Keywords Abstract
Lee, Ji-Hyun, Hyoung-June Park, Sungwoo Lim, Sun-Joong Kim, Haelee Jung, and Mark Whiting. "A formal approach for the interpretation of cultural content(s): evolution of a Korean traditional pattern, Bosangwhamun." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 19-28. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper develops a formal approach to investigate the evolution of a Korean traditional pattern, Bosangwhamun. The approach employs the structure of symbolic memes embedded in the pattern as a framework of hierarchical decomposition of a pattern to describe an evolutionary development process of a given pattern with a set of rules in shape grammar as style changes. Further, the formal descriptions of the given pattern become the basis for generating its variations. With this process, the validity of the rules and their appropriateness in the representation of Bosangwhamun are examined.
Gu, Ning, Vishal Singh, and Kathryn Merrick. "A framework to integrate generative design techniques for enhancing design automation." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 127-136. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper presents and demonstrates a computational framework that facilitates the integration of different generative design techniques to enhance design automation. The framework is based on the evaluation and comparison of four main generative design algorithms. Effectiveness of the framework is demonstrated through an example scenario. Compared to most existing generative design systems that are based on one of the techniques, which often bias the generative design process in a certain direction, new generative design systems by applying the proposed framework will provide the trigger at each stage as demonstrated in the example scenario for the designer to perceive the emergent designs from different viewpoints. This advantage will enhance design generation and automation by assisting the designer in making more informed decisions in understanding and selecting the suitable generative techniques for different design needs.
Kwee, Verdy. "A future through an architectural past? Designing an online information package for Al Jahili Fort." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 73-82. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper details the process that students of UAE Universityis Department of Architectural Engineering have undergone in packaging architectural heritage data online. Facilitated by the Abu Dhabi Authority for Cultural Heritage, students were introduced to historical data. They digitally reconstructed a historical fort in Al Ain, UAE - Al Jahili Fort - and investigated methods of packaging the gathered information online. Some observations and assessments (strengths and weaknesses) pertaining to the unique historical information packaging are highlighted in this paper. In addition to acquiring skills in producing architectural abstractions and graphic composition, students assessed several online interactive techniques. A set of rules or patterns were prescribed to enhance the clarity of chosen data. While providing insights to the processes of and considerations in designing an online information package for an architectural heritage project, the underlying objective is to question the possibilities and role necessary in sculpting the future of CAAD education to propel the discipline forward through the medium. What would be the implications? It also asserts the notion that digital space may be architectural educationis imminent next “finali frontier.
Jowers, Iestyn, Miquel Prats, Hesham Eissa, and Ji-Hyun Lee. "A study of emergence in the generation of Islamic geometric patterns." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 39-48. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Generative design is concerned with the definition and exploration of design spaces, and it has been suggested that emergence plays a key role in this process. In this paper, the impact of emergence on a design space is explored via consideration of different methods used to generate designs in a particular style. Three distinct methods of generating Islamic geometric patterns have been investigated and the extent to which emergence is employed in these methods has been explored. This research supports a discussion on the role of emergence in generative design, and an investigation into how design spaces are affected by the type of emergence employed in a generative process.
Salim, Flora Dilys, Hugo Mulder, and Jane Burry. "A system for form fostering: Parametric modeling of responsive forms in mixed reality." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 531-540. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper investigates the integration of mixed reality with parametric modelling. This supports the concept of Form Fostering, which goes beyond the traditional form finding. Form Fostering takes sensory input from the physical world to inform a parametric model. We will present a prototype of the system that we have developed, which includes the use of a Wii Remote, an Arduino processing board, servo actuators and a camera as haptic input and interaction devices for Form Fostering. The potential benefits of designing in mixed reality are significant since designers can get real-time feedback from both the physical context and from changing physical design constraints represented by virtual parametric relationships. In order to leverage seamless interaction and activity between the physical and the virtual world, it is invaluable to consider sensing as an input for design. 
Gu, Ning, Vishal Singh, and Xiangyu Wang. "Applying augmented reality for data interaction and collaboration in BIM." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 511-520. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Building Information Modelling (BIM) is expected to enable efficient collaboration, improved data integrity, distributed and flexible data sharing, intelligent documentation, and high-quality outcome, through enhanced performance analysis, and expedited multi-disciplinary planning and coordination. Despite these apparent benefits, the collaboration across the architecture, engineering and construction (AEC) disciplines is largely based on the exchange of 2D drawings. This paper reports the findings from a research project that aims at developing measures to enhance BIM-based collaboration in the AEC industry. Based on focus group interviews with industry participants and case studies of BIM applications, visualisation was identified as an interactive platform across the design and non-design disciplines. It is argued that visualisation can enhance the motivation for BIM-based collaboration through integration of advanced visualisation techniques such as virtual reality (VR) and augmented reality (AR). An AR interface for a BIM server is also presented and discussed in the paper. AR can open up potential opportunities for exploring alternatives to data representation, organisation and interaction, supporting seamless collaboration in BIM.
Ji, Guohua, and Huijie Liu. "Automatic planning of residential quarter under insolation condition based on multi-agent simulation." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 165-174. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Based on Multi-Agent Simulation principle, this study establishes an automatic layout model for planning residential buildings under the constraint of insolation condition, programmed with NetLogo. According to the residential planning regulations, our model respectively deals with two kinds of constraint -sunshine spacing and sunshine duration.
Chellappa, J., and H.-J. Park. "BIM + healthcare: on the view of a primary healthcare renovation project." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 293-302. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Currently BIM is at the forefront of the building industry. While useful for various building types the definitive nature of healthcare design benefits from the BIM process largely in comparison to other building types. In this paper BIM is employed for phasing the design process of the healthcare project, creating modelling prototypes and making reference to a baseline model in order to increase the overall success of the healthcare design project. 
Okuda, S., and Z. Ou. "Bio-shell (biodegradable vacuum-formed modularised shelter)." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 565-574. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper demonstrates how digitally fabricated vacuum-formed components can provide a new type of efficient construction applicable to architecture. Vacuum forming has the advantage of rapid mass-production capability of 3D curved forms. Recent digital fabrication technologies, such as 3D CAD and CNC machining, have dramatically reduced the cost and time for making the mould. In combination with biodegradable plastic, such as PLA (poly lactic acid) made of biopolymer, it could open up new type of sustainable construction system, which is applicable for temporal disaster housings or exhibition booths. 
Anay, Hakan. "Computational aspects of a design process: Mario Botta s single-family house in Breganzona." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 49-58. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The present study aims to foreground and investigate computational aspects of the design process of Mario Bottais single-family house in Breganzona. Through the selected case, it mainly addresses the research question, “what are the computational aspects of the examined design process and what is the nature of such aspects?” or, otherwise formulated, “what aspects of such a design process could be formalised, and thus, represented or explained in computational terms?” The study primarily involves analysis and investigation of the “material”, the sketches and the drawings produced during the design process and through this material, reinterpretation, and hypothetical reconstruction of the process. The material is taken as the container of design ideas / concepts and operations, and a formal / conceptual analysis is employed to foreground and extract this content. 
Chung, Daniel, and Malone-Lee Choo. "Computational fluid dynamics for efficient urban design." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 357-366. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Computational fluid dynamics (CFD) is a method of solving and analysing problems that involved fluid flows. In the field of architecture, urban design and urban planning, CFD is useful for the analysis of ventilation and airflow in the built environment, especially in very dense cities. This paper will look into the possibility of making CFD more accessible to the general design and planning field. A simulation is done on a urban design proposal to quickly see how air flow behaves around it. From there, it looks into the future where technology will make CFD simulation more easily adopted and the possibilities of integrating the ventilation analysis with other environmental analysis results into the urban design arena.
Fukuda, Tomohiro, and Hitoshi Takeuchi. "Development of use flow of 3D CAD / VR software for citizens who are non-specialists in city design." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 521-530. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The purpose of this study is the development of a tool by which citizens who are non-specialists can design a regional revitalisation project. Therefore, a 3D CAD / VR (3-dimensional computer-aided design / virtual reality) combination system was developed by using SketchUP Pro, GIMP, and UC-win / Road. This system has the advantages of low cost and easy operation. The utility of the system was verified as a result of applying the developed prototype system in the Super Science High School program for high school students created by the Ministry of Education, Culture, Sports, Science and Technology, Japan. It has been used for two years, since 2007. In addition, the characteristics of the VR made by the non-specialists were considered.
Karakiewicz, Justyna, and Thomas Kvan. "Diagrams as parametric systems in urban design: parametric systems applied to conceptual design." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 337-346. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The paper describes how parametric systems have been used to help students bridge from conceptual design to descriptive results. Specifically, it describes projects set in two cities, Hong Kong and Melbourne, to address substantive urban design issues and illustrate that the approach is not scale or culturally bounded. The project undertaken in Hong Kong establishes interdependency models for dense urban structure and examined urban systems that contribute positively to their contextual setting. Parametric models were used to develop diagrams of site potential through models of air movement, light and sun exposure, in particular addressing air quality in one of the most polluted places in Hong Kong. The Melbourne case studies examine urban systems as self-organising systems. In these, the case studies identify parameters that determine two patterns: material pattern of the city and cognitive pattern of the city. The paper illustrates the use of a parametric system as a diagramming tool to explore urban propositions from an urban system. 
Yeung, W., and J. Harkins. "Digital architecture for humanitarian design: a case study of applying digital technologies in post-disaster reconstruction." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 413-422. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper describes the context and proposal for applying digital technology in humanitarian design for remote areas of developing countries that are the most technologically challenged. It presents a case study of on-going post-disaster reconstruction in the Solomon Islands. A system of digital tools, in particular parametric modelling, was devised to optimise the exemplar design for site and project specific needs, and reduce time and cost required in the overall design and construction process. Shelters developed under this system will start construction in 2010.
Martens, Bob, and Herbert Peter. "Displacing the frontiers of reconstructed cultural heritage: representation of the non-existing within an urban context." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 63-72. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Reconstruction work on more than twenty synagogues in Vienna has been ongoing for more than a decade. The fact that these sacred buildings no longer exist is a pivotal aspect in this undertaking. Research revealed archived material, however, which served as reliable basis for the reconstruction work. The paper focuses on the possibilities and limits of this exploration and discusses the long-term options for handling 3D models and the dissemination of results to a large audience. The appropriate illustration of spatial contexts is another aspect that has been explored. The publication of results in the form of a city guide is in line with the objective of conveying the reconstruction results to a large audience.
Kenzari, Bechir. "Fabricating twisted towers." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 239-247. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The miniature replicas of multi-billion dollar property development projects provide every year a spectacle of the vast imagination of architects and master developers at Cityscape Dubai exhibition. The technical aspect of the model-making industry component is a complex one in that it often engages the modelling of very subtle structures such as twisted towers. One illustration of these is the Infinity Tower in Dubai Marina (designed by SOM). To be completed in 2011, this 330-metre high-rise is composed of 80 floors and is intended to be the worldis tallest high-rise featuring a 90_ twist. Each floor rotates by 1.2 degrees to attain the full 90_ spiral, creating the shape of a helix. The paper discusses the physical modelling of this tower, with a description of both the digital and the constructive parts.
Doumpioti, C.. "Fibre composite systems: stress as growth-promoting agent." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 575-584. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The main intention of this paper is to propose a theoretical framework for an integrated design methodology which incorporates natural morhogenetic principles for the realisation of fibre composite structures. Stress, in these processes, becomes the driving force of shape modification and fibre articulation, while the material thresholds become a driver of generative evolution. The inferences and results of such an approach will be looked into using a case study of a composite monocoque shell bridge design.
Hao, Hua, and Ting-Li Jia. "Floating bubbles: an agent-based system for layout planning." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 175-183. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This program converts bubble diagram into an agent-based system for architectural design. The program suggests a model for layout planning based on bubble diagram which explicitly describes the adjacency requirements in architecture. Generally there is a basic set of rules for every agent dealing with adjacency topology and also an alternative set for other objectives. Then this basic program is developed into several generative tools for different design tasks. They imply that the agent-based system is efficient for elementary spatial arrangement and it could generate a wide range of complex solutions.
Toth, Bianca, Robin Drogemuller, and John Frazer. "Information dependencies between architects and services engineers for early design evaluation: a framework for an energy design tool for architects." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 313-222. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Effective strategies for the design of efficient and environmentally sensitive buildings require a close collaboration between architects and engineers in the design of the building shell and environmental control systems at the outset of projects. However, it is often not practical for engineers to be involved early on in the design process. It is therefore essential that architects be able to perform preliminary energy analyses to evaluate their proposed designs prior to the major building characteristics becoming fixed. Subsequently, a need exists for a simplified energy design tool for architects. This paper discusses the limitations of existing analysis software in supporting early design explorations and proposes a framework for the development of a tool that provides decision support by permitting architects to quickly assess the performance of design alternatives.
Baerlecken, Daniel Michael, Martin Manegold, Judith Reitz, and Arne Kuenstler. "Integrative parametric form-finding processes." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 303-312. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The recent developments in digital technologies and contemporary design tools are initiating new approaches of form-finding based on parametric development of multiple geometries with simultaneous consideration of various aspects. This paper focuses on the use of advanced parametric CAD systems and reformulated construction logics to enhance the potential and possibilities of form finding processes. This approach is exemplified through the “Greenhouse Trauttmansdorff projecti. The project demonstrates a form finding approach which is based on defined parameters that not only fulfil aesthetic and functional aspects, but simultaneously take structural properties and the resulting sun shading behaviour into account. We will explore within this paper how - next to the functional and contextual building requirements - required illumination levels inside the greenhouse create a feedback loop between the structural system and its cladding system. 
Tan, Beng-Kiang, and Jung-Ho Yeom. "Interactive message wall: a public display for collective sharing in real and virtual place." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 487-496. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. In this paper, we propose a design of an interactive message wall as a public display for large group setting such as a university community to encourage user participation, social interaction and creation of user content. It is a public display for collective sharing of thoughts. It is also a portal for online users to make their presence felt in the physical place. Both users at the physical place and in an online virtual world can post messages to the interactive message wall. The paper will present user studies carried out with a mock-up message wall to establish how onsite users use it, their preferred ways to leave messages, what medium of content (voice, photo, text, video) they are willing to share, and user participation. The results of the user studies will inform the design of the interactive message wall and provide learning points on how to promote user participation.
Rahaman, Hafizur, and Beng-Kiang Tan. "Interpreting digital heritage: considering the end-user s perspective." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 93-102. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Present virtual heritage projects are mostly focused either on “process” or “product” but rarely consider “user” (end useris perception of the content) with project contents predominantly developed with an “ocular-centric” tendency. There is no significant interpretation method or principles for interpreting digital heritage unlike other disciplines such as archaeology. This paper argues that, for better interpretation and experience of a digital heritage site, a comprehensive interpretation method is required, which should address multicultural background of end-users and overcome the linearity and subjectiveness in content creation. This paper also argues that instead of pre-determined instructional sequences or descriptive interpretation, the interaction setting can be participatory and contributive, where the visitor and environment may interplay mutually with each other. As a methodology, “Interpretation” is first conceptualized by assimilating definitions from heritage scholars and organizations. Notions of interpretation-practice and level of interaction were identified from reviewing some online digital heritage projects. By identifying weaknesses, this paper finally proposes a few suggestions for overcoming and possibly developing a comprehensive interpretation method for future digital heritage projects.
Sass, Lawrence. "Invited commentary - the next revolution: digital building kits: materialising designs with digital fabrication." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 545-553. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Novice designers are gaining increased access to CAD tools for design computing and digital fabrication that were once exclusively used by expert designers. As evidenced by the rise in manufacturing incubation facilities, novices can prototype their ideas in ways similar to expert designers. Also available for novice designers are online rendering consultants, online manufacturing and online ecommerce as a way to distribute and sell products. Discussed here are the reasons for this emergence, complications when using design and digital fabrication as a standard mode of production and new focus for experts.
Zedlacher, Stefan, and A. Wiltsche. "Kids and new media: how young people act within virtual architecture." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 433-442. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Todayis children are familiar with many fields of new media. They canit even resist. Even more they have a more natural approach to new technologies than many of the grown-ups. In several workshops we tried to test how these young students would interact within a virtual environment configured for architectural needs. Providing a special setup equipped with a tracking system and sensors we investigated the childrenis behaviour and the robustness of our system with regard to the education of elder students and further research.
Tai, Nan-Ching, and Mehlika Inanici. "Lighting in real and pictorial spaces: a computational framework to investigate the scene-based lighting distributions and their impact on depth perception." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 501-510. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Architects often use two-dimensional media to represent, visualise, and study the three-dimensional qualities of un-built spaces. Knowledge of pictorial cues is a powerful design tool that can be used to enhance the spatial qualities of built environments. This paper draws from the recent developments in computer graphics (physically based renderings and perceptually based tone mapping techniques) and demonstrates the utilisation of a computational framework to generate pictorial spaces that can mimic perceptual reality. Computer simulation and psychophysical research methodologies are employed to examine the relationship between the lighting patterns introduced by architectural configurations and their impacts on depth perception. The research demonstrates that physically and perceptually based renderings can be used to study depth perception, and luminance contrast in an architectural scene is an effective pictorial cue that increases the perceived spatial depth. 
Stanton, C.. "Material feedback in digital design tools." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 555-564. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. How do design tools feedback material behaviour to the designer? Digital design tools in use by designers today provide a rich environment for design of form but offer little feedback of the material that ultimately realise that form. This lack of materialism limits the value of the design tool and the exploration of the design space where material behaviour can provide important feedback. This work examines the modes and value of material feedback in design using systems engineering principles, illustrates the challenge with current tools and explores a prototype simulative interface. It approaches the problem from a new perspective of simulating physical manipulation and experiment rather than existing CAD paradigms.
Moloney, Jules, and Bharat Dave. "Mixed reality at the sketch design stage." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 401-408. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. We discuss the use of multiple design representations to enhance decision making at the early stages of design. Our particular interest is in the way in which context can be extended by two interrelated approaches: (1) the incorporation of the temporal, and (2) through the concurrent evaluation of qualitative representations and quantitative information. Outcomes from a practice survey are used to formulate approaches to the use of mixed reality (MR) technology that reflect design-specific modes of working. We propose two approaches - studio MR and site MR - reflecting the distinction between the act of design and the process of a design review. The implementation of a studio MR application and illustrative design project are presented. 
Pelosi, Antony. "Obstacles of utilising real-time 3D visualisation in architectural representations and documentation." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 391-400. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper describes obstacles in using current generation software for real-time 3D visualisations in architectural representations. The obstacles discussed are focused on three areas, controllability of first person view navigation, spatial quality of real-time environment and geometry interoperability. With the increased influence of leading 3D computer games, how can AEC industries leverage the potentials they offer, advanced user interaction and realistic spatial environments. The paper compares CAD and BIM software with current generation 3D computer Game engines.
Schneider, Sven, Nancy Richter, Frank Petzold, and Reinhard König. "Open architectural design: an approach to managing complexity and uncertainty in an open design process." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 629-638. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. By open exchange of ideas and artifacts and non apriori hierarchical processes, Open Strategies enable a better usage of distributed resources, and the release of more creative potential. Applying these Open Strategies to the architectural design process, is goal of our project. The technical basis for our research is FREAC, a software framework developed in-house which provides a collaboration space for co-operation between different users and tools. This framework is designed not just for exchanging the outcome of the design process but also for opening up the design process itself and making it more transparent. Such highly open and distributed design processes, however, also present new problems and uncertainties which need to be taken into account in order to reach successful design outcomes. As a result proposals for the management of such processes need to be developed that facilitate collaborative work but do not unnecessarily constrain the inherent complexity of the design process. The actor-network theory, and other different management concepts, provides a theoretical underpinning for our approach. The project is a collaboration between the fields of computer science in architecture and media management.
Hewett, B., and Anthony Burke. "Open tower: developing design research practice." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 137-146. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper critically reflects on computational methods of design in relation to social and environmental sustainability design research within contemporary and future tall building typology.  It develops the authoris experience in large-scale building design practice into academic design research. The analysis of tall building typology is presented initially in the context of practice, followed by its development in an architectural masteris studio. The authors discuss their design research within a practice context that determined the question: what opportunities do computational processes offer to the conception of the tall building typology? Its transference to an educational research context allowed for the deeper exploration and development of a position on algorithmic and parametric methods, their relevance to the typology of the contemporary tall building and complex architectural scenarios.
Celento, David. "Open-source, parametric architecture to propagate hyper-dense, sustainable urban communities: parametric urban dwellings for the experience economy." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 443-452. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Rapid developments in societal, technological, and natural systems suggest profound changes ahead if research in panarchical systems (Holling, 2001) is to be believed. Panarchy suggests that systems, both natural and man-made, rise to the point of vulnerability then fail due to disruptive forces in a process of “creative destruction”. This sequence allows for radical, and often unpredictable, renewal. Pressing sustainability concerns, burgeoning urban growth, and emergent “green manufacturing” laws, suggest that future urban dwellings are headed toward Gladwellis “tipping point” (2002). Hyper-dense, sustainable, urban communities that employ open-source standards, parametric software, and web-based configurators are the new frontier for venerable visions. Open-source standards will permit the design, manufacture, and sale of highly diverse, inter-operable components to create compact urban living environments that are technologically sophisticated, sustainable, and mobile. These mass-customised dwellings, akin to branded consumer goods, will address previous shortcomings for prefabricated, mobile dwellings by stimulating consumer desire in ways that extend the arguments of both Joseph Pine (1992) and Anna Klingman (2007). Arguments presented by authors Makimoto and Manners (1997) - which assert that the adoption of digital and mobile technologies will create large-scale societal shifts - will be extended with several solutions proposed.
Fernando, Ruwan, Robin Drogemuller, Flora Dilys Salim, and Jane Burry. "Patterns, heuristics for architectural design support: making use of evolutionary modelling in design." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 283-292. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Software used by architectural and industrial designers has shifted from becoming a tool for drafting, towards use in verification, simulation, project management and remote project sharing. In more advanced models, design parameters for the designed object can be adjusted so that a family of variations can be produced rapidly. With the advances in computer aided design (CAD) technology, design options can now be generated and analyzed in real time. However the use of digital tools to support design as an activity is still at an early stage and has largely been limited in functionality with regard to the design process. To date, major CAD vendors have not developed an integrated tool that is able to leverage specialised design knowledge from various discipline domains (known as expert knowledge systems) as well as to support the creation of design alternatives that satisfy different forms of constraints. We propose that evolutionary computing and machine learning be linked with parametric design techniques in order to monitor a designeris cognition and intent based on their design history. This will lead to results that impact future work on design support systems which are capable of supporting implicit constraint and problem definition for wicked problems that are difficult to quantify.
Tan, Beng-Kiang, and Stephen Yee. "Place and placelessness in 3D online virtual world." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 103-112. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper examines the issue of place-making in 3D virtual world from the design point of view. It aims to find out what are the elements to create a sense of place. As Second Life currently has the largest users among 3D virtual worlds, it is selected as a study case. The methodology consists of theoretical studies and ethnographic observation. Firstly, literature review of theories regarding place-making in the physical world and the virtual world were done. From that a framework was formulated as a common basis for ethnographic observations and interviews at three real world public spaces and four locations in Second Life. This paper presents findings from the latter. The focus areas are physical settings, activities and experience of users. The observations are discussed and criteria for place-making in multiuser 3D online virtual environments are proposed. This paper will contribute to the understanding of how to design a place rather than space in 3D online virtual world.
Lo, Chia-Hui, Ih-Cheng Lai, and Teng-Wen Chang. "Playing jigsaw: finding the underlying structure of assembling ideas within design productive process." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 371-380. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Idea generation in design productive process often occurs within brainstorming sessions. Linking ideas is the key mechanism in this process to produce design. Through linking ideas, a graph-like knowledge is representing the individual memories with the nodes and arcs that are the ideas and the links between ideas respectively. Design is the process of puzzle-making, such thinking process is similar to play jigsaw. This research applies a computational tool (called DIM) to produce a graph-like knowledge including diverse jigsaw-like ideas and their relationships. Then we use protocol analysis to understand how designers organise the ideas. The objective is to find the hidden patterns of assembling ideas in the design productive process. Some feasibilities of the game mechanisms are proposed in this paper.
Chen, Zi-Ru, Chung-yang Wang, Pei-Chien Hung, and Yu-Tung Liu. "Preliminary tectonic phenomena of diversified architectural spatial forms in digital age." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 599-608. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
Di Mascio, Danilo. "Preserving memories with digital media: a methodology for the reconstruction of Castelnuovo Village." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 83-92. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The historical centre of the village of Castelnuovo (located in Abruzzo, a region in central of Italy) was seriously damaged by the earthquake of the 6th of April 2009. Following the survey by the Civil Protection, all dwellings have been classified as unsuitable for habitation. The village should be either abandoned or totally rebuilt. But which is its value? Is there something worth of being preserved? If observed from a biodiversity point of view, or more precisely from a “cultural biodiversity” point of view, the historical centre possess interesting materials and immaterial characteristics. These qualities constitute real guidelines for a possible recovery project. Since there is not any possibility to make a survey of the inner village because of its destruction by the earthquake, in this research we have decided to use information technology, in order to rebuilt it and study it in a three-dimensional environment. In this paper we describe the theoretical basis, the method of elaboration and the instruments we have used to locate and evaluate the memories that should be preserved in a new project. Starting with a traditional documentation, such as photographs and drawings, we have used a variety of software (graphics editing program, CAD, 3D modeler, videogame 3D-engine), because of the several hypothesis considered.
Maleki, Maryam, and Robert F. Woodbury. "Programming in the model: combining task and tool in computer-aided design." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 117-125. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Programming takes designers away from typical domain- and task-based interfaces such as three-dimensional modellers. It thus imposes additional cognitive load on the already challenging design task. Programming in the model is a system design strategy that embeds the act of programming in a 3D CAD model. This paper presents the argument for programming in the model and two user interface constructs that support such programming.
Feng, Han. "Quantum architecture: an indeterministic and interactive computational design system." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 619-628. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The evolution of computational design technique from mere substitution of hand drawing to customised design algorithms exhibiting a certain degree of intelligence, naturally opens up a new research frontier that studies the relationship between designers and customized design algorithms. Most of current customised architecture design algorithm adopts a deterministic paradigm to raise their design questions, that is to say, given the explicit rules and parameters, only one solution is allowed at each discrete computation step. Due to this deterministic nature, an intuitive and efficient communication between design algorithm and designer is hard to achieve, as there is almost no space for designer to step into the running generative process. This lack of progressive communication channels and the inefficiency of translating perceptual judgment into computer language directly results in the unconscious rejection of non-parameterisable design factors like intuition, aesthetic judgment and associational reasoning that are essential to any design activity. This paper introduces the quantum design paradigm as alternative computation paradigm for constructing an interactive and intuitive design system. An algorithm prototype, probability field, will be introduced to illustrate the logic and possible application of the proposed quantum design paradigm. 
Vaughan, Josephine, and Michael Ostwald. "Refining a computational fractal method of analysis: testing Bovill s architectural data." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 29-38. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. In 1996 Bovill applied Mandelbrotis fractal method for calculating the approximate visual complexity of images to architecture. This method is one of only a limited number of quantifiable approaches to provide a measure of the relative complexity of an architectural form. However, the method has rarely been tested despite many scholars uncritically repeating Bovillis conclusions. While Bovillis original work was calculated manually, a software program, Archimage, is presently being developed by the authors as a tool to assist architectural designers and researchers to understand the visual complexity of building designs. The present research returns to Bovillis original architectural data (elevations of famous buildings) and re-calculates the results published therein using Archimage and the commercial software Benoit. These results are then compvared with those produced by Bovill (1996) and Lorenz (2003), to determine if any consistency can be found between the sets. The level of consistency will assist in determining the validity of Bovillis method and provide important data in the ongoing process to refine the Archimage software and the analytical method.
Ambrose, Michael, and Lisa Lacharité-Lostritto. "Representation in a time of representation: design media processes in architectural education." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 229-238. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper examines what is appropriate and valuable to include in architectural education in light of changing representational conventions and techniques. Architecture finds itself at a unique moment in time where the means of production for the profession, and indeed the entire discipline, are transforming and fundamentally undermine the existing models of education, production and understanding. The threat to architecture education is that architecture becomes learned techniques rather than a way of operating within a body of knowledge that grows and responds to its context. These digital media processes offer contemporary education new and challenging ways to communicate ideas, sometimes subverting the imperative for “drawing” as the representation does not refer to information in the abstract, but IS the information quite literally. 
Meyboom, AnnaLisa, Jerzy Wojtowicz, and Greg Johnson. "ROBO studio: towards architectronics." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 259-268. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Contemporary architecture can be seen as a dynamic system that causes change to its environment, or even as system that can modify itself. Interactive or responsive environments are not totally new to architecture however the possibilities in architecture have only been lightly referred to. This interdisciplinary design studio, with mechatronics engineers and architects collaborating, explored possible applications with real world equipment, sensors and knowledge. Development of responsive architecture requires architects to have a fluency in sensors, actuators and their control system programming. New potential application of technologies requires a re-framing of what that technology could do in a different social application. Together these issues challenged architecture and engineering students in a collaborative design environment. The resulting projects kinetic architecture on control systems challenge our understanding of what our built environment could be.
Coorey, Ben. "Scalability: parametric strategies from exoskeletons to the city." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 155-163. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This research will explore and provide an initial study into the diversity of contemporary computational design methodologies emerging in the field of architecture. It will rely on modern philosophical and mathematical ideas as a resource to integrate a seemingly disparate set of design techniques into a unified framework for architectural design. The explorations in this paper will demonstrate a preliminary study into various methods of operating across this framework through a series of parametric design experiments that span across multiple scales. The result indicates new techniques and skills that are becoming increasingly important for architectural design.
Schoch, M., A. Praditsmanont, and C. Prakasvudhisarn. "Shaping building volumes through life cycle costs: a constraint programming approach for building volume optimisation." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 185-194. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Due to a general freedom in the architectural design process, a wide range of possible alternatives exist, although building-volume designs must also continue to meet numerous, possibly conflicting design requirements originating from various related disciplines. This research addresses problems associated with missing quantitative design aids during the early design stages. It aims to provide designers with solutions that provide optimal cost-effectiveness. The demonstrated building-volume optimisation model minimises life cycle costs by determining optimal-volume dimensions, floor number, building orientation and “window / walli opening ratios while satisfying site and building code regulations and design constraints. Results indicate an optimal solution can be found within a practical timeframe. The proposed, novel approach to introduce cost objectives into building-volume design provides designers with a valuable decision support tool in a design domain that is known to be complex owing to multiple design criteria and constraint influences.
Wong, Chit, and Yim Cheung. "Simply complex: a case study of construction-driven design using computational methods." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 585-594. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper explores how fabrication-based criteria can be integrated into design processes through computational methods. Based on the ongoing project of the Library of the Baoian Cultural Complex in Shenzhen, China (referred as “the Library” in this paper hereafter), this paper discusses the process of the rationalisation of an intuitive architectural form and its subsequent tiling design based on the adaptation to the conventional fabrication techniques of the building façade industry in China. These objectives are followed by the establishment of robust computational systems of automation that provide a concrete basis for the visualisation, the development of envelope details, and the generation of the list of component data for fabrication. This integrative approach is markedly different from a more conventional one, in which computational systems serve as a priori solutions to unconstraint design sketches.
Lin, Chieh-Jen , and Mao-Lin Chiu. "Spatial topology retrieval: a visual approach for representing and retrieving spatial topology in a case library." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 147-154. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper aims to develop a visual tool named Spatial Topology Retrieval (STR) for integrating a physical-based spatial allocation tool, which offers a visual interactive interface for architectural space layout in early design stage, into an online case library, which is based on rational database technology with ontology-based authoring tools of metadata of case features. STR services the case library as a tool for representing and retrieving the plane views of a design case.
Tsai, Tai-Ling, Tay-Sheng Jeng, and Jian-Hsu Chen. "Spiritual ambiance in interactive temple." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 467-476. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper introduces a new dimension of spiritual ambiance design using a real-world interactive temple design project. The research focus has shifted from usersi basic demands for physical design artifacts to the spiritual demands through embodied interaction. Thus, this study aims at enhancing the spiritual reflection in temple design through ambient media in interactive space. The objective of designing spiritual ambiance in temple is to develop a medium for taking the believers into religious contemplation and enhancing understanding of spirit of Bodhisattva Guan Yin. This research develops the design process of interactive space design with spiritual ambiance. Through the three design levels of emotional design principles, the design conceptual model of spiritual ambiance triggers resonances through metaphor association. To verify the conceptual model, the design concept is implemented in the physical space via human-centered embodied interaction. The on-site project not only introduces advanced sensing technology embedded into the temple but also verifies the applicability of human-computer interaction to a new dimension of spiritual ambiance design
Herr, Christiane. "Stage-based design briefing beyond the waterfall model: tracing students design processes in relation to prescribed design stages throughout an architectural design studio." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 199-208. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Based on visualisations of data obtained from field observations, this paper describes and discusses how a group of ten undergraduate students of architecture negotiated their ways through the tutorials of a design studio lasting 17 weeks. The main question guiding this empirical study is how the initially prescribed linear, stage-based framework of the design studio relates to design processes as experienced by participating students and as observed by myself as tutor and participant observer. Visualisations of tutorial observations show that instead of proceeding from one stage to the next sequentially, students tend to engage in continuous and parallel re-consideration of almost all aspects of their work. This results in a process that can be described as a cumulative and layered process, and illustrated as “fan”-shaped diagrams. The role of the design stages initially scheduled in the detailed studio brief seems to be to gradually introduce students to increasingly advanced and challenging project scopes rather than to enforce sequential design steps.
Liao, Hsiu-Ting, Teng-Wen Chang, and Ih-Cheng Lai. "Storytelling: a computational approach for convergent thinking." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 381-390. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Convergent thinking is an important skill in early design process to deal with the complexity and dynamic nature of design. In this research, by exploring the storytelling mechanism as one way to develop an idea generation representation called DIM (Dynamic Idea Map), we investigate characteristics of convergent process during the brainstorming experiments we conducted. A computational platform called Idea Story (Idea as Storytelling) is proposed which produces a narrative and helps generate a meaningful representation. 
Kan, Jeff, and John S. Gero. "Studying designers behaviour in collaborative virtual workspaces using quantitative methods." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 273-282. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper presents a case study comparing the behaviour of designers in a collaborative 3D virtual environment with those in a face-to-face environment using quantitative tools to examine their design protocols. It starts with depicting a design ontology along with two methods of analysis for this investigation. The results in this case show that the 3D environment increases the designeris Structure activities. The rate of meaningful design communication is slower than the base-line face-to-face session. This communication reflects the rate of design cognition when the design process is “close coupled”. Reviewing the design protocol suggests that the 3D design session composed of both “loosely coupled” and “close coupled” periods. This is consistent with other studies that 3D collaborative tools may encourage “loosely coupled” design process.
Roupé, Mattias, and Mikael Johansson. "Supporting 3D city modelling, collaboration and maintenance through an open-source revision control system." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 347-356. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The creation of a 3D city model is usually a very time-consuming process and due to the constant development of the city it also has to be updated accordingly. One of the problems with large 3D city models is that they contain a huge amount of data that has to be stored and processed when it is used. The storage and management of the models are therefore a very important issue. The management issue is often that many people are collaborating and working on the 3D city model at the same time and are located at physically different locations. In this paper we present an application for collaboration, maintenance and storing of 3D city models using an open-source subversion controlled system. It is a client server based with a file-based structure on the client side. This system is not as complex as the Oracle database and is not limited to a specific file format. We have integrated the revision control system into our VR application but it is also possible to have external revision control using a default file manager, such as Explorer in Microsoft Windows. The system has been tested in three different virtual reality projects, all applied to urban planning. 
Neisch, P.. "Thai children s participation in development of 3D virtual village." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 423-431. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper present the process of virtual worldis adaptation to the vision of the real environment designed by the children of two primary Thai schools - a state school and a private school. The main point of the present paper is presentation of empirical research that is an analysis of four exercises - inquiries in which I asked children to draw the elements of their city and social life. The first task was to represent a route from home to school. Next, children were asked to draw the plan of their school, on which they had to differentiate the places dedicated to them, the common spaces and the spaces for another people. The last exercise done at school was related to the description of their family and their closest friends. At the end, the children were asked to draw an inside of their houses with the maximum of details. The results of representations of the daily life environments analysed and synthesised were rebuilt with the graphic computer tools. They will serve as the base of the conception of a 3D virtual village dedicated to the Thai children.
Fischer, Thomas. "The interdependence of linear and circular causality in CAAD research: a unified model." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 609-618. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper discusses the relationship between linear and circular conceptions of causality and questions the common mutually-exclusive bivalent logic applied in distinguishing them. It argues that (circular) conversation and (linear) control both have their place in the design process. This calls for open minds and a reconsideration of value systems in CAAD practice and research, without which CAAD remains the futile attempt to deploy techniques developed to identify and enforce linear causation for the benefit of a practice that depends upon circular causality.
Schnabel, Marc Aurel, and Evelyn Howe. "The interprofessional virtual design studio." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 219-228. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. With the advent of Web 2.0 technologies, the Virtual Design Studio (VDS) has been revived in many schools of architecture around the globe. The recently evolving online Social Networks (SN) Platforms, as instruments for learning, have provided a potentially fruitful operative base for VDS. Yet these platforms have not enabled the VDS to explore new frontiers. All participants come from the same professional field and learn elements directly related to their existing design curriculum. The development of the VDS for interprofessional learning moves design education beyond conventional boundaries. The Interprofessional VDS (IPVDS) is an innovative method of teaching students from two different professional faculties the skills required for successful consultancy and promotional communication in the public realm. The IPVDS enabled students to develop consultancy skills and evidence-based communication strategies appropriate for disparate target audiences. It employed a digital SN learning platform to engage remotely-located students in acquiring new skills, transferring knowledge and achieving learning outcomes that enrich their professional experience. The paper presents details of the IPVDS, its methodology, outcomes, and evaluation of the studio, and discusses how the IPVDS is effective in enabling architectural students to understand and use communication and consultancy skills for collaboration across professional disciplines for the purpose of community engagement.
Barker, Tom, and Hank Haeusler. "Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 457-466. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity. 
Burke, Anthony, B. Coorey, D. Hill, and J. McDermott. "Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 327-336. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
Gu, Ning, Wyn Jones, and Anthony Williams. "Utilising digital design and rapid prototyping tools in design education." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 249-258. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper presents a formal framework for utilising different digital design and rapid prototyping technologies in design education. The framework has been applied in a studio created for a mixed cohort of tertiary students from architecture and industrial design. A comprehensive survey was conducted at the end of the course as a means for evaluation, and for student self-reflection. This paper reports the experiences in conducting the studio and the student perceptions of their design processes and outcomes whilst confronting these tools. The paper provides insight into the application of digital design and rapid prototyping tools in design education, supported by a qualitative analysis of the survey result.
Hsu, Tse-Wie, Shang-Chia Chiou, and Jen Yen. "Vine grammar generative system." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 18-Se. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. Graphic designers always take both time and efforts when they are creating a decorative pattern with complicated curves and a great deal of motifs. Although there are many sourcebooks of decorative patterns, the satisfaction of the results couldnit accomplish with designeris requirements. Thus, graphic designers need a faster and easier system to create decorative patterns in classical style. There are a few effiencient methods to analysis curves and surfaces in the development of shape grammars. The purpose of this research is to develop Vine Grammar based on shape grammars. The vine grammar analyses principles hidden in the language of deisgn works to create the order, then generates design by using Bézier curves. This research also presents the development of a decorative pattern generative system called Shlishi by using FLASH Action Script 2.0. The grammar can be applied with computers and to verify rules quickly by Shlishi. The intention of this research is to make graphic designers to use these rules to create decorative patterns of plants in classic style and to produce satisfactory results for designer more efficiently or to make the results the source materials for the follow-up design works.
Roudavski, Stanislav. "Virtual environments as situated techno-social performances: virtual West Cambridge case study." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 477-486. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. This paper focuses on Virtual West Cambridge - an interactive multimedia environment constructed to support design and development of a large-scale, long-term urban project. In architecture, such persistent, continuously-growing virtual environments are unusual. Consequently, they pose unique challenges in procurement, development, maintenance and utilization. This paper re-conceptualizes virtual environments as situated techno-social performances rather than software programs or multimedia representations and discusses how this re-conceptualisation can inform their understanding, design and utilisation.
Ham, Jeremy J.. "Working outside of the system: engaging in Web 2.0 to enhance learning and teaching in the design studio." In CAAD's New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia, 209-218. CAADRIA. Hong Kong SAR: The Association for Computer-Aided Architectural Design Research in Asia, 2010. The Deakin Studies Online (DSO) Learning Management System (LMS) forms the fundamental basis for tertiary education at Deakin University. This LMS is founded on Web 1.0 principles, however significant potential exists for engagement in Web 2.0 technologies to support learning and teaching in the design studio. A digitally enhanced design curriculum is discussed starting with html-based reflective folios in 2001, the use of blogs for reflection and resource creation and culminating in a Web 2.0 design studio based on social networking.