap from analogical towards digital,as well as the construction of knowledge in a path of increasing abstraction. The fact that the student-hypermedia interaction is individual allows the former work in accordance with his or her own personal requirements, in order to successfully achieve goals in didactics This paper includes a framework, an account of analogical teaching experience oriented towards the new technologies, and the on stylistic vanguards.
"Archimedia: Design, Heuristic Procedures and Digital Media. a Text - a Web Site - a CD." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 107-109. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Globalization is a multidimensional process which impregnates all the facts of our present culture and, as a by product of this situation, there is a set of relationships where “intuitive behaviour plus knowledge and information technology” are central issues of the new pedagogic procedures of our times. We assume by “knowledge” the data obtained from a set of relationships oriented towards the “heuristic approach” from the point of view of “qualitative analysis”concepts (Muhr 91). Our main “provisional hypothesis” is to use this methodology to control de analysis-synthesis process as a continuous procedure during the design stages. This paper also discusses how “digital media” is affecting the design process regarding three aspects: the conceptual, the instrumental and the representational one. These aspects are also affecting the cultural models and creating new paradigms in the way new design methodologies combine “heuristics procedures” with the growing set of computer graphics parameters.
"Architecture and Cyberspace: Reciprocal Spatial Contamination." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 81-83. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Architecture and Cyberspace: Reciprocal Spatial Contamination (Architecture and Cyberspace: Reciprocal Spatial Contamination)." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 81-83. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Fascinated by the possibility of designing the world, human being has always searched for tools to mediate this process. Cyberspace became one of this tools. Virtual technologies associated to communicational technologies are changing human’s cultural, social, and material context, consequently changing the idea of architecture itself. The decreasing material content of our activities and their increasing perceptual, communicative and cognitive contents are drawing a new framework to our spatial experiences. Objects, spaces, buildings and institutions can now be constructed, navigated, experienced and manipulated across cyberspace. The particular focus in this paper is to discuss the architectural aspects of the Virtual Architectures (VAs) and an initial framework for its design.
"Architecture of Media: from the Time-Base to the Space-Base, from the Colective to the Virtual." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 84-89. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The objective of this investigation is to explore in the digital configuration and to discuss its implications, inspirations and applications. This investigation intends a design method to be applied spacely in what we have called the re-interpretation of the space experienciable, to drive the project but well toward the production of “scenarios” able to harbor the unpredictability of the civic eventses, fomenting a such organization that articulates the one among of non physical spaces. As final product five “scenarios“ were created (new experiencial virtual experenciable), using technical film in their methodological development where is recognized in the process their qualities and possible bonds, then in a final stage the inter-relationship among the methodological constants generates and feedback the general proposal: The inductive sequence of the ASSEMBLY (expressed through animations), understanding this last concept like the paradigm of the film development applied in this occasion to the architectural proposal.
"Base for the Development of an Intelligent Assistant Who Helps the Designers with Fenestrations." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 230-235. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. In this paper we discuss the basis for the design of an Intelligent Design Assistants system, as for the development and application of an intelligent agent for design, predict and evaluate fenestrations. Its main goal is to answer our worries about the possibility of the implementation of the Partnership Paradigm through the development of one Intelligent Design Assistant. The paper deals from the difficulties of defining what design is, through its two main Paradigms, their instrumentation in CAAD systems, definition and explanation of the Partnership Paradigm, as proposed by Swerdloff y Kalay, agents approach, to the Intelligent Design Assistants system, in special one Assistant for Designing fenestrations. The paper finishes with the author’s vision on what the future on the Architecture profession will be in a world of Intelligent Design Assistants.
"Cambios Profundos En La Expresión Gráfica: Nuestros Primeros Pasos." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 271-273. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"City Experimental Lab." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 143-146. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The present contribution deals with the required scale of performances regarding an adequate simulation environment for recent and future challenges of urban development planning based on the concept “City Experimental Lab, CEL”. This paper issues concrete project experience covering the capital city of Upper Austria, Linz. Such CEL could and should act as an “expert system” in the preliminary stages of decision-finding, making available all particulars regarding decisions to the politicians, the planning administration, outside advisors and particularly to the citizens concerned in the suited present-day manner. It could be used for work sessions of planning- or design councils, expert hearings, for the continuous information of citizens on present planning work at the various degrees of concreteness and commitment, etc.. Thus those possibilities are to be enhanced which turn the present city configuration into a virtual experience by integrating visions, utopias and the future developments.
"City Experimental Lab." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 143-146. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"CMC 2000 - Internet as an Aiding Tool in Architectural Projects." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 72-74. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper briefly describes low cost and low maintenance web-based hyperdocument system, focused using an elementary school architecture project. It describes the experience of interaction with the project and its results. It also contains some observations on already available digital representation techniques for presenting such hyperdocuments, discussing their efficacy for given purposes. A great part of the website is available on the digital publication (CD-Rom).
"Computer Aided Architectural Design: Narrative of a Learning Experience." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 388-390. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The present work has evaluated, under a critic and prospective view, the didactical experience of a pioneer course, ministered in a Brazilian architecture university, during eleven months. This work will be developed in three parts: The first one evaluates the course paradigms, the way that they were approached, the structure, problems and solutions; the second one critically evaluates the works produced pointing the divergent and convergent points and, finally, in a conclusion form, a prospective analysis about the theory and method will be done in order to create a conceptual structure for a Computer Aided Design.
"Computer-Aided Architectural Design Teaching: a design oriented post-grad experience." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 370-373. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. CAAD education methods are often system-oriented. Software choices have an important role to play in this trend. However, teaching methods must also be taken into consideration. An increasing emphasis has been placed on design-oriented teaching approaches in the last twenty years. By this we mean teaching methods aiming the application area in which computers are to be used, rather than the system’s structures or computer underlying paradigms. The results are mostly courses within programmes adopting design-oriented teaching methods. However, the growing interest in this approach has rarely affected CAAD teaching programmes as a whole. A glance at the syllabus of some CAAD programmes may reveal their system-oriented nature. We describe here a post-graduate programme that has been structured under a design-oriented approach through a set of courses in which the emphasis falls on the application in the architectural design process rather them on the software paradigms or categories.
"Computer-Aided Architectural Design Teaching: a design oriented post-grad experience ." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 370-373. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Consequences and Potentiality of Modeling Processes: a pedagogical-experimental Vision on the Development of Virtual Images." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 292-294. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The proposal is a discussion of the present limits offered by the modeling systems used in the educational environment. The perception of the space in the Renaissance period (Benevolo 92) and the multidimensional spaces observed in several design experiments (Bermúdez-Neiman 98), (Schmitt 99), (Eisenman 99) allow us to infer that the applications of 3D modeling procedures, has a vast spectrum of possibilities It is possible to distinguish six operative gradients according to the level of complexity when representing 3D spatial organization in architecture, according the architecture design strategy using Takes in consideration the factors that affects the “simulation” of reality according to several perceptive conditions that could alter the conventional visions of the 3D models.
"Constructing the Hypermedia Knowledge." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 286-288. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The present article reports the experience of a Mastership/Doctorate class in the Production Engineering Postgraduation Program of Santa Catarina Federal University, with the finality of building a prototype of an educational software. The proposal was to facilitate hypermedia teaching, using hypermedia it self and starting from constructivism basements for the making of the project, named Building Hypermedia. The developed program enveloped pedagogically and operationally three phases: a navigation inside a given hypermedia, a feedback and a conscientization of the traveled way, and the possibility of making a singular hypermedia. The study is here presented on its essence, with the report of the work stages, the discrimination of the basic contents and the insertion of the main frames of the software. The objective is to show what results were reached and demonstrate the use and utility of hypermedia, as a computational mechanism with wide and diversified resources, mainly in teaching area.
"Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 243-246. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
"Crossing the Digital Gateway: the Latest Architecture of the Times of the Internet." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 30-33. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Our architectonical environment is based on the material concept - entity whose control marks the relevance of the XX century: the atom. Across the threshold of the XXI century a new virtual entity - concept: the bit, spreads to became the basic unit of power - control - production, being its more dynamic evidence the phenomenon known as Internet, establishing complex relationships with groups constituted in the net like Virtual Communities, outlining metaphors that involve Urbanists and Architects inviting them as protagonist. Against this newest reality the Architect should change his vision of the typical CAAD work in relative isolation with his computer, until crossing the doors of the “digital reality”; we search to show the contemporary Architect as a manager coordinating multiple resources with different importance: into the alternative of building digital realities, inviting the architectonical students to integrated this Virtual Communities or conform his owns.
"CyberPRINT: Towards an Architecture of the Being." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 220-223. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

This project involves the design, construction and performance of an “architecture of being” that expresses selfhood in virtual space and real time using: (1) physiological data as its building material, (2) architectural design as its expressive intent, (3) digital space as its medium, (4) screen projection as its enveloping and viewing technique, (5) user interactivity and performance as its partner, and (6) interdisciplinary collaborations among Architecture, Choreography, Modern Dance, Music, Bioengineering, Medicine and Computer Science as its creative and technical contexts. // The paper presents the implementation of the cyberPRINT during a series of techno-media performances at the Rose Wagner Performing Art Center in Salt Lake City, USA, in May 2000. This work is believed to be the first of its kind in the world. The cyberPRINT is building a new area of creative inquiry in Architecture by means of collaborations with the Arts and Sciences.

"Deep Changes in Graphic Expression: Our First Steps." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 271-273. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This is the first report on the project to create a new syllabus for the subject Representation Systems in the careers of the Ingeneering at Salta´s University. Being our work hypothesis that the introduction of changes in the teaching of the graphic expression area will improve the learning and provide them with a greater capacity to adapt to certain requirements in the professional field, in particular in the use of CAD, we start to develop the work scheduled for the first year complying with the objectives set: (-) Knowledge of the “state of the art” in the syllabus of the area, analyzing the various experiences and programs developed in Argentina and other countries universities. (-) Settings of the new demand placed on the engineer, according to the demands of the environment. (-) Setting of the contents, objectives, methodology, bibliography and evaluation, updated to satisfy the suggested profile. (-) Pedagogic and team educational research training.
"Design Collaboration Strategies." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 45-49. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

This paper explains the logistical and technical issues involved in design collaboration and how to address them strategically in projects for design, teaching and research. Five years of arranging projects, studying peer results and involving novices in exchanges point out the benefits and pitfalls of Internet partnering. Rather than a single universal technical solution, multiple solutions exist: Technical means must be tailored to specifics concerning the task and participants. The following factors need to be considered in finding the best fit between technology and group design: 1) Collaborators' profiles, 2) Mutual value of produced information, 3) Collaboration structure, and 4) Logistical opportunities. The success of a virtual studio depends upon clear task definition, aligned participant expectations and suitable engagement methods. // We question the efforts required in the installation of expensive technologies for communication and visualization. Often technical systems support ancillary and non-beneficial activity. Matching needs and resources can be more critical than high-tech equipment. People motivated to interact will work around technical difficulties.

"Design Desk Critiques: Digital or Face-to-Face?" In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 41-44. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Internet tools are becoming a legitimate option for conducting design discussions in a global market, but architects are uncertain of how these tools may affect the discussions. The desk critique is an important kind of design discussion in both education and professional practice. This research is employing empirical methods to compare desk critiques. The independent variable in the study is the collaboration medium, which may be either a face-to-face environment or the Internet collaboration software. Pairs of student and instructor participate in sessions with each medium, and their interaction is recorded on videotape. The videotape content is transcribed into sequences of coded events to permit quantitative analysis. Although the research is incomplete, the preliminary results suggest that for some participants and under some circumstances the digital desk critiques are superior to the face-to-face desk critiques. The results of the research may lead to improved methods of conducting design discussion using the Internet.
"Design Desk Critiques: Digital Or Face-To-Face?" In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 41-44. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Design Research Seminar/Workshop: a Structure of Active Studio for the Teaching of Design Aided by Typology and Commercial Software." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 377-379. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. General outline: Typology has provided architects basic design resources in the past. Repertories have been created by comparing and establishing relations among a multiplicity of examples: these repertories have been used as the basis for new inventions. Research on type establishes the foundations for organized knowledge that can be accumulated, shared, and enriched by successive designs. We are testing our assumption that CAD is a specially adequate tool for the transformation and manipulation of type in the early stages of the design process. Goals: Our Seminar/Studio gives those who take part in it a renewed vision of type as a basic disposition that can be subject to dynamic transformations. The use of CAD will allow the participants to experiment and verify design decisions on the grounds of a systematic use of typological precedents. Methodology: Starting with definite examples of contemporary architecture and the design theory backing the examples selected, the seminar/ studio is developed in eight studio sessions, exploring different dimensions leading to the “parti”. It is meant for experienced designers, both advanced students and graduates. The first experimental seminar of two sessions took place in November 1999. A more developed version is under way in August, 2000.
"Design Teaching with the Introduction of Applied Computing: the Architecture and Urbanism course at UNICAMP." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 352-354. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper discusses the formal educational base of the Architecture course of the State University of Campinas, UNICAMP, which opened in 1999. Applied computing, thoerical content and technical aspects of design are principal educational elements of the course. The paper will show and discuss the structure of building up knowledge for design activities through drafting, applied computing and theory and practical design disciplines present in the course.
"Designer Wanted! Interface Usuário-Computador, O design de um Diálogo." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 316-318. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper discusses the designer’s role in the process of computer interfaces production. Understood as virtual spaces, they polarize the user’s attention as they are the vague and little known territory in which user and system can, finally, communicate. For so far, a parallel will be established between the architect’s education as a designer of concrete spaces, whose wideness qualifies him to dialogue with specialized engineers about technical construction matters, and the need of being formed a (new?) professional interface designer, able to dialogue with the experts of technological aspects concerning the building of virtual spaces. The paper also analyses the education of nowadays’ interface designers - computer scientists, web designers, writers, artists, architects and information architects -, searching to identify ways of potentializing their performance.
"Developing a Methodology for the Study of Urban Transformation." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 140-142. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. There are certain limitations in studying urban development and transformation by depending solely on traditional media. The investigation of historical urban data, both architectural and site information, is difficult to analyze unless all of the urban elements can be visualized simultaneously. The application of digital media provides a model for reconstructing and analyzing certain architectural elements from the past. This paper describes a research project that focuses on the visualization of the historical development of an urban area. In general, our research is aimed at developing a model and Philadelphia is chosen as a case study. An emphasis is placed on identification, categorization and representation of information in a way that is useful for urban researchers for analysis.
"Developing A Methodology For The Study Of Urban Transformation." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 140-142. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Developing An Algorithm For Topological Transformation." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 203-205. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Developing an Algorithm for Topological Transformation." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 203-205. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This research intends to test the architectural application of Jean Piaget’s clinical observations, described in the book: The Child’s Conception of Space (Piaget, 1956), according to which topology is an ordering discipline, active in the human psyche. Earlier attempts, based on the principles of graph-theory, were able to cover only a narrow aspect of spatial relations, i.e. connectivity, and were mostly a-perceptional, visually mute. The “Spaceprint” method, explained and illustrated in co-author’s book: Thought Palaces (Magyar, 1999), through dimensional reduction, investigates volumetric, 3D characteristics and relationships with planar 2D configurations. These configurations, however, represent dual values: they are simultaneously the formal descriptors of both finite matter and (fragments of) infinite space. The so- called “Particular Spaceprint”, as a tool of design development in building, object, or urban scales, with the help of digital technology, could express - again simultaneously - qualities of an idea-gram and the visual, even tactile aspects of material reality. With topological surface-transformations, the “General Spaceprints”, these abstract yet visually active spatial formulas can be obtained.
"Developing the Infinity Room: Virtual Reality in the Design Studio." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 34-37. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The paper presents the findings of 4 years of experimentation in the use of compressed videoconferencing in collaborative virtual design studios. Based on these findings, the authors elaborate on the development of a new videoconferencing interface especially conceived for mediation between distant design studios: “The Infinity Room”. The Infinity Room is a design studio space containing a floor-to-ceiling rear projection screen wall that conceals a dark room equipped with video cameras an video projectors that reproduce, on one-on-one scale, the images captured in a similar installation at a remote location. The paper describes the design parameters used in the development of the Infinity Room and elaborates on the technology that makes it feasible. Initial implementation plans are described.
"Digital Morphogenesis and Computational Architectures." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 98-103. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper examines methods in which digital media is employed not as a representational tool for visualization but as a generative tool for the derivation of form and its transformation - the digital morphogenesis. It explores the possibilities for the “finding of form”, which the emergence of various digitally based generative techniques seem to bring about. It surveys the digital generative processes - the computational architectures - based on concepts such as topological space, isomorphic surfaces, kinematics and dynamics, keyshape animation, parametric design, and genetic algorithms.
"Digital Morphogenesis And Computational Architectures." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 98-103. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Digital Representation and Architectural Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 120-122. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The paper is focused around a critical discussion of the digital representation and the architectural design process. Digital technology is now widely accepted and computers are causing a profound impact in the way reality and artificial objects are described and represented. Computers are now transforming skills, design processes, production processes and organizations. However, the evidence suggests that there are no fundamental changes in the architectural design process. It is acknowledged that the design process in architecture goes through representations and entails two altering phases: one generating tentative possibilities and hypothesis, and another of testing and evaluation. Based on this discussion a new way of using digital technology in architectural conception and design is suggested.
"Digitalization of Didactic Proposals." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 367-369. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The textile surface presupposes infinite limits and contained in each one of its minimum parts the total information of the complete system, the singular sign that repeats itself with infinite criterion in a limited field. The textil proposes, simultaneously, the limit and the excess. The logic of the constructions by repetitions is based in the coordinated interaction of the part and the whole. IT CONSTITUTES A SYSTEM, with variations from simplicity to complexity, in the estructural morphology and in the surface. The recuperation of a totality/ continuity concept in a teaching- learning strategy, implicates the manage in all senses of a multidirectionel space, today indispensable, in the convivences of the analogic and the digital. Immersed into a culture that repeats the fragments on a seduction of the representation to the representation itself, the generation of a place of flexibility and interaction is the instance to the knowledge construction.
"Diversity and Equalization: Computing and Didactic Material for the Teaching of Morphology in Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 358-360. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The application of digital technology in education urges us to think when, how and why these new resources should be introduced in superior education, because they represent no guarantee of quality. These features should be built beyond the media used. This new instrument requires a work with multiple sources: different disciplines provide working standards for the development of multimedia aids for teaching. In the particular field of morphology for the project area, digital science brings particular benefits such as the possibility of viewing temporal processes, the interaction that makes comprehension easier and the occasion to set in context the contents developed. In a design practice that rejects its own rules we aim to give sense to the deepest knowledge that makes its practice possible, recovered and reinterpreted by digital instruments. So this media will not imprison us in fixed models but will let us find our own possibilities of expression.
"El Taller De Exploración Digital, Una Experiencia Reveladora." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 380-382. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Eliminating Edges: the Rounded Surfaces in the Generation of Forms for Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 289-291. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Fillets can be understood as connecting surfaces, created by a sphere - of constant or variable diameter - that moves tangent to the components. These complex forms have been mainly developed through CAD-CAM processes but, in order to understand them thoroughly and so use them in all their potential, some basic morphological concepts are necessary. They will be explained in distinctive spatial situations. In relation to the language of design products, these surfaces are fundamental in the subtle operation of curve forms. They have an effect on the understanding of geometric and perceptual continuity between different spatial surfaces. They let us identify the original components but they also conceal them in a new form that includes them. A tension arises, a game of seduction where forms are covered and revealed to the comprehension of man.
"Exchanging Cities Through the Internet or Experiencing the Invisible Cities." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 149-151. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper proposes a dialogue between the poetic notes in As Cidades invisíveis by Italo Calvino and the possibility of experimenting the exchange of different urban realities on the internet. In order to develop this idea it seems adequate to create a website to promote this interchange of cities or the interchange of visions of cities all over the world from the point of view of web users through their statements, photos, sounds, impressions and any fragments that will express their personal readings. It will be possible not only to think their experience of city as well as investigating it from an individual and collective point of view, of the native and of the visitor, but also discuss new means of exchange of information, visual or verbal, in this specific work, about cities, provided by web technology which gets more and more available.
"Extracting the Geometry of Buildings from Satellite Images using Fuzzy Multiple Layer Perceptrons." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 236-239. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper presents Computer Aided Architectural Design (CAAD) system utilizing the technologies of artificial intelligence (AI) and image processing. The goal is to create a CAAD system that detects buildings from satellite images and produces computer city models allowing the system’s users to manipulate the models utilizing machine learning technology. The flexibility and usability of the system was evaluated with case studies. Soft computing technologies including neural networks and fuzzy systems are mainly applied and tested as the system’s methodology.
"Extracting the Geometry of Buildings from Satellite Images using Fuzzy Multiple Layer Perceptrons." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 236-239. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Faculty Research on Computer Aided Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 333-335. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. These works systematise the educational exploration experience carried out in the context of a computer course of the third year of the architecture career. In this experience it is established a digital process parallel to the one carried out in the workshop of architectural design. Taking as a base the same assignment, the exploration is guided to develop a methodology for the digital environment that assists in the idea generation process. The exercise carried out is the exploration of an abstract model, which is subject to transformation operations. In both, the architectural workshop and in the computer course. The digital exploration incorporates the study of the physical phenomenon that qualify the space (light, transparency, opacity, texture) and how these phenomenon influence the perception of the model’s internal space in future design transformations. The experience goes from a completely abstract model, to one in which transformations provide inhabitable architectural qualities. The model in this stage is what we denominated as “artefact”.
"Fantasy, Reality and Animation: Factors in Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 64-68. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Cristine Boyer, author of CyberCities, has addressed some of the most difficult issues confronting design education today. It can be surmised from Boyer that digital technology has unlocked two areas related to urban and architectural design experimentation. First, symbolic representation, especially high level representation, along with its associative development, becomes addressable through digital means. Second, the translation of these symbolic compositions is significantly enhanced by emerging digital capabilities. It appears that the development of these two areas becomes the focus of contemporary “creativity” It is also predictable that the resulting discontinuous (logical) link in the design process (processes of symbolic development and translation) is where the designer intervenes. This paper explores “creativity” as made possible by digital technology. Methodology: Experimental digital design processes are examined and evaluated for their ability to assist in understanding the place of animation in the design process. These student projects investigate the evolving capabilities of design through animation.
"Fantasy, Reality and Animation: Factors In Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 64-68. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"From Paper Sketches Towards Sketching in Space: the Conception of a Gesture System for 3D Modeling." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 261-264. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper describes the conceptual basis of a research on a simple and intuitive 3D modeling tool to be used from the very beginning of architectural or object design. The proposed system - the 3D SketchMaker - is a gestural 3D-sketching instrument. The results of two simple and different developed prototypes show this is a feasible way.
"From Representation Towards Modeling." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 280-282. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

This work intends to structure a conceptual and technical referential to guide the development of the “Post-Graduate Drawing Course - from traditional tracing to computer graphics” (DTGC-IFM,UFPel, RS, Brasil), related to the process of using the computer technology for problem-solving in graphics representation. The referential intends to evaluate the level of development, and also orientate the investments with qualification of the staff, hardware and software. This study refers only to the process of solving problems using computer graphics techniques for Geometric and Visual Modeling.

"From Vrml to Augmented reality via panorama-integration and eai-java." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 254-256. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The author shows the enhancement of abstract and “sterile” VRML-scenes by integration of panoramas, made from stitched photographs or special panorama cameras. The problem of having only one point of view in a photograph taken from a fixed point can be solved by using a defined, invisible “box” in vrml, which allows a movement of just a few meters, but also turning around and getting a kind of Augmented Reality. The next development of interaction not only in movement is the interactive integration of vr-objects by using EAI-Java-Tools.
"From VRML To Augmented Reality Via Panorama-Integration And Eai-Java." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 254-256. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Generation of Autonomous Objects in Virtual Worlds." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 310-312. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The goal of this paper is to define the processes that enable the simulation of an autonomous pedestrian’s journeys in confined spaces; and to determine their paths beginning with random processes under preset parameters in a generic fashion as well as doing so in a manner independent from walking movement. We present a conceptual model designed to generate pedestrian journeys, taking into account the focuses of attraction and their influence in the paths taken. In order to implement this model, we add to an architectural blueprint the elements necessary to recognize the geometric characteristics of the World (Limits, Focuses and Portals) that affect the displacements of pedestrians. These characteristics enable us to determine the paths to be taken in the World. The issues of the simulation (the position that each pedestrian occupies for unit of time) can be used by other applications, to generate animations or to verify critical situations.
"Geometrical Analysis of Complex Architectural Forms." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 295-297. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

The present graphic computer system allows defining high-level shape problems with great freedom. In free-form surface modeling it comes to be a good reason to develop an example that shows, which is the best way to create, modify and control complex free-form shapes in three-dimensional architectonic virtual modeling. The parameters of Bezier curves are not simple. But the use of Splines curves let us a friendly free form curves management with a great designer performance level. Unfortunately, the standard computer graphic tools to control these entities have a lot of variations, and normally create an unclear and confuse interface for generic users without several knowledge of mathematics and geometry. With the help of an example, this paper expose the use of computer graphics to make models of architectonic buildings with complex shapes that contains free-form surfaces. At the same time, it is an evaluation of how the standard CAD software processes this problem.

"Graduate Studies in Analogue-Digital Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 339-343. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The paper contains the description of the Graduate Studies in Analog-Digital Project, which we consider the first one in this matter, and also a synthesis of the conclusions arrived at in the pedagogic aspects and in the professional praxis. The integration of the Analog and Digital Means originates in the evaluation of the changes underwent both by the University and the Architect’s offices in the last ten years in Argentina. It is a faithful reflection of the deep cultural and social transformations that modified the way of Perceiving, Designing and Thinking both Architecture and traditional urban space. Furthermore, the projectual incumbency is enlarged with the appearance of the Digital Space as a topic. The proposal is to theoretically experience and analyze of the project, integrating the Digital Means (virtual-immaterial) with the Analog Means (manual-materials) in the process of ideation and formalization, as a reality of daily use in the production of Architecture.
"Graficacion, Virtualidad Y Computadoras." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 277-279. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Hypermedia and Visualization of Urban Information." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 224-226. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Digital data are the key for the plain utilization of potential already available with geoprocessing technologies. Information that interest urban planners came from several sources and information technologies beside integration and manipulation permit visual investigation of spatial data in diverse aspects, from witch the most evident but not less effective is a map, tool that let us correlate a great variety of qualitative and quantitative data, for organization, interpretation, evaluation, presentation and communication. The work intend to build a urban digital database from Salvador and provide architects, geographers and urban planners a tool to visualize urban information in an easy way. It is structured like a hypermedia atlas using concepts from cartographic modeling. Information is organized in general and specific themes - physical environment, socioeconomic, land use, habitation, infra-structure, etc - that can be visualized alone or coexistent with others themes. Scale of visualization can be various.
"Ict Influence On Spatial Planning, Building And The Built Environment." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 61-63. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"ICT influence on Spatial Planning, Building and the Built Environment." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 61-63. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The building sector is entering a new era. Developments in ICT have an impact throughout the entire life cycle of a building and the built environment. Through changes in daily life it will influence; the spatial planning, the urban structure of the future, our cities and the living environment. It shows already its influence in our way of living, our habits. The gap between creative design, which is done by means of advanced modelling software and the building technical aspect of designs, is getting bigger. ICT and Internet technology provide a closer link between the participants in the building process, their activities, knowledge, and information. Collaboration and communication within ICT techniques will be the future of the building. This paper provides a vision on the influences of the future ICT developments in spatial planning, architecture in general and focuses on the influences of the building sector in the above-mentioned fields.
"Instructional Visual Communication in Multimedia. Educational notes for a Virtual Library." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 319-321. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Visual Communication researches of Chile and Mexico are studying a basic model to optimize the development multimedial supports used in the teaching - learning process. The investigation contrasts supports developed conventionally with supports containing variables of redundancy, hierarchy of contents, navigation and visual noise. The analysis applied in Graphic Design students of the Universities of Bío-Bío of Chile and Autónoma Metropolitana of Mexico, included the design of four “electronic books”, two prescribed by the governing model, and other two were modified by the mentioned variables. The Following aspects were evaluated: navigation facility, message’s visibility and legibility, level of comprehension and application of contents and level of user’s acceptance. The results show that the adequate control of variables are in some instances so much or more important than assigned them to the semantic treatment, mainly because involve to the content in a learning sensorial.
"Interface Design for Virtual Environments: How to obtain use of 3-D space." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 313-315. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The paper presents part of a research developed close to LRV, Laboratory of Virtual Reality of the program of Post-Graduation of the Engineering of production of UFSC. The research aims to answer the approaches for the design of Human-Computer Interfaces, called HCI, for virtual media. Being considered VR the more advanced computer interface technology, at least by the point of view of the interactivity, how come guarantee its usability and at the same time draw graphic interfaces that possess aesthetic and functional value? Besides, in virtual space with or without immersion, how can the design of the interface contribute to stimulate the user’s interactivity with the system in VR? These and other subjects are essential for those who work with interface design for computer systems, and that comes across the need of presenting medias that use virtual reality technology. Through this article a study is presented on the design techniques, the used tools, the recommendations and the necessary requirements of visual communication for HCI for virtual spaces.
"Internet: Characteristics of the Information, from d-base to e-Commerce." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 38-40. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. In the earl’s nineties, when the www start to be popular, it had a configuration given by the academics. This sites worked as a data base where you could get specific information. In a very fast way the commercial sites get in to the www just to be there with a strong institutionally presence. In the middle nineties the possibility of incorporate sound and video to the Internet give the possibility to the appearance of entertainment sites as an option for television. During the last year we saw a new change in the digital landscape of the Internet, the commercial sites start to move trough a new concept: the e-commerce. The WWW is not just a way of communication, it is a distribution channel. In a society where the information is one of the most required commodity, the bit is not just information, is the digital tool for the new global economy. Because the laws of the market does not agree with the anarchic and chaotic spirit that give the first breath to the net of nets, this phenomenon make a great impact in the Internet. The subject of this work is the study of this phenomenon and to analyze the behavior of this “new kids on the Net” and the alternatives facing the advance of the market trough the right of free access to information.
"Language, Information and Space Representation." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 90-92. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper presents a brief project process and representation techniques retrospective along the history, discussing the technologies used to support this process and evaluating its application, considering the practical needs and requirements that should be assisted by them in each moment of the humanity’s development, showing the interdependence relationship among the available project tools and the resultant products. It discusses a range of computational and information technologies that are potentially useful for the project process and could indeed contribute for the product improvement and for the process rationalization. The use of “new technologies” in the different phases and stages of the project process are discussed. Finally, it stands out the attention for the configuration of a new project language based in the massive use of computational technologies, as a tool capable to assist the current demands imposed by the society that comprehends: quality, productivity, competitiveness and others actual paradigms.
"Looking the "Large Glass" as an Interface." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 301-303. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This work intends to examine a work of art, specifically the Large Glass from Marcel Duchamp, based on the concept of interface. The analysis is based on the spectator’s action and on the conditions that the work establishes in a way that the action updates the work and transforms it continuously. Three points, based on the Large Glass, are proposed for the work of art to organize the spectator’s action creatively: (-) Technology conceived as creation process (-) Virtualization of representative supports, from the internal projections of the spectator. (-) Production of specific subjectivation process. // These aspects can be applied for the reflection on the establishment of creative relationships between utilitarian interfaces and their users.
"Measuring the Impact of Media on Architectural Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 93-97. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The relationship between the media and architectural design can be an important factor and can influence the design outcome. However, the nature, direction and magnitude of this relationship are unknown. Consequently, there have been many speculative claims about this relationship and almost none of them are supported with empirical research studies. In order to investigate these claims and to provide a testable framework, an empirical study has been conducted. A set of quantitative measures was developed to assess the differences between the two media and the effects on the architectural design. The results suggested that media influenced certain aspects of students™ designs. It is concluded that there is a strong relationship between the media and architectural design. The type of media not only changes some quantifiable design parameters but also affects the quality of design.
"Measuring The Impact Of Media On Architectural Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 93-97. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Minas Gerais Electronic Atlas: an Analysis of the "Mineiro" Space Organization." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 217-219. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This article presents the Electronic Atlas of Minas Gerais that is being taking place according to an international cooperation between the Paris École Normale Supérieure and the Universidade Federal de Minas Gerais with the support of the FIEMG. Minas Gerais has been chosen because of its different landscapes - physicals, economics, socials and politics ones - that represent a mirror of the Brazilian society. It’s an evolutionary atlas that will be regular actualized and offered to the public in the Net. The methodology adopted involves instruments of digital cartography and methods developed by the French geography - such as graphic modelization and the coremàtica or the synthetic cartography - in order to identify the structures of the Minas' space. This atlas intends to offer the students, professors, researchers, as well as the governments and private initiative, an instrument to comprehend and administrate your territory and a valuable instrument to exercising the citizenship.
"New Approaches in Computer Aided Project Planning." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 212-215. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The demands for an increasing cooperation of all parties involved in the building process and the implementation of highly specialized software-applications outlines the significance and necessity of new methods and concepts for the development of a computerized integration of all participants. The aim is to improve cooperation, communication and information between the participating parties. The scaffolding is the establishment of an efficient and faultless data- and information interchange between software applications and specialists of different trades. A digital building-model in terms of a “virtual building” would form the basic level for the integration of relevant data. This building model would contain all data and information relevant to the projected or existing building. With reference to todays situation in architectural offices and according to realizable improvements, this article will demonstrate courses for future IT-support on the basis of an ongoing research project. The presented project is part of the special research area 524 “Materials and Constructions for the Revitalization of existing Buildings” which is funded by the Deutsche Forschungsgemeinschaft. It deals with the integration of various parties that are involved in the revitalization process of existing buildings as well as with the provision of adequate information within the planning process resting upon the survey of existing building substance.
"New Approaches In Computer Aided Project Planning." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 212-215. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"New Paradigms in the Application of Computing in Urban and Architectural Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 123-125. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The incorporation of computer science in architecture has been happening in an evolutionary process where we can appreciate a transition from single tools of process automation to a hybrid and heterogeneous group of methods that radically are transforming professional labor. This paper describes experiences of authors in three instances of computer science applied to the urban and architectural design developed as well the university academic environment, and in professional consulting. The document not only makes emphasis on the nature and modality of each method, but even describes the philosophical and conceptual impact that each one of them implies in teaching and to making architecture.
"Or Use do Computer nonEnsino de Project: (by) uma Avaliaction." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 361-363. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The computer approaches to the discipline of project near the fifties, with the idea that all the systems and processes can be object of mathematical simulation. However in the last times, the computers were used more in drawings than in the projects, “CADrafting is uncommon (...) and CADesign is almost nonexistent...” (STEVEN, 1991). At the same time it happened a surprising approach with to architecture schools. It stimulated more methodological approaches, and the subject moved, placing the computer as element transformer. The computers have really been changing the production and generation of documents, but the question is if it has been altering the method or process of elaboration of ideas. After so much search in direction to the computers it is time of thinking what was gotten with them and the problems that accompanies him. The work search to discuss the subjects where the computer influences in the learning and the students’ development.
"O_1:// the hypertextu(r)al matrix." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 75-76. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesigni investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocali systems according to the processes of computation and communication. 

"O_1:// The Hypertextu(R)Al Matrix." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 75-76. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Parametric Geometric Modeling of the Chair "Cadeira Folha"." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 283-285. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The main objective of this paper is the definition of a mathematical model for the Sheet Chair, which is formed by two self-tensioned plane sheet of wood. Geometric modeling techniques has been used to create the chair three-dimensional mathematical model. Several parameters has been defined for this chair, as for example: seat high, seat length, seat disposition, base width, etc. The methodology adopted in this work consists in the construction of a precise planar models for tridimensional surfaces. Applications of this methodology to Design are also discussed.
"Perhaps Tomorrow - a Study on the Fictional Narrative in Hypermedia." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 304-306. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Medio y Medio is an interdisciplinary argentine-uruguayan group of research and production that originated two years ago in the academic context of the ORT University of Uruguay, with the object of exploring the possibilities of narrative fiction in multimedia language. With the participation of teachers and professionals in the field of graphic design, fine arts, the cinema, TV, music, system programming and literature, a product has been devised, called “Maybe Tomorrow...” It is an interactive novel constructed on CD-ROM support. It is based on an original narration, developed around four stories that take place in the city of Montevideo. Each story has a different image treatment which responds to the use of different audiovisual languages. The reading of this interactive novel offers different trajectories, making the navigation in diverse ways possible. In this way, the reader constructs the meaning of the narration as he/she advances in the reading.
"Perspective Restitution by means of the use of Digital Tools for the Preparation of a Data Base of Architectonic Works." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 188-190. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The work is developed applying the perspective restitution method, based on the photographic survey of buildings. It researches the accuracy selection of the instruments, that should be effective, easy to manage, low cost and it allow fast results so as to let us compile a digital graphic data bases of the chosen works. The aim of the project is to elaborate graphic documents not only from the paradigmatic works but also from domestic architecture, so important in the consolidation of city. The idea is to include new concepts about the use of digital devices and instruments. The emphasis is on the production of a low cost graphic documents, obtained with standard hardware and software used at our University. The architectural works selected belongs to the Rosario’s Rationalist heritage that have to be completed at the Municipal Archive.
"Positioning of Objects in Space: an Actual Application Case." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 209-211. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. In the first part of the paper theoretical aspects are briefly discussed, followed by an equally brief description of special procedures. In the second part, working in a concrete problem, a case study about public libraries interior design is exposed to illustrate positioning procedures. Computer graphics techniques are used in the generation of a large range of possible locations of typical library furniture. The results are governed by sets of rules, which are introduced following functional and dimensional needs. The case of public libraries is intended to be just one example of the general system directed to locate objects in the space. The discussion of different alternatives is accompanied by drawings showing geometrical aspects in correspondence with the specifical case of the small public libraries reading rooms.
"Processes of virtualization, plurality of new times and plurality of new spaces." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 77-80. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The links among architecture, reality and materiality have remained basically unchanged through centuries. In the present world of mediatized, artificial and global culture, the appearance of digital technologies, among others, has led these links into an irreversible crisis. This work formulates theoretical reflections on these phenomena from dimensions of analysis which involve the concepts of plurality of new spaces and plurality of new times. Besides, it recognizes that these are non- neutral processes of transformation and mutation from one mode of being to another and that they affect the practices derived from graphic-digital culture, simulation and image synthesis, and therefore the new realities they originate. Finally, it presents some provisional conclusions which characterize virtualization processes from different angles, as: (-) Deterritorialization processes. (-) Desubstantiation processes of reality. (-) Hybrid processes. (-) Innovative processes by proposing the creation of unknown spaces and chronologies, and new interaction media.
"Reference Center and Information on Housing - Infohab." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 55-57. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The objective of this article is to present the project and to reflect on the possibilities offered for the Internet as a tool to fulfill some of its objectives, established in the broadcasting of the information and the technology and that they search to corroborate with the creation of the basic conditions to reach upper standards of quality in the information, the products and the jobs offered in the area of the civil construction, architecture and urbanism, considering the characterizes of this thematic area.
"Reflections on Architectural Design in the Digital Era." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 69-71. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The ubiquity of the digital computer is revolutionizing our understanding of architecture, a paradigm shift comparable to the Renaissance real perspective, the Industrial Revolution of the XIX century, and the technological and scientific discoveries of the early part of the XX century. The creation of virtual worlds, with their own laws and logics, is one of the most important contributions of the digital era. The paradigms of modern architecture are being replaced by other models. The advent of the digital age erased the boundary between “original” and “copy”. Working with design fundamentals and not merely with its graphical manifestations will produce a revolution in architectural design, similar to the genetic revolution of decoding the human genome. Centralized, “star-topology” design locations, are being replaced by distributed, “circle-topology” design teams. The direct influence of digital technologies on the analysis, creation, and realization of architecture also must produce similar revolutions in the teaching of architecture.
"Research on the Methodology for Teaching Computer Applications in Architecture." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 347-349. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Description of class research from 1997-2 to 2000-1 in “Applied Computing in Architecture” conducted in the sixth semester of the Architecture Program at Faculdade de Belas Artes de São Paulo. The study is intended to analyze, evaluate and discover new paradigms in the introduction/application of class methodologies of teaching the use of computer in the design process. Our intention is to verify the students natural understanding of the principles of 3D digital modeling by introducing new tools for defining space and form, using the computer as a communication/representation system, and not only as a mimetized production tool. The challenge was to find a natural syntony between the digital projectual process and the learning process. At the end of each semester we evaluated the results and redirected the class proposals.
"Self-portraits with Interferance: an Experience of Artistic Exchange and Academic Enrichment." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 20-23. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. During the SIGRADI ‘99 conference, different “groups of interest” were formed, in specific areas, including “Group of Arts”, formed by professionals interested in exchanging experiences and developing academic research in areas of Art & Design. As a result of that interaction, the PUC-Rio (Pontificia Universidade Católica do Rio de Janeiro) and the IENBA (Instituto Escuela Nacional de Bellas Artes, Montevideo, Uruguay), supported by the SECIU (Universidad de la República, Montevideo, Uruguay), took the challenge of developing a first pilot experience, involving teachers and pupils from the Computación Gráfica (Graphic computing) area, of those institutions. By means of the Internet, a collaborative, artistic project was developed, leading to the creation of poetic, metaphoric, and in some cases, playful pieces of work. In terms of its educational goals - as well as in terms of its social achievements - this experience was considered very effective, which led to its expansion and deepening, during the current year: more educators and students in Brazil, Uruguay and United States have joined the group, for the development of the collaborative work “Exquisite Corpse”.
"Spaces and Time of Buenos Aires: Volume I." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 147-148. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

This multimedia refer about the Buenos Aires general historical evolution. Navigation define four basic subjects. a) A narrative description that permits to approximate to its main historical periods, defined by economical and social events. b) The urban grid. Here the user access to the city plan where is possible to have information about the growth of Buenos Aires along the time; the circulation system; density of population; green areas and public transportation. With a particular icon is possible to know about a group of main sites, that have a symbolic meaning in the city. The urban context and the surroundings buildings are analyzed in a detailed way. c) Documents, historical plans, director plans and bibliography. d) postcards that with one hundred pictures of the city is establish a relationship with literature, music, historical films and poetry.

"Stereoscopic Imaging In Architectural Design: A Communications Experiment." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 216. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Stereoscopic Imaging in Architectural Design: a Communications Experiment." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 216. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Stereoscopic imagery is finding new uses with the growth of computer applications in design and entertainment endeavors. This can be demonstrated in part by the substantial interest in immersive virtual reality systems. Since visual communication is an important tool for describing projects and stereoscopic imagery is receiving considerable attention in software development , an experiment was conducted to examine some of the characteristics of architectural communication using stereoscopic methods.
"Story-board and Interface: Fundamental Elements for the Virtual Cities Representaion." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 322-324. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper derives from the project "A Evolucao do Sistemas simbólicos da Cidade Latino-Americana" by the team at the Laboratório de Analises Graficas e Representaçio Digital, PROURB (Programa de Pósgraduacio em Urbanismo) at the Faculdade de Arquitetura e Urbanismo, Universidade Federal do Rio de Janeiro. In a period of five years the CD-ROMs Havana Colonial, Rio de Janeiro Colonial and the websites Um Palacio na Cidade and Favela-Bairro were produced. Based on that experience this paper intends to demonstrate that there was a conceptual and technological evolution related to representation and through the analysis of a few of the screens of the above mentioned works we will discuss the importance of integrating navigation script and creation of the interfaces through which the user accesses the product.
"Supervirtual: Desenvolvimento Do Design De Uma Interface Em 3D Para Comércio Na Internet -." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 328-330. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Supervirtual: Design Development of an On-Line Trading 3-D Interface." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 328-330. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The paper presents part of a research developed for the discipline of Ergonomics of Interfaces of the program of Post-Graduation of the Engineering of Production of UFSC. The research explores the approaches that should have an interface drawn for to the sale of products by the Internet in three dimensions, suggesting a complete storyboard. The design of the interface intends to assist to all the normative approaches, looking for the increase of the usability of the future system. Besides, it also lifts subjects on the advantages and disadvantages of the electronic trade in virtual media for the Internet and the possible approaches to institute norms to its graphic design, looking for the functionality and the aesthetics of the sailing and presentation of the content in 3D.
"Synagogue Neudeggergasse: a Virtual Reconstruction in Vienna." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 165-170. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Issues associated with virtual reconstruction are first dealt within this paper. Visualizing of no longer existent (architectural) objects and their surroundings practically amounts to a “virtual comeback” Furthermore, special attention is given to the description of the working procedure for a case study of reconstruction sounding out the potentials of Quicktime VR. The paper ends up with a set of conclusions taking a close look at the “pros” and “cons” of this type of re-construction.
"Synagogue Neudeggergasse: A Virtual Reconstruction In Vienna." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 165-170. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Telematics and Technical Scientific-Information Environment: an Urban View." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 160-162. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The instantaneous nature of globalized information has brought places closer together and homogenized space, eliminating regional differences. Contemporary urban architecture and the technical-scientific- informational quality of the human-made environment innovates the rationality of the dominant actors in society. The field of telecommunications has developed substantially in the last 30 years, and today we are participants in a digital era, that has not only shortened distances but revolutionized the concepts of time and space. Telematics is a fundamental element of cities at the end of the millennium and has become a new instrument of social control. Electronic vigilance systems, as an application of telematics, are now widely used in cities, and a new urban space is being configured based on this dynamic. This paper is an introductory essay on the topic, which is essential in the understanding of urban spatial dynamics, and its objective is to point out fields for future research.
"The Architectural Digital Portfolio." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 274-276. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This report is aimed to present the achievements obtained with the development of a prototype of Architectural DIGITAL PORTFOLIO, this work represents an original integral proposal with a strategy of production of the information. The analysis the edition processes for the architectural graphic representation used in the DIGITAL PORTFOLIO will be mainly dealt with. In addition a brief exhibition of the work will be presented, showing the different edition types, common files formats, conversion filters, programs, detected errors, as well as some other relevant aspects.
"The Collectivization of the Experienced Heritage." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 179-181. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This work highlights the application of GIS in the registration of resources identified as the environmental heritage of urban areas. To begin with, a brief description of the data collection method, based on local communities’ perception, is provided. It is maintained that the consideration of social values attributed by the population results in a more legitimate spatial knowledge, allowing for the identification of the more relevant elements, according to local inhabitants' statements. Finally, an emphasis is given to data processing techniques, asserting that the use of computer aided tools can ease the diffusion of knowledge about the society’s environmental heritage. This, in turn, may activate the recollection - and the preservation - of the cultural memory and, eventually, the formulation of strategies for recovering built heritage. It also opens the way to expand upon political conscience and social participation, enlarging the concept of citizenship.
"The Digital Model in the First Years of the Architectural Education." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 336-338. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. We will analyze a pedagogic exercise that joined together both the Informatics and Morphology Courses, required in the second year of Architecture School. The objective of the analysis is to explore the possibilities of the computer as a tool for design, and also to contribute some ideas for planning, curriculum development, and the necessary training to introduce the use of computer graphics in the Architecture School. We based our analysis on some preliminary hypotheses: (1) Students must learn to use digital models with a certain degree of simultaneity with learning design and the other techniques used to develop models. (2) Professors of Design, Representation, and Morphology are main actors in this learning process; they do not have to become experts in informatics, but have some understanding of the topic. (3) Many universities and professional associations are offering students and professionals courses based in the use of programs, instead of addressing their real needs.
"The Graphic and Digital Method as a Tool for the Landscape Analysis." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 174-176. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The present paper is concerned with digital graphic method as a tool for the landscape analysis. It is part of a broader research that discusses landscape meanings through the analysis of its morphological evolution. More specifically, it focus at Largo da Misericórdia, the first public open space with square characteristics to be formed in the urban fabric of colonial Rio de Janeiro. Computer aided design showed incomparable advantages concerning its operational aspects; the empiric object conceptual delimitation; as a resource of urban memory reconstitution; and as an instrument of interpretative analysis. The research revealed significant aspects of Rio de Janeiro’s history as well as it characterized the studied object as a typical residual landscape.
"The Intangible City." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 182-184. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. San Juan city was almost completely destroyed by an earthquake in 1944. The present work intends to show a series of readings about urban space of the pre 44 city. Our purpose is to find out the variation of its qualities at different levels of formatization of the spaces; and the tales of constants that could be operating in the symbolic construction of the city, by the inhabitant’s mental representations. To describe the missing city, to rebuild it as a digital patrimony in order to understand its identity features, means to search for into its history , qualities and uses of its places and shapes. With a new video which resumes the results of the digital reconstruction of the city, the present research intends to share our questions about the ruptures and mutations at the urban level in order to build a possible answer from the urban virtuality.
"The Photographic and the "Photopoetic" in Digital Creation." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 325-327. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper discusses the aesthetical motivations which would lead the appropriation of the photographic image by the differents imagetic creation, without considering the base’s nature. The study looks at the regard’s idiosyncrasies, the photographic image nature and its aesthetic apreension as a photopoetic reality. This would establish the creator from differents imagetic poetics would lead the appropriation of the photograhic. The theoretical basis of this study is Bachelard’s Phenomenology of the creative imagination and poetic image.
"The Professional Practice: Beyond Computing Tridimensionality." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 104-106. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper proposes a group of strategies for the use of computer tools in modeling and decisions making process, particularly in those typical design projects of habitual professional labor. This design process is illustrated though a model that include promoter-investor’s interests, financial restrictions on a little consulting office, and usual design focuses on local union. These experiences are exemplified though specific projects with public and residential use developed and built in Venezuela and Chile, distant geographically but near in a same know-how of computer assisted architectural design in Latin America.
"The Silk Road: an Interactive Online Encyclopaedia as a Foundation for Networked Education in Design." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 50-54. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper describes a multidisciplinary design studio project conducted in Spring 2000 titled “The Silk Road”. The studio is an implementation of an innovative initiative in design education known as Networked Education in Design (NED) and is a further component in a series of on-line, interactive design studios under development at the Hong Kong Polytechnic University School of Design. NED is an educational philosophy, a pedagogical strategy encompassing several different aspects of Internet and Intranet communications, multimedia and shared learning environments, with the goal to decentralise the campus experience, enhance the local-global academic dialogue, and create an interdisciplinary, extendable and flexible virtual learning environment. In the case illustrated here, NED was manifested as an “Electronic Encyclopaedia” exercise designed to provide a universally applicable body of knowledge for students to use in design studios within their field of study, resulting in a rich and diverse body of work which in its disciplinary diversity manifested a common epistemological root.
"The Silk Road: An Interactive Online Encyclopaedia as a Foundation for Networked Education in Design ." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 50-54. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"The Studio of Digital Exploration, a Revealing Experience." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 380-382. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. In this presentation is shown the academic experience obtained from the development of a digital exploration workshop for architecture students, making emphasise on the contributions introduced to the traditional teaching methods in Architecture. In this study is described in a detailed analysis the goals established, the results obtained, some failures detected, the modifications introduced and the future challenges to be proposed.
"The Teaching of Knowledge Management Systems in Architecture: a Domain Oriented Approach ." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 350-351. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The teaching of artificial intelligence techniques in architecture has generally adopted a computer science oriented approach. However, most of these teaching experiment have failed to raise enthusiasm on the students or long term interest in the subject. It is argued in this paper that the main cause for this failure is due to the approach adopted. A different approach, that is, an domain oriented one will then be described as a promising teaching strategy.
"The Teaching of Knowledge Management Systems in Architecture: a Domain Oriented Approach." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 350-351. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"The Temporal Dimension: the Secuential and the Concurent in the Design Process." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 115-119. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Every architectonic problem is thought and solved through certain period of time. In fact, architectonic thinking, as a mental representation of an object is long, plentiful, vast and continuous. Temporal dimension defines in this way its pertinence at project proceeding. However digital media has modified its temporality profile . Dynamics of space-time relation in project dimension is modified by the reformulation of shape-place-materiality and light traditional concepts.If we could assure that temporal variable has presented from sequenciality, as operations characterized by a high determinism and so accomplishing some unavoidable stages. Digital media, establishes concurrence and juxtaposition, sequences become smaller until their superposition and fusion as well.Simultaneity of thoughts reinforces the sincronic and the permanent. While vivid simulation in the mobile field, introduces notion of time and to become.
"The Use of Computers as a Tool for Architectural Design Teaching." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 355-357. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The focus of this research is to demonstrate the possibilities of the use of computers on teaching Architectural Project. As faculty member at Mackenzie University we relate our experience, where we utilized scale models for the development of proposals, where it was assumed that the media used for expression of the concepts proposed by students interferes on the final result. Facing this assumption, we imagine that a Bricolage Studio could strongly improve the design classes. Considering the operational difficulties of this idea, we suggest that computer could be an alternative if used in the conceptual stage. So, we would have a Digital Bricolage Studio, where students could experience different visualization and simulation resources which stimulate their creative processes. We tried this experience with students of Faculdade de Belas Artes de S.Paulo and concluded that computer resources are also a way to understand and interpretate the spirit of our time.
"The Use of Computers for Teaching Representation Drawings in Brazilians Schools of Architecture." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 374-376. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000.

This paper studies the computer in teaching drawings in architecture schools. To accomplish it differences are set between expression and representation drawings and three periods are analyzed from the perspective of historical evolution of representation drawing and relationship with architects. The first period is Renaissance and we focus on the appearance of the Perspective Method. The second is the VVIII century and the development of the Projective Method. The third is the XX century and the advent of graphic computation. The information technology in architecture course must be regarded as issue for the entire institution. We conclude that the challenge for Architecture Schools is to create ways of using computer in the architectural project process. This research show that the possibilities of teaching break away with the importance given to the projective drawing and setting the three dimensional environment as the starting point for the process of architectonic creation.

"The Virtual Reconstruction of the Mestre Valentin's Old "Passeio Publico" do Antigo Public Passeio of Mestre Valentim: Methodology and Research." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 171-173. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This work, part of the thesis named “The Passeio Público of Rio de Janeiro: Historical Analysis through Space Perception”, has the purpose to show the methodological process realized for the virtual reconstruction of the Passeio Público idealized by Mestre Valentim da Fonseca e Silva. That space, constructed at the end of 18 th century, was inspired by the French rationalists gardens, and existed until the 1860’s decade, when it was transformed by Auguste Glaziou's reformation, who conceived a new design for the Passeio Público, inspired by the landscape English gardens. To the virtual reconstruction, it was utilized iconographical sources - old photos, engravings and plans - plus travelers reports who passed by there before the reformation of 1860’s, which could enlighten details that wouldn’t appear in the consulted images. So, the final model reproduce with fidelity the whole original architectural elements conceived by Mestre Valentim to the Passeio, and also the correct articulation of the architectural elements that once existed there.
"To Inhabit the Digital." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 307-309. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper analyzes the graphic digital interfaces of multiuser environments. Throughout the analysis of several graphic interfaces existing on the web - textual, 2D graphics and 3D graphics - and the role of the avatars (the body interface), the goal is to rethink the role of these interfaces in the contemporary time, just like a way to represent a subject (and a world) that is fragmented, multiple and deconstructed. After the birth of the www, the graphic interface of the computer, which was used to design graphic pages, turned also to be a tool to design digital environments. With the emergence of multiuser environments, the graphic interface should not only mediate the relationship man / machine, but also interface the relationship man / man. In this context, some questions, as the presence, the activity and the identity on the web should be graphically solved. What does online conversations look like?
"Towards a Working Design Environment: from Enterprise to Functionality Model." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 197-199. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Several product-modelling initiatives have produced static descriptions of the architectural and geometrical objects capable of describing architectural design projects. Less attention is paid to the development phase in which these static models are transformed into workable architectural design environments. In the context of the IDEA+ research project (Integrated Design Environment for Architectural Design) emphasis lies on the systematic development of both phases. The result is an analysis model that consists of two submodels. On the one hand, the enterprise model defines the architectural and geometrical objects, their methods and their relation with other objects. On the other hand, the functionality model organises the functionality objects - ranging from single-event objects to complex-workflow objects - in a layered and easily expandable system. As such, it closes the gap between the static enterprise model and the dynamic design environment as a whole.
"Towards A Working Design Environment: From Enterprise To Functionality Model." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 197-199. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Towards Naturalistic Navigation Metaphors for large scale Virtual Environments." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 247-250. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper looks at the background to the development of alternative interfaces to Virtual Environments and suggests a reappraisal of some of the early work which allowed a sense of presence in the ‚real’ world. Initial work, the virtual exercise bike, is appraised, and new work is described which further develops the development of a low-cost interface system. Work in progress is described which is a combination of hard- and software. The solution described is a ‚hands free’ interface enabling the user to experience a VE in a similar manner to a physical environment, using movements of the head and feet for navigation. Whilst this is possible using expensive, proprietary equipment, the presented solution concentrates on a low cost approach. In line with this, the system uses a low cost gaming environment which is described and evaluated.
"Towards Naturalistic Navigation Metaphors for Large Scale Virtual Environments." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 247-250. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Virtual Architecture and Cyber Architecture." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 113-114. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Activities which involve mainly the transfer of information, such as listening to music or attending a class, will eventually be better accomplished through non-material media. Telecommunication media such as the Internet or cyberspace, as they develop and become more useful, will tend to improve their interfaces, making them more natural and easy to use, and lead to the conclusion that in a near future virtual environments and buildings will be constructed in cyberspace. These will be of two kinds those that imitate reality, and those that take advantage of the intrinsic qualities of cyberspace.
"Virtual Architecture: the Border." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 126-131. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This paper seeks to provide an updated vision about activities occurring in the area of Virtual Architecture, while identifying an important trend in that area, and pointing a way towards future development of architectural objects based on its ultimate virtual existence. It also forecasts the future rise and boom of the architectural designers of the virtual. As such, this paper is structured according to three basic parts. (1) Basic concepts, environment and evolution. (2) Current state and limitation of virtual architecture. . (3) Foreseeable future- new professional opportunities. // As the focal point in this presentation, this third part presents recent advances identified in the research activity concerning the subject of PermanentVirtual Architecture: multi-user models, inhabited television, mixed realities among others. A number of considerations are also included regarding new design activities opportunities in this new area apparently opening to architectural designers within a foreseeable future.
"Virtual Congresses in Architecture: Life Experiences." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 15-19. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Growing capacities of the Internet-WWW as a digital graphical medium are rapidly opening doors towards professional communication particularly fostering the dialogue within disciplines relying on those resources. It is now feasible to incorporate through virtual congresses and related events a vast group of, formerly, non-participants to events relying on physical presence. Specifically, as ibero-american architects, we must make appropriate use of advantages brought upon us by the joint effort of telecommunications and informatics that allow the challenging of, until now, insurmountable difficulties on cohesive collective professional links, derived from faulty communications and physical isolation typical to our subregion. This paper aims to provide an updated frame to the subject of virtual congresses on architecture, illustrating it with a germinal and pioneering experience: “ICVA- I Virtual Congress on Architecture 1999-2000” with an iberoamerican projection in the vicinity of a thousand registrations, and of the important experiences and conclusions thereof derived.
"Visiting the Virtual City." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 135-139. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. In 1999, the city of Glasgow in Scotland, celebrated the honour of being the UK City of Architecture and Design. The same year saw the successful launch, on the Internet, of a fully interactive virtual experience of the city. This paper describes the evolution and functionality of vrglasgow over the last 10 years and anticipates its future development over the next 5 years. Currently the system comprises the VRML topography, the road network and the 3-D geometry of around 10,000 buildings within the city centre. The visitor to the virtual city to navigate and search under a range of headings for items of interest and experience some of Glasgow’s best architecture. Data from a number of information sources are interlinked and made accessible through VRML as well as through the conventional internet modes such as lists, tables and search engines. Consequently, the visitor can explore the city intuitively.
"Visiting The Virtual City." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 135-139. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Visorama, the Observer Art." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 257-260. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. This text is divided into three parts. In the first place, we are going to briefly explain the Visorama, a multimedia and virtual reality system, developed by The school of Communication in partnership with The Pure and Applied Mathematics Institute. In the second place, we are going to analyse the case of the panoramas, first mass media image devices to offer a total immersiveness, still in the 18th century. In the third place, we intend to demonstrate that the panoramas are related to a major disruption in the “scope” order that happened in the passage from the 18th to the 19th century. That order placed the visual experience in the autonomous viewer’s body. The panoramas break up with a certain historic vision: technological evolutionism and modernity as, above all, transformation that, by bringing the spectator to the centre, disrupts the image as a representation.
"Visualisation of Historic Village of New Lanark." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 177-178. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The existing historic city attracts the attention of architects and educators for its architectural value and history. In addition, many researches on visualisation of historic sites such as world heritage sites are in progress in order to represent the importance of preservation and restoration. New Lanark is the best-preserved example of a cotton-spinning village from the early period of Britain’s industrialisation, and is of international significance in terms of economic, architectural and social history. The village has also been nominated for inclusion in UNESCO’s list of World Heritage Sites. This paper aims to describe development procedure of virtual historic village of New Lanark for educating people about its significant social history and a unique type of building. A multimedia environment is useful for this purpose considering dynamic links among different kinds of resources such as text, images, 3D models and animations. Through this environment people can access from where they are to virtual heritage and navigate 3D space by animation with virtual guidance.
"Visualisation Of Historic Village Of New Lanark." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 177-178. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Web Design and Social Inclusion: in Search for a Better Connected Society." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 27-29. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. The expanding use of computers in developing countries - alongside the results of surveys revealing dramatic social indicators for illiteracy - demands careful analysis of the necessary education and training for people to be able to take part and to survive in the information society.”For a citizen of international society, it is no longer enough to know how to read and write, or to have learned a skill. One must have access to information, know how to look for it and find it, master the usage, organize it, understand its organizational forms and, above all, make appropriate, adequate and effective use of it. “ (Spitz, 2000). In this article we raise issues concerning the use of the Internet by low-income classes in Brazil, aiming at discussing the fundamental role Design plays in terms of the inclusion of people from these classes in the inter-connected society.
"Web-based Teamwork in Design Education." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 24-26. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Web-enhanced collaborations can be used throughout the design curriculum to increase interaction and critical thinking. Several kinds of architectural projects are well suited for Internet sharing: 1) case studies, 2) site analyses and 3) component sharing. Through these projects, students learn to work cooperatively while contributing to class resources and research efforts. Web template pages for the projects set standards for presentation and shape content organization. The visible nature of a class web page highlights early examples and publicizes achievements and difficulties. The collective class effort provides an accessible source for comparison, development of evaluation criteria and identification of exemplars. When students are encouraged to build on each others’ work, they reward strong efforts by their selections. Through careful planning of teamwork organization and technical preparations, Internet exercises can maximize cooperative learning.
"Web-Based Teamwork In Design Education." In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 24-26. SIGraDi. Rio de Janeiro, Brazil: Universidade Federale do Rio de Janeiro, 2000.
"Will Drawings still be the Architect's Individual Mark in Digital Era?" In Construindo (n)o espacio digital (constructing the digital Space): Proceedings of the 4th Iberoamerican Congress of Digital Graphics, 383-387. SIGraDi. Rio de Janeiró, Brasil: Universidade Federale do Rio de Janeiro, 2000. Technological innovations are driven in such dynamism, which do not favour a reflective process. Novelty is absorbed, in many cases, without criticism, in an immediate way. Concerning Architectural and Urbanism Education, a systematic reflection on the impact of new information technology to students training should not be omitted. As visual codes are the prime expression of architects, it is important to evoke the assumption of drawing as a language in order to evaluate it in regard to the new reality. Intending to broaden the discussion on these issues and to pose in theoretical means practical matters on didactics, it will be investigated the implications of computational resources - specially CAD systems - in graphic expression, in design thinking and their consequences to the education of future architects. Learning visual thinking, and being skillful at traditional as much as digital means, challenges today’s student.