Keywords Abstract
Park, Ju Hong, and Takehiko Nagakura. "A Thousand BIM: A rapid value-simulation approach to developing a BIM tool for supporting collaboration during schematic design." International Journal of Architectural Computing 12, no. 1 (2014): 47-60. The purpose of this study is to develop a BIM-based plug-in that is able to assist a collaboration among heterogeneous professionals. The tool will enable them to communicate in the same language, articulate criteria and priorities in multiple perspectives, and to share rapidly simulated evaluations of schematic design variations. Among many barriers that block collaborations among professionals, a quintessential barrier in the building and design industries may be epistemological rather than physical. The professionally different ways of thinking, expertise, values, and priorities can be a block on the collaborative development process of architectural design projects. This paper takes the example of the relationship between developers and architects, who tend to have different evaluation criteria. A real-time value simulation tool is introduced as a means to generate possible building typologies on a given project site, with computation of expected total values expressed in simple financial terms.
Neves, Isabel Clara, João Rocha, and José Pinto Duarte. "Computational Design Research in Architecture: The Legacy of the Hochschule für Gestaltung, Ulm." International Journal of Architectural Computing 12, no. 1 (2014): 1-26. The use of computational processes in architecture is a widespread practice which draws on a set of theories of computer science developed in the 60s and 70s. With the advent of computers, many of these methodologies were developed in research centres in the USA and the UK. Focussing on this period, this paper investigates the importance of the German Hochschule fur Gestaltung, Ulm (HfG) design school in the early stages of computation in design and architecture. Even though there were no computers in the school, it may be argued that its innovative pedagogy and distinguished faculty members launched analogical computational design methods that can be seen as the basis for further computational approaches in architecture. The paper draws on archive material, as well as at an original interview with Tomas Maldonado, to propose that the remarkable work pursued by Tomas Maldonado (the educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods) was fundamental in establishing HfG Ulm as the forerunner of computation in architecture.
Choo, Thian-Siong, and Patrick Janssen. "Evolutionary Optimisation of Semitransparent Building Integrated Photovoltaic Facades." International Journal of Architectural Computing 12, no. 1 (2014): 81-100. The optimisation of semi-transparent building integrated photovoltaic facades can be challenging when attempting to find an overall balance performance between conflicting performance criteria. This paper presents a three-phase design optimisation method that maximises overall electricity savings generated by these types of facades by simulating the combined impact of electricity generation, cooling load, and daylight autonomy. Two demonstrations are performed, with the difference being that the second demonstration uses an enhanced model for calculating daylight savings that takes into account the use of blinds to counteract glare. For both demonstrations, the three-phase optimisation method significantly reduces optimisation run times. Comparing the design variants evolved by the two demonstrations, the use of the enhanced daylight savings model results in a total electricity savings that is more accurate but in terms of visual differentiation, the difference between the optimized design variants is relatively small.
Rekittke, Joerg, Yazid Ninsalam, and Philip Paar. "No Fear of Ridicule - deploying plaything technology for credible representations of urban landscape." International Journal of Architectural Computing 12, no. 1 (2014): 27-46. As technology affine urban landscape architects, working in Asian mega cities, we conduct research on urbanity beyond prime premises and nice neighbourhoods with maximum tourist potential. We roam through crowded and super narrow, widely informal city layouts, where we apply our digital fieldwork equipment and conduct design work. In these places we test low cost cameras and camera drones, tools that had been developed as documentation equipment for outdoor sportspersons respectively playthings for all the world. Technically limited, if not insufficient and physically labile, these basic tools help us to experiment in the field without problematic loss risks and without scaring people on site. In this paper, we describe a method of on-site data and image gathering, which allows the processing of 3D models of labyrinthine informal city spaces. The result of our study is a three-dimensional puzzle of sufficient precision, making a widely inaccessible and undocumented piece of city terrain visible, understandable and designable.
Stavric, Milena, and Albert Wiltsche. "Quadrilateral Patterns for Rigid Folding Structures." International Journal of Architectural Computing 121, no. 1 (2014): 61-80.