Keywords Abstract
Thompson, Emine Mine, and Margaret Horne. "3D-GIS Integration for Virtual NewcastleGateshead." In Future cities: 28th eCAADe Conference Proceedings, 767-775. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010.

Tools and technologies are developing to help the simulation of our cities for visualization, analytical and information modelling purposes. In this paper the authors, as well as evaluating different applications for 3D GIS solutions, are investigating various stakeholder requirements in relation to the Virtual NewcastleGateshead (VNG) project. This case study shares findings of a working group set up specifically to explore the options for 3D-GIS integration for the VNG project, and will focus on issues relating to data exchange, CityGML, data accessibility and interoperability in piloting Autodesk LandXplorer.

Kunze, Antje, and Gerhard Schmitt. "A Conceptual Framework for the Formulation of Stakeholder Requirements." In Future cities: 28th eCAADe Conference Proceedings, 697-705. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. We need to face challenging needs for the planning of sustainable future cities. New methods in urban simulation enhance significantly the early urban design phase. However, these promising methods will only be sustainable if they consider stakeholder participation from the very beginning. Therefore we propose a conceptual framework for the formulation of stakeholder requirements, which enables the iterative modification of an urban model inside participatory workshops. A special emphasis concentrates on environmental, social and economical factors. The requirements posed by the stakeholders are instantly transferred into urban design patterns. Each single pattern stands for a solution for a specific problem that is integrated and visualized in a procedural model. Our goal is to create a participatory process that takes advantages by the use of comprehensive urban design patterns. The results are integrated within an interactive procedural model that communicate the most important guidelines for the planning of sustainable future cities.
Achten, Henri, and M. Kopriva. "A Design Methodological Framework for Interactive Architecture." In Future cities: 28th eCAADe Conference Proceedings, 169-177. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Interactive architecture is a fairly recent phenomenon enabled through new materials and technologies. Through experimentation architects are coping with questions of changeability, adaptability, and interaction. However, there are no comprehensive design methods to support this type of architecture. In this paper we aim to bring together methods that can support the design of interactive architecture. The methods are ordered in a methodological framework that provides an overview of possible approaches.
Nováková, Kateřina, Henri Achten, and Dana Matejovska. "A Design Studio Pedagogy for Experiments in Collaborative Design." In Future cities: 28th eCAADe Conference Proceedings, 73-79. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. In this paper we describe an experimental CAD design studio that has the following aims: learning to collaborate, use an Internet facility for collaboration, and explore the relationship between computation and physical models. Interaction and sustainability are major themes in the design studio. We present the pedagogical approach and results of the design studio, followed by observations and conclusions.
Gaiani, Marco, Silvia Ferioli, Pier Ricci, Mirko Barone, and Michele Agnoletti. "A Framework for a Sustainable Design and Presentation Process of Furniture Collection." In Future cities: 28th eCAADe Conference Proceedings, 471-480. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Design and presentation of new furniture is today a great challenge that requires a large amount of resources: exhibition space, photographic studios, physical prototypes, etc. In this paper we present a new RTR framework RTR-based that allows a more sustainable design and communication process. The framework is addressed to furniture designers, interior designers, furniture companies and presents techniques and methods developed to meet the requirement to ensure predictive rendering quality required by the high level furniture industries. Finally, in order to ensure full functionality a number of tools described in the paper were developed.
Guerbuez, Esra, Gülen Çağdaş, and Sema Alacam. "A Generative Design Model for Gaziantep s Traditional Pattern." In Future cities: 28th eCAADe Conference Proceedings, 841-849. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper describes a research to develop new urban designalternatives for Gaziantep by using fractal based approaches. The aim of the research is not only generating new form alternatives but also considering the continuity of traditional architectural and urban pattern which faces deterioration. Within this study, it is intended to test the applicability of the fractal based generative approaches and explore the potential advantages. The method called CADaFED (Ediz, 2003) is updated to be used in one of the 3d modelling programs, 3DsMax scripting and it is used as an experimental tool in two-day student workshop. The working field is limited as Bey Neighbourhood in Gaziantep for its well-preserved architectural characteristics. In this paper, the outcomes of the student workshop will be evaluated and discussed in the sense of affirmative effects of fractal based design approaches.
Pellitteri, Giuseppe, Raimondo Lattuca, Giuseppe Conti, and Raffaele De Amicis. "A Generative Design System to Interactively Explore Different Urban Scenarios." In Future cities: 28th eCAADe Conference Proceedings, 851-859. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. In this paper we present a new parametric approach based on urban regulation, in order to generate digital models of building, directly within a three-dimensional geo-referenced environment. The system allows user, through implementation of specific generative procedures, to manage interactive architectural design processes. The designer is able to explore all possible infinite scenarios and the various possible design alternatives, by changing the parameters values and verifying in real time the results of the changes. This paper presents a short review of the main related works and an experiment.
Paio, Alexandra, and Benamy Turkienicz. "A Grammar for Portuguese Historical Urban Design." In Future cities: 28th eCAADe Conference Proceedings, 349-358. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper suggests that Portuguese historical cities were based on a structured knowledge-based process from where itis possible to retrieve not only a generative parametric urban grammar but also to construct a computational model capable to generate Portuguese planimetric proportionate and symmetrical urban grammar. The grammar is described graphically and discursively, followed by the introduction of a 2D shape grammars interpreter UrbanGENE. The 2D shape grammar interpreter will allow the user to interact with the genetic and generative principles of Portuguese historical urban design from 16th to 18th century and additionally be deployed in urban history teaching and learning.
Halatsch, Jan, Thomas Caro, Bruno Moser, and Gerhard Schmitt. "A Grammar-based Procedural Design Guideline Visualization Diagram for the Development of SVA Masdar." In Future cities: 28th eCAADe Conference Proceedings, 833-840. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Nowadays, a large set of involved planning parties are heavily demanded with the definition of holistic in kind requirement specifications for urban planning sites - so called future cities. However, the resulting amountof specifications for a specific building project poses a great challenge to designers and planners especially when it comes to include this information into their design proposals for a sustainable urban development. These design performance criteria are traditionally expressed in textual and numerical planning guidelines and which are making it difficult to establish a comprehensive and holistic view onto the domain itself. Therefore we present in this paper a design guide visualization method to overcome this situation for the evaluation of design specification and urban layouts in a qualitative and quantitative manner.
Lim, Chor-Kheng. "A Preliminary Study for a Teaching Framework that Incorporates CAD/CAM Media into the Basic Design Studio." In Future cities: 28th eCAADe Conference Proceedings, 41-50. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The objective of this research is to apply the teaching of CAD/ CAM media to basic design studios for 1~2 year undergraduate students. The research consequently concludes a framework of “e-basic design studio” based on literature analysis and design studio observations, which including the new tectonics thinking and the operation of traditional 2D/3D design media and CAD/CAM digital tools.
Apolinário, Fabrizio E., Marco Gaiani, and Cristiana Corsi. "A Semantic and Parametric Method for 3D Models used in 3D Cognitive-Information System." In Future cities: 28th eCAADe Conference Proceedings, 863-872. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper presents an innovative semantic and parametric method to build 3D models to be used in cognitive-information systems. We integrated structured geometrical and documentary information resulting from multiple sources with the aim to enhance the knowledge of those sites within the frame of their historical evolution and their institutional management in a 3D GIS/DB. The developed applications were designed for different types of users, with a largely scalable interface, able to support different output devices and to work at different levels of iconicity. The system allows a full comprehension of the buildings in their own context, permitting to discover unknown relationships, to evaluate their architectural occupancy and to quickly access a complex system of information.
Lee, Sang, Jung Ryu, Seung Choo, Seung Woo, Ji Seo, and Jin Jo. "A Study on Viewshed Frequency Analysis for Establishing Viewpoints." In Future cities: 28th eCAADe Conference Proceedings, 615-622. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This research suggest the viewshed frequency concept to improve the limit of viewshed analysis and realized it through the programming. Viewshed frequency analysis presents arithmetic operation for several results of multilayered observation points, and designed for not only one building but also large scale of research sites. The results of research were as followed: (1) Viewshed frequency analysis makes possible multi viewpoints stereoscopic analysis and showed more improved results. (2) Viewshed frequency analysis has no limits of the scale of research sites by multi-layered grid observation points method. (3) Viewshed frequency analysis has more elaborate result with DEM which has building height and NDVI(Normalized Difference Vegetation Index).
Pak, Burak, and Johan Verbeke. "A Virtual Environment Model for Brussels Capital Region s Future Urban Development Projects: Preliminary Ideations." In Future cities: 28th eCAADe Conference Proceedings, 539-547. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper reports on a virtual environment model under development, specifically aimed at the discussion of possible tools and strategies for representation, communication and analysis of the urban development projects prepared for the Brussels Capital Region. In the introduction, certain characteristics of alternative urban development projects prepared for the Region are briefly reviewed and the opportunities provided by the latest information and communication technologies are discussed. Afterwards, the preliminary ideations of the model are provided through different illustrations and the initial implementations related to location-based representation, involving time dimension and augmented reality are presented. In conclusion, application challenges faced during the preliminary phase are reported and future directions are discussed.
Aschwanden, Gideon, Tobias Wullschleger, Hanspeter Müller, and Gerhard Schmitt. "Agent based Emission Evaluation of Traffic in Dynamic City Models." In Future cities: 28th eCAADe Conference Proceedings, 717-726. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. We present a simulation platform to evaluate procedurally generated 3d city models with a set of agents representing urban street actors and pedestrians towards greenhouse gas emissions from transportation. Our aim is to give architects and urban planners an empiric tool to analyze, predict and quantify traffic fluctuations over time, and define the number of occupants, individual traffic and public transport in a city. In this project we show that the allocation of functions within a city is an important factor for the appearanceof traffic. The occupantis decisions where they want to go are defined by the allocation of functions - and the distance defines the mode of transportation. We simulate the decision processes and gain information about the path, the mode of transportation, and the emissions they produce, and individual experiences like stress and effort. The autonomous driving cars are equipped with an acceleration based emission model allowing us to evaluate the inpact of jammed streets on the emission of cars.
Akdag, Suzan, Gülen Çağdaş, and Caner Guney. "Analyzing the Changes of Bosphorus Silhouette." In Future cities: 28th eCAADe Conference Proceedings, 815-823. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Due to improving technology and global competition today sky is the only limit for high towers of metropolitan areas. The increase in number of high rise has been ruining the silhouette of cities all over the world like Istanbul, whose identity and image have also been destroyed by skyscrapers dominating the seven slopes on which it was once built. The urbanization in Istanbul has somehow become homogenous and destructive over the topography. Despite of raising debates on the critical issue now and then, no analytical approach has ever been introduced. The research therefore, aims to analyze the change of Bosphorus silhouette caused by the emergence of high rise blocks in Zincirlikuyu-Maslak route since it was defined as a Central Business District and a high rise development area by Bosphorus Conservation Law in 1991. ArcGIS Desktop software and its analyst extensions are used for mapping, analyzing and evaluating the urban development within years. The application is considered to be the initial step for a decision support system which will assist in assigning ground for high rise buildings in Istanbul.
Joyce, Sam, Vincent Tabak, Shrikant Sharma, and Chris Williams. "Applied Multi-Scale Design and Optimization for People Flow." In Future cities: 28th eCAADe Conference Proceedings, 633-639. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper presents an overview of the current developments in people flow analysis in Buro Happoldis analytical group SMART Solutions. The role of people flow analysis has become an established one, within many leading consultancy firms with their own specialist groups supporting the architects and planners in the design of buildings and urban spaces. This paper proposes that the key development in the progression of this work is a due to a change in emphasis, away from a passive analysis task where its key role is to validate assumptions of flow and alleviate areas of high concern to using the process as a design instigator/driver. The new paradigm emerging, involves calculating people flow at the conceptual stage of a project in collaboration with the respective architectural firm, and using this information as a primary design input. This paper describes and analyses the two objectives set out by Buro Happoldis SMART group in order to improve the process of design, firstly to make it more prominent in the design environment and secondly to see if it has the potential to work as a design driver. These objectives create a design methodology defined by people flow and suggest value in innovating and conceiving of robust simple methods of improving designs.
Gil, Jorge, José Beirão, Nuno Montenegro, and José Duarte. "Assessing Computational Tools for Urban Design: Towards a “city information model”." In Future cities: 28th eCAADe Conference Proceedings, 361-369. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper presents an assessment of a selection software tools for urban design confronting their capabilities with the goals of the CityInduction research project. The goal of this paper is the assessment of existing platforms for computer aided urban design to select one as the basis for implementing the urban design model proposed in the CityInduction project. This model includes three sub-models that support the formulation of design programs from contextual information, the exploration of designs solutions through a grammarbased generative approach, and the validation of designs against the program through the use of evaluation tools. To each of these sub-models corresponds a module in the envisioned platform and so, existing platforms are assessed in terms of their ability to support the implementation of each module. The current goal is a proof-of-concept implementation, but the final goal is the development of a complete platform for supporting urban design.
Augustynowicz, Edyta, Stefanie Sixt, and Sofia Georgakopoulou. "Attractive City - an Interactive City Generator." In Future cities: 28th eCAADe Conference Proceedings, 379-387. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The Attractive City Generator is an interactive installation with which users can create or rearrange virtual cities by placing and moving physical objects. Through the set of simple inputs that the users provide and which represent city areas, landscapes or landmarks, the ACG is capable of creating complex and growing cities. In addition, a plethora of factual feedback on these cities is calculated. Becoming physically involved enhances the learningprocess and increases the useris interest. The users are drawn to the colourful and simple interface. Due to the practical feedback that the city returns, the users can feel more attached to the city they have created. A dynamic dialogue is formed between the city and its creators, that involves the wishes of the users versus the needs of the virtual city, the practical interaction on the table versus the theoretical calculations taking place inside the computer, the physical input versus the digital output.
Santo, Yasu, John Frazer, and Robin Drogemuller. "Co-Adaptive Environments: Investigation into computer and network enhanced adaptable, sustainable and participatory environments." In Future cities: 28th eCAADe Conference Proceedings, 677-686. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper presents research in response to environmental concerns we face today. In a search for a better method to manage spaces and building resources consumed excessively through traditional top-down architectural solutions, the research began by speculating that the building spaces and resources can be managed by designing architectural systems that encourage a bottom-up approach. In other words, this research investigates how to design systems that encourage occupants and users of buildings to actively understand, manage and customise their own spaces. Specific attention is paid to the participation of building users because no matter how sophisticated the system is, the building will become as wasteful as conventional buildings if users cannot, or do not want to, utilise the system effectively. The research is still in its early stages. The intension of this paper is to provide a background to the issue, discuss researches and projects relevant to, but not necessarily about, architecture, and introduce a number of hypothesis and investigations to realise adaptable, participatory and sustainable environments for users.
Noriega, Farid, Harald Gaterman, and Enrique Alvarez. "Collaborative 3D Modelling and Printing: What You See is Not Directly What You Get." In Future cities: 28th eCAADe Conference Proceedings, 31-40. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The aim of this collaborative 3D printing workshop is to define the production specifications, the teaching-learning pedagogical strategy aspects to help architecture students acquire: the basic competences of building representation, the pre and post processing of printing procedures (printing materials, paint, epoxy, accessories, etc...), defining the missing functions in BIM and Architectural Modelling software and determining the benefits of enhancing them for better 3D prototyping productivity. Two teams (A and B) adopted specific working scenarios based on real world printing jobs. Team A worked on an in-house scenario and Team B on an outsourcing scenario. Tasks successfully completed showed: the wide range of prototypes that could be produced in an architectural studio and the need for a collaborative network to organize the knowledge and good practices developed by research teams (professional or academic) involved in developing rapid prototyping for architecture. This knowledge network could be a discussion forum and a development partnership of 3D printing manufacturers and CAD/BIM software developers.
Kontovourkis, Odysseas. "Computer-Generated Circulation Diagrams in Macro-Scale Design Investigation." In Future cities: 28th eCAADe Conference Proceedings, 623-632. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper demonstrates an ongoing research investigation, which is the continuation of the authoris doctoral research on a computer-based design approach that is used for the generation of circulation diagrams, and the spatial organization of functional areas in macro-scale design level. The paper introduces a computer program that is based on the idea of particle behaviour modelling. The program simulates the human movement behaviour in real time and in parallel, based on simple rules of interaction between particles. The model is called a “virtual force” model, since the interaction between particles, and hence human movement behaviour modelling, is achieved by using various forces that are acting upon each particle. Any changes on the rules of interaction can produce different results, allowing architects to investigate various design possibilities and study the human movement behaviour in different design case studies. In this paper the idea of modelling such movement behaviour is investigated and developed further, in order for it to be used for the design of circulation systems, and to suggest solutions to problems that occur in public areas of cities.
Fotiadou, Angeliki. "Computing Towards Responsive Architecture: Energy based simulation software for responsive structures." In Future cities: 28th eCAADe Conference Proceedings, 507-513. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper has two targets: a theoretical and a practical one which are totally dependant on each other: Its first purpose is to prove based on detailed comparative study by use of competent software apparatus that rotation in a building abiding by strict rules of adaptation to environmental changes (climate, season, time of day, sun duration etc.) should be viewed by modern architecture as a sine-qua-non in terms of energy consumption economy, environmental resources protection, achievement of high standards of living in the city. The aforementioned benefits will be evidenced by means of comparison of responsive structures to traditional ones. The second and most important purpose is to elaborate and provide the fundamental data and information for the creation of a supporting software for the above described model. The two in interaction will result in “revolutioni in modern architecture.
Lassance, Guilherme, Djamel Klouche, Fabiana Izaga, and Gabriel Duarte. "Contemporary Metropolitan Conditions: New challenges for design education." In Future cities: 28th eCAADe Conference Proceedings, 157-166. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper aims to address design education issues, with a focus on the way the contemporary metropolis is conceived. We understand the reality of the contemporary metropolis as an amalgam of specific issues that transcend local and regional contexts, converging into the categories of the so-called “global cities”. These new urban realities derive from territories originally controlled by other logics, and are now in new stages of post-industrial development. Thus, we notice the presence of large peripheral areas where existing industrial activities initially took place, which were later transformed and migrated, leaving behind urban fragments that are taken over by informal activities. Such sites are often crossed, when not “on-winged”, by transport infrastructure, increasingly essential to the growing intensity of metropolitan flows. Working with this new reality clearly means first and foremost to reexamine the tools and traditional methods of design and representation of the architect and urban planner.
Bourdakis, Vassilis. "Designing Interactions: a step forward from time based media and synthetic space design in architectural education." In Future cities: 28th eCAADe Conference Proceedings, 151-156. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper follows the development of digital tools for architects and briefly discusses their utility within education and practice. The move from static CAD tools to time based media followed by programmatic processes and virtual environment design is addressing the evolution of the profession and to an extent reflects practitionersi needs. The paper focuses on the notion of interactivity and how it is been addressed in various fields. Borrowing from computer science and game design the author presents a course dealing with designing interactivity, responsiveness and users feeding their input back in the design. The aim of the paper is to analyse and support a new set of tools in architectural curricula that will implement interactivity and integrate it into spatial design leading to a holistic approach promoting intelligence, hybridity and responsiveness of the built environment. Following, the elaboration of the rationale, a brief discussion on tools and project directions is carried out.
Juvancic, Matevz, Spela Verovsek, Anja Jutraz, and Tadeja Strojan Zupancic. "Developing Shared Urban Visions Through Participation Supported by Digital Tools." In Future cities: 28th eCAADe Conference Proceedings, 667-676. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The authors base their efforts on the assumption that future cities will only be called “advancedi and “sustainable” if they evolve as a shared vision between the city users / dwellers (general public) and urban designers, planners, architects, engineers (experts). For visions to be shared and planning processes to be inclusive the involvement of all (urban) actors is paramount. With the increasing urban complexity and the interrelation of phenomena there is also an increasing demand for updated, advanced and re-thought digital tools that could help in forming and enabling such common urban visions. The paper outlines the agenda and connects our on-going research efforts with the fields deemed most crucial for inclusive-for-all, successful participation that can lead to shared visions of future cities. Standing out in  interchangeable order and never-ending cyclic process are: (1) education, (2) communication and (3) collaboration.
Yoshikawa, Yasuyo, Tomohiro Fukuda, and Nobuyoshi Yabuki. "Development and Social Experiment for a Tourism Information Collection System by Tourists." In Future cities: 28th eCAADe Conference Proceedings, 565-573. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. It can be said that improving tourism facilities will be indispensable for the economy of our country in the future. To improve tourism facilities, tourism information evaluated by tourists should be collected and transformed into useful knowledge, and then this knowledge should be used for the planning and the improvement of tour routes and the infrastructure of sightseeing areas. Therefore, this research describes a tourism information collection system. The collection system was used to identify touristsi needs accurately, effectively and widely by using a CPCG (Cell-Phone with Camera and GPS) and by developing a SIMS (Sightseeing Information Management Server). To verify the proposed methods, the author carried out a social experiment. The experiment showed that the proposed methods were effective.
Tokuhara, Toshiki, Tomohiro Fukuda, and Nobuyoshi Yabuki. "Development of a City Presentation Method by Linking Viewpoints of a Physical Scale Model and VR." In Future cities: 28th eCAADe Conference Proceedings, 747-754. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The design of a city has a great influence on its society. Therefore, current/future cities must be understandable by everyone, regardless of their ability to use technology. Various tools have been used to show urban spaces. The authors focused on SCMODs (physical scale models), and VR (Virtual Reality). These are three-dimensional and intuitive expression methods. In this study, a city presentation method offering a united operating environment linking viewpoint information between a SCMOD and VR is developed and evaluated. Photogrammetry acquires aspect information with a laser pointer, an AR marker and a web camera. To evaluate this method, 36 testees answered a questionnaire after experiencing the method. The testees evaluated the method positively.
Guzik, Agata. "Digital Fabrication Inspired Design: Influence of fabrication parameters on a design process." In Future cities: 28th eCAADe Conference Proceedings, 227-235. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Considering the use of a particular digital fabrication method, this research intends to look into the design-production relation and attempts to answer the question of how the manufacturing parameters can be integrated into the design process to facilitate the design-to-production communication. It is argued that the above is achievable through the application of a simulationbased algorithmic procedures derived from the inherent logic of a fabrication machineis functionality. It has been studied through creation of two custom tools facilitating the design process - a library for the Processing programming language and a bespoke design procedure - both based on a functionality of the CNC milling machine. Finally, the conclusion is made that broader implementation of custom design procedures with underlying digital fabrication logic has a potential of altering the design process and facilitate the design-tofactory communication.
Sdegno, Alberto. "Digital Simulation of the City for Three Millions Inhabitants by Le Corbusier: Geometrical analysis, electronic reconstruction and video animation." In Future cities: 28th eCAADe Conference Proceedings, 549-556. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The research that is presented describes the geometrical analysis and the digital reconstruction of one of the most important designs by Le Corbusier: the City of Three Millions Inhabitants, it represents one of the most impressive solutions of the idea of Future City done during the XX Century, and a lot of its architectural elements are now part of contemporary buildings. The aim of the research was to understand the main morphological aspects of it and compare the different solutions made by the author during his life, starting from the first public presentation in occasion of the Salon d'Automne in Paris (1922) and to reconstruct the 3D digital realistic-textured model of it, in order to realize the video that describes the whole project of the city, the research was done at the Faculty of Architecture of the IUAV University of Venice.
Eshaq, Ahmad Rafi Moham, Azhar Salleh, Avijit Paul, Reza Maulana, Faisal Athar, and Gatya Pratiniyata. "e-Warisan SENIBINA: Towards a collaborative architectural virtual heritage experience." In Future cities: 28th eCAADe Conference Proceedings, 739-746. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This research introduces the concepts of virtual heritage in the field of architecture. It then continues with the fundamentals of virtual heritage (VH) metadata structure adopted from the UNESCO guidelines. The key highlights to the content of e-Warisan SENIBINA will be demonstrated via techniques to reconstruct heritage buildings towards a collaborative architectural virtual heritage experience as closely to originally design features. The virtual reconstruction will be based on the techniques suggested by the research team tested earlier in a smaller scale of advanced lighting technique for virtual heritage representations. This research will suggest (1) content preparation for creating collaborative architectural heritage, (2) effective low-polygon modelling solutions that incorporate global illumination (GI) lighting for real-time simulation and (3) texturing techniques to accommodate reasonable detailing and give the essence of the VH.
Hemmerling, Marco, and Anke Tiggemann. "Emotive Spaces: Spatial interpretations based on the book “Der Ohrenzeuge” by Elias Canetti." In Future cities: 28th eCAADe Conference Proceedings, 125-132. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Focusing on a design methodology that is inspired by emotional conditions rather than rational specifications the paper describes the translation of literature into virtual spaces. In his book “Der Ohrenzeuge” Elias Canetti describes 50 surreal characters, which were analyzed in the first step due to their anthropological features. The following interpretation of these featuresinto spatial qualities, using visualization software as an expressive medium, wasrealized by the definition of parameters for geometry, light, material and camera settings to achieve a spatial analogy of the given characters. The experimental approach led to a deeper understanding of spatial qualities in respect to atmospheric impressions and triggered at the same time the application of digital tools for an intuitive design process.
van der Zee, Aant, and B. De Vries. "Energy Codes Re-Investigated." In Future cities: 28th eCAADe Conference Proceedings, 331-337. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The goal of this research is to see what the influence is of reducing the energy consumption on the building layout. It is our expectation that increasing the energy reduction of buildings cannot continues without changing the layout of the building and/ or the layout f the neighborhood. During our experiments we noticed a strange phenomenon which contradicts our assumption. This paper is about the strange phenomenon we encounter and why it happened.
Shin, Dongyoun, Thomas Seibert, Steffen Walz, Yoon Choe, and Sung Kim. "Energy Monitoring and Visualization System for U-ECO City: Designing a spatial information model for energy monitoring in the context of large amount data management on a web based platform." In Future cities: 28th eCAADe Conference Proceedings, 583-591. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. U-Eco City is a research and development project initiated by the Korean government. The projectis objective is the monitoring and visualization of aggregated and real time states of various energy usages represented by location-based sensor data accrued from city to building scale. The platformis middleware will retrieve geospatial data from a GIS database and sensor data from the individual sensory installed over the city and provide the browserbased client with the accommodated information suitable to display geolocation characteristics specific to the respective energy usage. The client will be capable of processing and displaying real time and aggregated data in different dimensions such as time, location, level of detail, mode of visualization, etc. Ultimately, this system will induce a citizenis participation with the notion of energy saving, and be utilized as an interactive energy management system from a citizen to authorities responsible for designing or developing city infrastructure. The platformis middleware has been developed into an operative, advanced prototype, alongside a Web-based client integrates and interfaces with the Google Earth and Google Maps plug-ins for geospatially referenced energy usage visualization and monitoring.
Felasari, Sushardjanti, and Chengzhi Peng. "Enhancing a Virtual City with Collective Memory: a pilot study of Jalan Malioboro in Yogyakarta." In Future cities: 28th eCAADe Conference Proceedings, 825-831. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper reports on a pilot study of how a virtual city can be enhanced by interlinking elements of the 3D city model with the cityis collective memory represented in various digital formats. A particular street called Jalan Malioboro in Yogyakarta Indonesia has been modeled and hosted on Google Earth. Through the questionnaires returned by the participating students, we also investigate how collective memory enhanced virtual city (CREATI) could help learners to achieve goals of a particular course. The study shows that CREATI helps students to analyze the task given by providing more historical information related to the street. However it also needs further refinement and evaluation by introducing more interactive features such as enabling students to upload their own design proposals and to post additional information related to the buildings or places.
Hardy, Steve(n), and Jonas Lundberg. "Environmental Catalysts for a Computational Urbanism." In Future cities: 28th eCAADe Conference Proceedings, 805-814. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. It is perhaps no longer relevant to discuss digital tools purely as means in themselves, the growth of abstract systems or computational patterns for their own sake simply strain justification in light of real-world concerns such as climate change and economic crises. While growing concerns over climate change have necessitated an increased interest in sustainable urbanism and design, sustainability has done little to yet alter the morphological and typological consequences of architectural space (Hardy, 2008). In a series of overlapping research projects and design studio briefs, students, research assistants and we worked with the iterative and variable processes of Rhinoscript, McNeelis Grasshopper and Bentleyis Generative Components to explore the possibilities of changing environmental extremes (specifically flooding) as catalysts for providing new urban morphologies and spatial organizations. Working between the master plan and the individual housing unit, we investigated arrays of terrace homes in the London Thames Valley flood zones while simultaneously exploring the potential for computational generation and parametric optimization.
Zhang, Ji, Chye Heng, Daniel Hii, Patrick Janssen, Lai Malone-Lee, and Beng Tan. "Evaluating the Environmental Implications of Density: a comparative case study on the relationship between density, urban block typology and sky view factor performance." In Future cities: 28th eCAADe Conference Proceedings, 515-527. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This study explores the relationship between density, built form typologies and their respective environmental quality in terms of Sky View Factor (SVF) distribution on both the facade and ground levels by examining representative residential precincts and urban street blocks. The findings demonstrate that the performances in terms of facade and ground level SVF distribution vary across cases under study. The differences in the variations of their SVF performances as a result of the increase of density suggest that alternative urban block typologies can be explored, when targeting at higher density development, that provide different spatial configurations and an equally good or better SVF performance than that of some of the existing urban block and precinct typologies.
Schoch, Martin, and Apichat Praditsmanont. "Experimenting with Building Footprint Formation and Volume Optimization: a constraint programming approach for the optimization of buildingvolumes based on combinatorial rectangular footprint formations." In Future cities: 28th eCAADe Conference Proceedings, 419-427. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper is focusing on integrating footprint formations of buildingvolumes into an existing research of building-volume optimization (BVO). While earlier BVO experiments concentrated on single rectangular floor-area units per floor, the current BVO model allows footprint assemblies of combinatorial rectangular floor-area units per floor. The aspect of using these combinatorial floor assemblies is to provide more flexibility into the shaping of possible building-volumes and thus a more realistic approach to building-volume design. The investigation regarding combinatorial floor-area units concentrated on running time in reference to amount of allowable unit combinations per floor and the ability to provide close to optimal solutions through additional search runs. Results of the experiments documented a sharp increase of running time due to the additional allocation of floor-area units, while the BVO model was improved through the ability to generate combinatory footprint formation and offer close to optimal solutions.
Sokmenoglu, Ahu, Gülen Çağdaş, and Sevil Sariyildiz. "Exploring the Patterns and Relationships of Urban Attributes by Data Mining." In Future cities: 28th eCAADe Conference Proceedings, 873-881. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. A methodology is developed for formulation and analysis of an urban database by applying data mining methodologies in order to identify the patterns and relationships among multiple urban attributes. The urban database is built upon real and official data of a historical neighborhood of Istanbul.
Sokmenoglu, Ahu, and Ceyhun Akgul. "Exploring the Patterns and Trends of Socio-spatial Activities of Architecture Student Community in Istanbul by Data Mining." In Future cities: 28th eCAADe Conference Proceedings, 143-150. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. In this paper, we introduce the process and the outcomes of a graduate-level digital architectural design studio course aiming to explore the patterns and trends of socio-spatial preferences and activities of architecture student community in Istanbul. In the scope of this experimental studio, our aim was to propose data mining as a rigorous methodology for the analysis of sociospatial problems. Specifically, we designed a detailed set of questionnaires on six different conceptual categories related to socio-spatial activities and personal preferences of architecture and design students. The questionnaires have been completed by 88 student subjects from Istanbul Technical University. The paper provides a descriptive analysis of the collected data from several perspectives.
Droste, Stephan. "Extreme Designing: Proposal for the transfer of concepts from the agile development to the architectural design process." In Future cities: 28th eCAADe Conference Proceedings, 661-666. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Obviously, design collaboration, the design process, and its methods are strongly interdependent. In order do understand collaborative processes and their requirements, methods of design process are focused prelimarly. After the hype during the last decades collaborative design seems to remain in a selfcentred discourse with little concrete application outside the academic world, while in the same time collaboration is omnipresent in conventional architectural design. Interestingly, the initiation of the so called agile methods in software design were initiated by new tools and paradigms in software design and on the other hand defective conditions in the collaborative process, corresponding widely to the challenges of the architectural design process. This paper opposes principles of software development to the architectis approach to (early) design. Subsequently some implications for the extension of (collaborative) design tools are suggested.
Tunçer, Bige, and Sevil Sariyildiz. "Facilitating Architectural Communities of Practice." In Future cities: 28th eCAADe Conference Proceedings, 707-716. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. An architectural community of practice is formed by designers working together on a common goal. Members of this community share a common professional language where the vocabulary of this language represents a shared understanding. Members of a community of practice operate both by recording common knowledge into documents and by actively participating in social processes in order to personally contextualize this recorded knowledge. ArcIMap is a framework, consisting of a method and a computational model, that facilitates communities of practice to acquire, represent, share and reusedesign information and knowledge, and targets the creation of situated digital environments where teams of designers communicate and collaborate using this information and knowledge. This paper describes ArcIMap, its background, and one of its implementations for a community of practice working on an urban renewal project in an educational context.
Colakoglu, Birgul, and Gökhan Keskin. "Form Generator: a CAD tool for conceptual design development." In Future cities: 28th eCAADe Conference Proceedings, 411-417. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper presents a new computer-aided design tool named Form Gnerator (FG). It is developed within a visualization software as a scripted utility. It aims to assist designers and students in creating and exploring absract form compositions.
Koenig, Reinhard, Torsten Thurow, Jo_rg Braunes, Christian Tonn, Dirk Donath, and Sven Schneider. "FREAC: a Technical Introduction to a Framework for Enhancing Research in Architectural Design and Communication." In Future cities: 28th eCAADe Conference Proceedings, 445-451. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper describes a framework for a collaborative, dynamically modifiable product model called FREAC built for the purposes of experimental software development. When developing FREAC, we attempted to realise the following properties that are typically lacking in currently available commercial systems: first, a high degree of flexibility so that it is highly adaptable to the needs of different disciplines, second, the ability to seamlessly connect different tools, third, real-time concurrent modelling by different remote partners, fourth, the ability to save a record of the entire modelling process, fifth, dynamic extensibility both for software developers as well as for the end users of the respective tools.
Hansmeyer, Michael. "From Mesh to Ornament: Subdivision as a generative system." In Future cities: 28th eCAADe Conference Proceedings, 285-293. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper explores the use of subdivision algorithms for the production of three-dimensional ornament. In a first step, this paper presents modifications to the Catmull Clark and Doo Sabin processes weighting schemes. In a second step, it proposes how these modified processes can be applied specifically to the generation of ornament. It presents methods for specifying weights using parameters both intrinsic and extrinsic to the mesh. Strategies for working with both very uniform and more differentiated input meshes are considered.
Wurzer, Gabriel, Antonio Fioravanti, Gianluigi Loffreda, and Armando Trento. "Function and Action: Verifying a functional program in a game-oriented environment." In Future cities: 28th eCAADe Conference Proceedings, 389-394. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The finding of a functional program for any kind of building involves a great amount of knowledge about the behaviour of future building users. This knowledge can be gathered by looking at relevant building literature (Adler, 1999, Neufert and Neufert, 2000) or by investigating the actual processes taking place in similar environments, the latter being demonstrated e.g. by (Schütte-Lihotzky, 2004) or new functionalist approaches of the MVRDV group (Costanzo, 2006)). Both techniques have the disadvantage that the architect might assume a behaviour which is seldom experienced in real life (either through lack of information or by failing to meet the building useris expectations). What is needed is a verification step in which the design is tested on real users. We have devised a game-like environment (Figure 1a) in which it is possible to capture the behaviour of future building users in order to verify the relevance of the design even at a very early stage. As result of applying our approach, we can find previously overlooked usage situations, which may be used to further adapt the design to the useris needs.
Ulu, Ebru, Burcu Arkut, and Onur Gün. "Future Community in Istanbul: an interpretation of Istanbul to generate a new urban life." In Future cities: 28th eCAADe Conference Proceedings, 295-303. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The parametric design techniques are developed over the past 15 years. And a new style called parametricism is born, which is the style rooted in digital animation techniques. The parametricism is based on the advanced parametric design systems and scripting method (Schumacher, 2009). This study is the research of defining the city of Istanbul and the skyscraper together in the sense of the parametricism. The result is expected to be a self-sufficient urban living proposal by using generative and parametric tools and scripting techniques. The other purpose of this study is to examine the relationship between the skyscraper and the natural world, and the urban living.
Germen, Murat, and Emrah Kavlak. "Future Users, Future Cities: Dweller as Designer." In Future cities: 28th eCAADe Conference Proceedings, 57-64. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. As technology advances, users get more detached from the way things work and are produced. Users end up being pure consumers and leave their positions as decision makers behind. Before the architecture and buildings processes were industrialized, most practitioners of the so-called vernacular architecture were in fact the dwellers of what they built and they easily met the specific personal needs since they were in total control. Some “architectural theorists have turned to vernacular construction with the conviction that such buildings and settlements express the interconnectedness between humans and the landscapes they live in.” (Beesley and Bonnemaison 2008). Considering the present day intense building activity, such relationship of dweller and architecture seems not possible excepting a very few examples to later referred to. This paper will instead focus on the possibility of the non-architect users of architectures as decision makers in order to reach designs that meet the requirements of their addressees.
Tuncer, Betuel, and Sinan Sener. "Generation of a New Urban Block for the Future City: a bottom-up approach for the future city block." In Future cities: 28th eCAADe Conference Proceedings, 179-185. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Proposed research is realized as a plug-in with two alternatives, one that works with 3D Studio Max and the other that works through a link established between Excel and Catia. The purpose of the plug-in is to create a computational tool that generates unique urban block alternatives by mimicing the siteis built environment. The neccessity to create such a tool has stemmed from observations of physically un-harmonious neighbourhoods. This tool is claimed as the initial phase of a new urban tool that generates urban blocks that respond to their built environment and help establish harmonious neighborhoods.
LaBelle, Guillaume, Julien Nembrini, and Jeffrey Huang. "Geometric Programming Framework: ANAR+: Geometry library for Processing." In Future cities: 28th eCAADe Conference Proceedings, 403-410. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper introduces a JAVA based library for parametric modelling through programming. From the recent advent of scripting tools integrated into commercial CAAD software and everyday design practice, the use of programming applied to an architectural design process becomes a necessary field of study. The ANAR+ library is a parametric geometry environment meant to be used as programming interface by designers. Form exploration strategies based on parametric variations depends on the internal logic description, a key role for form generation. In most commercial CAD software, geometric data structures are often predefined objects, thus constraining the form exploration, whereas digital architectural research and teaching are in need for an encompassing tool able to step beyond new software products limitations. We introduce key concepts of the library and show a use of the library within a form finding process driven by irradiance simulation.
Chiu, Yun-Ying. "How to Make the Soft Skin?: a preliminary framework for the parametric design of the bionic soft skin." In Future cities: 28th eCAADe Conference Proceedings, 237-242. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper is a presentation of the preliminary framework for the design and fabrication of the soft-skin. Today, the digital technology applied in the architecture field is everywhere. However, there are still lots of fantastic free form architecture uncompleted and remained on the paper architecture or only the digital visual simulated model. Until now, most of the finished free form cases are consisted of the skin and bones, or only the bones. The complete soft-skin cases without the bones are fewer and the process remains untold. Based on the parametric environments and biology, how might you design a free form without the bones? How could you make the soft skin stand up? The research starts a series of exploration of the design and fabrication for the soft skin, and seeks to propose the preliminary framework as a helpful reference for the designers who deal with the soft skin project.
Oezener, Ozan, Francisco Farias, James Haliburton, and Mark Clayton. "Illuminating the Design: Incorporation of natural lighting analyses in the design studio using BIM." In Future cities: 28th eCAADe Conference Proceedings, 493-498. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The growing demand for sustainable architectural design motivates the integration of BIM technologies and novel design processes into architectural education. This paper presents the results from a set of educational case studies for the incorporation of BIM-based daylighting simulations and analyses into the design studio. With a carefully devised studio setting and the participation of interdisciplinary consultants, the experimental case studies simulated an integrated design process based on rapid information exchange and collaborative decision making. The implemented method enables students to use BIM models and daylighting simulations as significant sources of design information for performance-based architectural design.
Beirão, José, Gelly Mendes, José Duarte, and Rudi Stouffs. "Implementing a Generative Urban Design Model: Grammar-based design patterns for urban design." In Future cities: 28th eCAADe Conference Proceedings, 265-274. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper shows the first results of a prototype implementation of a generative urban design tool. This implementation will form part of a design support tool for a GIS based platform defined to formulate, generate and evaluate urban designs. These three goals, formulation, generation and evaluation are integrated by connecting three modules developed individually for each goal. In this paper we focus on the implementation of the generation module showing a prototype developed on the Integrated Development Environment (IDE) of AutoCAD Civil 3D. This implementation attempts to encode the design moves of the urban planner into design patterns supported on grammar formalisms which allow for design synthesis and design exploration in the field of urban design.
Knight, Michael, and Andre Brown. "Increasing Design Reflection and Improving Feedback using Wikis." In Future cities: 28th eCAADe Conference Proceedings, 51-55. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. As architects and educators we are all aware that the methods by which we teach the subject of architecture, and particularly design studio, is different to other lecture based courses. With increasing institutional financial pressure coupled both with increasing student numbers and student expectation of quality feedback, the problems are compounded. Increasingly, we look to technology to provide the answers.
Peters, Brady, and Tobias Olesen. "Integrating Sound Scattering Measurements in the Design of Complex Architectural Surfaces: Informing a parametric design strategy with acoustic measurements from rapid prototype scale models." In Future cities: 28th eCAADe Conference Proceedings, 481-491. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Digital tools present the opportunity for incorporating performance analysis into the architectural design process. Acoustic performance is an important criterion for architectural design. There is much known about sound absorption but little about sound scattering, even though scattering is recognized to be one of the most important factors in predicting the acoustic performance of architectural spaces. This paper proposes a workflow for the design of complex architectural surfaces and the prediction of their sound scattering properties. This workflow includes the development of computational design tools, geometry generation, fabrication of test surfaces, measurement of acoustic performance, the incorporation of this data into the generative tool. The Hexagon Wall is included and discussed as an illustrative design study.
Sampaio, Alcinia, Miguel Ferreira, and Daniel Rosario. "Integration of VR technology in Buildings Management: the lighting system." In Future cities: 28th eCAADe Conference Proceedings, 729-737. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The first component of a building implemented in a virtual prototype concerning the management of a building is a lighting system. It was applied in a study case. The interactive application allows the examination of the physical model, visualizing, for each element modeled in 3D and linked to a database, the corresponding technical information concerned with the use of the material, calculated for different points in time during their life. The control of a lamp stock, the constant updating of lifetime information and the planning of periodical local inspections are attended on the prototype. This is an important mean of cooperation between collaborators involved in the building management.
Taron, Joshua, and Sebastian von Mammen. "Interfacial Design: Situating contemporary autopoietic techniques within the context of the autonomy project and biotechnological revolution." In Future cities: 28th eCAADe Conference Proceedings, 253-262. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper reconsiders the agenda of Architectureis Autonomy Project against the American biotechnological revolution in the 1970s. The authors explore distinctions between autopoietic and emergent ontologies for the purposeof framing current biocomputational design techniques within interfacial design ontology. Emergent search is questioned as a next-generation method for addressing cities as living bodies of information and designing them as such.
Nembrini, Julien, Guillaume LaBelle, and Jeffrey Huang. "Limited Embodied Programming: Teaching programming languages to architects." In Future cities: 28th eCAADe Conference Proceedings, 65-72. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper presents a teaching experiment using the LOGO language to introduce geometric programming to architectural students with no a priory coding knowledge. Based on extreme simplicity as well as instant visual feedback, the language allows to introduce core programming concepts with little technicality. The extension of the language to a 3D space triggers designers interest and creativity while the introduction of a simple robotic drawing machine confront them with a simple fabrication context. These elements concur to develop a critical approach of the use of digital tools in the architectural design process, with the underlying aim to raise the students awareness on the implication of tooling on their design practice.
Deng, Xiaofan, and Haidong Ma. "Macro Thinking and Micro Action: a digital simulation example for the southern part of Beijing, China." In Future cities: 28th eCAADe Conference Proceedings, 529-537. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper aims to discuss alternative and innovative plan models for Chinese cities that are currently under rapid development. Our study considers Complexity Theories of Cities as theoretical base and applies a holistic approach in city planning by recognizing the complex nature of city. We strive to integrate the diverse local structure in social and spatial aspects with the ambition and demands of cityis expansion. Digital sequence simulation is used as an innovative tool to represent local activities, promote interventions and predict possible self-organization process in the future. The study arrives at an open scenario the feasible prospect. A conclusion is drawn to reflect the process, achievement and weakness of the research.
Lemberski, David, and Marco Hemmerling. "Mixer Modeling - an Intuitive Design Tool: Using a hardware controller to actuate parametric design software." In Future cities: 28th eCAADe Conference Proceedings, 453-458. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Music and architecture share not only phenomenological similarities in relation to their characteristics - like volume, timbre, tone pitch, instrumentation vs. geometry, materiality, light ambiance or perspective - but imply as well comparability in the process of creation. The investigation of digital tools that cross borders between music and architecture was the starting point for the research project “Mixer Modellingi. Against this background the paper discusses the transformation of a musical composition controller into an intuitive design tool for the generation of architectural geometries. In the same amount that the use of a MIDI-controller increases the degrees of freedom for the simultaneous activation of various parameters the definition of geometric dependencies on the level of visual programming become more important for the resulting geometry.
Pak, Burak, and Johan Verbeke. "Models for Creating the Prospective City: Opportunities and challenges of 4D GIS and virtual environments." In Future cities: 28th eCAADe Conference Proceedings, 787-795. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. In this paper, we discuss the different applications of virtual city and environment models within different frameworks and try to reveal their important qualities in relation with their approaches for creating prospective urban developments. Certain uses of urban models and technologies are examined through seven critical cases with a focus on (what) is being modeled, place (where), actors (who), date (when), objectives (why) and approaches (how) adopted for design and development. In the elaboration part, we evaluate and comparatively discuss the interrelated conditions or circumstances that form the setting for these models. In conclusion, a new understanding of Geographical Virtual Environments is reviewed and the critical questions that can determine the future prospects are addressed.
Koch, Volker, Willy Abraham, Sebastian Selbmann, Andreas Kindsvater, and Petra von Both. "One Mill per Student: Designing a low cost prototype mill for architectural use." In Future cities: 28th eCAADe Conference Proceedings, 429-436. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The linking of planning and production is today of crucial importance in architectural planning processes. Though the teaching of techniques and methods of rapid prototyping in universities is not up to date, since the needed machinery is too expensive and the studentsi direct and perpetual access to a sufficient number of systems cannot be granted. This paper describes a teaching project where architectural students tried to plan, build and test a 3-axes mill for themselves and their fellow students. It further describes the motivation and realization of the class and the possibility to integrate self-made and low cost milling machines in the education of architecture students.
Trento, Armando, Antonio Fioravanti, and Gianluigi Loffreda. "Ontologies for Cities of the Future: the quest of formalizing interaction rules of urban phenomena." In Future cities: 28th eCAADe Conference Proceedings, 797-804. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. “A city can not be designed” Watanabe [1]: our ambition can be at the maximum to guide someway and in some part its growth. So as planners need tools to aid an open design with uncertain goals. This research group beginto develop such a tool at high level of abstraction (Fioravanti 2008), with theaim of investigating the potentiality of a collaboration among complementary research domains. The present work reports about early implementation results of an innovative approach developed by the authors, for representation of design knowledge. It has been identified in the Urban Design Ontology (Montenegro and Duarte 2009) some design entities and their internal relationships that have been formalized and visualized by means of an intuitive interface. As a matter of fact, this approach, by means of inference engines allows coherenceis check and constraint verification, pointing out incompatibility between initial design program and each partial specialist design solution and/or the overall shared one.
Ben Rajeb, Samia, Caroline Lecourtois, and François Guéna. "Operations of Conception in Architectural Collaborative Design." In Future cities: 28th eCAADe Conference Proceedings, 687-695. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper presents an ongoing research on computer supported collaborative design carried out by the ARIAM-LAREA laboratory at the Superior National School of Architecture of Paris-LaVillette. The aim of this research is to analyze computer mediated architectural design practices in order to identify the specific “operations of conceptioni. Two observations of architectural collaborative design supported by computer tool called “Studio Digital Collaboratif” have been conducted: one concerning collaboration between architects, in laboratory, the other one between architects and engineers in a real situation of design. Our analysis use two concepts to explain the collaborative conception in architecture: classes of operation of conception and operation of conception. They permit to identify the elementary operations of conception and pragmatic operations of collaboration. According to the first results it seems that classes of operation of conception are shared but operations of conception seem to be unshared.
Mark, Earl. "Optimizing Solar Insolation in Transformable Fabric Architecture: a parametric search design process." In Future cities: 28th eCAADe Conference Proceedings, 461-470. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. A design studio and a parallel research project focused on transformable fabric architecture. To facilitate a part of this work, computer based shape generation tools were used to optimize the placement of thin-film photovoltaic cells onto a transformable roof structure. In addition, the tension membrane fabric is rigged in a way that is similar to a sailing boat. The fabric is set into position by winches and cables. The winches are hand-operated so as to lower the overall energy cost. The initial computer models proceeded concurrently with the mockup of small-scale physical prototypes. In addition, the author used an open source programming language to implement a particle spring real time simulation of the fabric shapes. The simulation included a three-dimensional graphical representation of solar insolation and helped to further determine the physical geometry of the project. One of the goals was to evaluate whether larger transformations to the structure as a whole or smaller movements in the fabric would help to optimize the solar insolation benefits. As the examination of potential forms narrowed down to classical saddle shapes, the practical details of rigging the fabric imposed further limitations on its transformable nature. This paper is focused on how modelling with ad hoc tools and especially real-time computer simulation influenced the direction of the work.
Grasl, Thomas, and Athanassios Economou. "Palladian Graphs: Using a graph grammar to automate the Palladian grammar." In Future cities: 28th eCAADe Conference Proceedings, 275-283. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. An implementation of the Palladian grammar using a graph grammar and a graph to shape mapping is presented. The application is embedded in a parametric CAD environment and allows the exploration of Palladian villas by hand or by using a random generator.
Chronis, Angelos, and Katherine A. Liapi. "Parametric Approach to the Bioclimatic Design of a Student Housing Building in Patras, Greece." In Future cities: 28th eCAADe Conference Proceedings, 313-319. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. A new housing complex on the Campus of the University of Patras, Greece, is expected to serve as a test-bed for experimentation with a parametric design process that integrates significant climatic data. To optimize the environmental performance of the proposed housing complex a parametric design algorithm has been developed. The algorithm links the weather data in the area with the site topography and the basic geometric features of the buildings on the site. To explore the interaction of the building features with the prevailing winds in the area and the solar exposure throughout the year various software applications, including computational fluid dynamics (CFD) simulations, have been utilized. The inclusion of wind data in the algorithm renders it particularly effective. The developed parametric process has been useful during the early design phase when studies on various patterns for arranging the buildings on the site were conducted. The parametric process has facilitated the configuration of the typical building block as well.
Matcha, Heike, and Ante Ljubas. "Parametric Origami: Adaptable temporary buildings." In Future cities: 28th eCAADe Conference Proceedings, 243-251. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. We employ the possibilities of parametric modelling software andcustomized mass production machinery to develop a design for adaptablemultifunctional temporary medium size buildings made from recyclable lightweight materials and built a prototype from cardboard. We developed agrasshopper script that controls the geometry of a self-supporting arc made from a folded plane. The project is conducted as an experimental design-and-build university course that familiarizes students with parametric thinking and designing and with carrying out a project from initial concepts through tobuilding a 1:1 prototype. This project is part of an ongoing series of investigative design & build courses integrating current design possibilities and construction methods.
Turrin, Michela, Peter von Buelow, Rudi Stouffs, and Axel Kilian. "Performance-Oriented Design of Large Passive Solar Roofs: a method for the integration of parametric modelling and genetic algorithms." In Future cities: 28th eCAADe Conference Proceedings, 321-330. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper addresses the design of large roof structures for semi outdoor spaces through an investigation of a type of performance-oriented design, which aims at integrating performance evaluations in the early stages of the design process. Particularly, aiming at improving daylight and thermal comfort under large structures, the paper focuses on the exploration of passive solar strategies to reduce the need for imported energies. Referring to this context, the potential of parametric modelling is investigated with respect to performance-oriented design and a method, denoted ParaGen, is presented, based on the integration of parametric modelling and genetic algorithms. The potentials of the method are shown by discussing a case study, the roof SolSt. The design process of SolSt is based on parametric variations of its curvature, the density of its modules and the geometry of its cladding and explored based on the daylight and solar exposure of the covered spaces.
Hayek, Ulrike, Noemi Neuenschwander, Jan Halatsch, and Adrienne Gre_t-Regamey. "Procedural Modeling of Urban Green Space Pattern Designs Taking into Account Ecological Parameters." In Future cities: 28th eCAADe Conference Proceedings, 339-347. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Cities all over the world are challenged by increasing the quality of life of urban citizens in order to ensure sustainable urban development. However, a lot of policies and planning fail in integrating environmental aspects in a way that makes them applicable for design leading to rather unsustainable developments. This paper presents an approach to integrate ecological parameters into urban design using a procedural, shape grammar driven modelling and visualization system. Design specifications and ecological goals given in the Masterplan of MASDAR City derived as an application example for the workflow. We used the concept of ecosystem services to break down the ecological process knowledge to design rules and meaningful, quantifiable spatial indicators. Our results demonstrate the application of the proposed approach covering different planning scales (district and building level). The integrated model suits as an assessment tool that can be used to test urban design alternatives on the ecological functioning as a starting point for architects.
Shadkhou, Shaghayegh, and Jean-Claude Bignon. "Proposition of a Parametric Model for Non Standard Timber Construction." In Future cities: 28th eCAADe Conference Proceedings, 395-402. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Architectural design is confronted to a renewal of formal vocabulary regarding the advancements on computational techniques. Recent advancements in digital representation and geometric description of architectural form are raising more and more questions in regard to materialization. Construction and assembling constraints are parts of data needed to rationalize a geometric model. This paper reports on part of a research activity aiming at elaborating a tool capable of transforming geometric description of a non-standard form to constructive geometry.
Gourdoukis, Dimitris. "Protocol Growth: Development of adaptable city models through self-organization." In Future cities: 28th eCAADe Conference Proceedings, 605-614. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Protocol Growth attempts to approach the process of design in an alternative, bottom-up fashion, that is not based on master planning but instead on the development of a protocol that would allow infrastructure to “selforganizei, adapting at the same time to the conditions that it encounters. First, the concept of the protocol is explained and positioned in its historical context in order to better understand the needs that it satisfies. Then the characteristics of such an approach are illustrated through the example of a structure that aims to the development of a system that would allow for a settlement to face the rising of the water level because of global warming. The model proposed, instead of following a “long termi plan adapts itself to the situation that it encounters and grows in height following an algorithm designed for that reason.
Leitao, Antonio, Filipe Cabecinhas, and Susana Martins. "Revisiting the Architecture Curriculum: the programming perspective." In Future cities: 28th eCAADe Conference Proceedings, 81-88. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Nowadays, programming is quickly becoming part of the tool chest of the modern architect. Unfortunately, the architecture curriculum does not yet recognize its importance and usefulness or uses inadequate languages or programming environments to teach it. In this paper we argue that it is necessary to include computer science courses in the architecture curriculum and that these courses should be tailored to the needs of the architects. To help achieve this goal, we propose VisualScheme, an interactive programming environment that accompanies the architect from the learning phases to the advanced uses and that can be explored in pedagogic, research, and industry settings.
Kuo, Jeannette, and Dominik Zausinger. "Scale and Complexity: Multi-layered, multi-scalar agent networks in time-based urban design." In Future cities: 28th eCAADe Conference Proceedings, 651-657. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Urban design, perhaps even more than architecture, is a timedependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modelling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conwayis Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multiagent systems that operate interactively at various scales.
Celani, Gabriela, and Leandro Medrano. "Schemas and Rules in the Design Process: a Case Study." In Future cities: 28th eCAADe Conference Proceedings, 305-312. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The present paper describes the design process of a new prototypical building for the State University of Campinas, with the use of shape schemata and rules. The use of this construct or method made the design process more intelligible for the students who took part in the project and helped managing the team work. We expect that these rules will also allow the automation of the production of design alternatives and construction drawings for new buildings in the campus.
Hemsath, Timothy. "Searching for Innovation Through Teaching Digital Fabrication." In Future cities: 28th eCAADe Conference Proceedings, 21-30. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The use of digital fabrication in the discourse and education of architectural students has become a common skill in many schools of architecture. There is a growing demand for computer-aided design (CAD) skills, computer-aided manufacturing (CAM) logic, programming and fabrication knowledge in student education. The relevance of fabrication tools for architecture and design education goes beyond mere competence and can pursue innovation in what Branko Koleravic (2003) observed, “The digital age” has radically reconfigured the relationship between conception and production, creating a direct digital link between what can be conceived and what can be built through “file-to-factory” processes of computer numerically controlled (CNC) fabricationi. However, there has been very little written about what students are actually learning through digital fabrication courses and the relevance of the skills required for innovation in the field of digital fabrication.
Al-Kazzaz, Dhuha, Alan Bridges, and Scott C. Chase. "Shape Grammars for Innovative Hybrid Typological Design." In Future cities: 28th eCAADe Conference Proceedings, 187-195. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper describes a new methodology of deriving innovative hybrid designs using shape grammars of heterogeneous designs. The method is detailed within three phases of shape grammars: analysis, synthesis and evaluation. In the analysis phase, the research suggests that original rules of each design component are grouped in subclass rule sets to facilitate rule choices. Additionally, adding new hybrid rules to original rules expands the options available to the grammar user. In the synthesis phase, the research adopts state labels and markers to drive the design generation. The former is implemented with a user guide grammar to ensure hybridity in the generated design, while the latter aims to ensure feasible designs. Lastly evaluation criteria are added to measure the degree of innovation of the hybrid designs. This paper describes the derivation of hybrid minaret designs from a corpus of heterogeneous traditional minaret designs.
Tzaka, Anastasia, Nikos Kalogirou, Giorgos Papakostas, and Ioanna Symeonidou. "SKG IN_FLUX: an Urban 'Process-Plan ." In Future cities: 28th eCAADe Conference Proceedings, 107-114. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper introduces, analyzes and evaluates the outcomes of a design experiment that took place at the Aristotle University of Thessaloniki in the form of an intensive workshop on parametric urban design. The strategies and methods adopted defined a field for design experimentation as a response to the broader disciplinary discourse related to the use of advanced digital tools, their potentialities in dealing with urban form and their role in architectural education. The workshopis operative processes and the results obtained serve as a paradigm for an alternative urban design approach. The analysis and the evaluation of this specific approach give rise to further questions and define the goals and anticipations of related future investigations.
Wassermann, Klaus. "SOMcity: Networks, Probability, the City, and its Context." In Future cities: 28th eCAADe Conference Proceedings, 197-205. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Cities have always been locations of densified collections of various kinds of networks. While usually networks are conceived as a kind of immaterial logistic devices, we emphasize another quality of networks, their capabilities for associative learning. We propose autonomous associative networks in their probabilistic flavor, such as so-called Self-Organizing Maps, as abstract candidate structures for simulation experiments and as actualized structures of real cities as well. The properties of Self-Organizing Maps allow to introduce a whole new area of analytical procedures to conceive of the city and its properties. It also makes it possible to operationalize the attractivity of cities or the success of the implementation of urban planning.
Dillenburger, Benjamin. "Space Index: a retrieval-system for building-plots." In Future cities: 28th eCAADe Conference Proceedings, 893-899. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Increasingly, digital architectural data will become available through information technology. Yet until now, there were no satisfying methods to query this data for architectural purposes. This paper introduces an information retrieval system for parcels that not only allows searching for specific attributes, but also includes properties of shape and context of the building plots. An automatically generated index stores the relevant spatial properties as normalized bitmap images on several layers. When a query is started, only this index has to be queried and not the complete database. The search process can be controlled through a graphical interface that incorporates the useris sketches. The retrieved parcels are presented as a sorted list of vector drawings including their contained buildings. With the simplified access to these case-studies, quality and efficiency of the architectural design process could be increased.
Pechlivanidou-Liakata, Anastasia, Maria Kerkidou, Stelios Zerefos, Mladen Stamenic, Tina Mikrou, and Adam Doulgerakis. "Spatial Navigational Patterns Induced by Real and Virtual Architectural Environments." In Future cities: 28th eCAADe Conference Proceedings, 755-763. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The scope of this paper is the identification of elements in architectural space that can trigger human behaviour in both real and virtual environments. These elements can be either material, such as shapes and volumes or immaterial, such as light and shadow. Our research depends on a series of experiments taking place in an existing architectural environment (a high-school) and its virtual counterpart, focusing mainly on the spatial perception and cognition by the subjects through real-time navigational means. The aspect that survey knowledge (spatio-exploratory or exocentric perception) is “primary” in virtual environments seems to be confirmed. It is indicative that in the virtual environment the movement of subjects (primarily visitors) is related and defined strongly by specific architectural elements, such as a stoa and the staircases, while being strongly exploratory.
Stavric, Milena, Urs Hirschberg, and Albert Wiltsche. "Spatializing Planar Ornaments: Towards esthetic control in segmenting and building curved surfaces." In Future cities: 28th eCAADe Conference Proceedings, 437-443. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper gives insight into an ongoing funded research project dealing with architectural geometry and nonstandard fabrication methods. The innovative aspect of the project lies in the way it uses geometric ornamentation as a method to control the construction of double curved free-form surfaces out of planar building elements. After a short outline of the state of the art the paper gives an overview of the project's novel constructive and esthetic approach to the planarization of curved forms, discusses the implications of the approach and presents some preliminary results.
Geyer, Philipp, and Martin Buchholz. "System-Embedded Building Design and Modeling: Parametric systems modeling of buildings and their environment for performance-based and strategic design." In Future cities: 28th eCAADe Conference Proceedings, 641-650. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper proposes Parametric Systems Modelling (PSM) as a tool for building and city planning. The outlined method is based on the Systems Modelling Language (SysML) and is intended for design, dimensioning, and optimization of buildings and cities as systems. The approach exceeds the geometric approach, considers additional information from physics, technology, as well as biology, and provides a basis for multidisciplinary analyses and simulations. Its application aims at the exploration of innovative sustainable design solutions at system level. The proposal of an innovative buildinggreenhouse-city system serves to illustrate the approach. Features of this system are closed water cycles, renewable energy use, thermo-chemical energy storage and transport of energy for heating and cooling purposes on the base of desiccants, as well as recycling of CO2, accumulation of biomass and related soil improvement.
Yan, Wei. "Teaching Building Information Modeling at Undergraduate and Graduate Levels." In Future cities: 28th eCAADe Conference Proceedings, 97-106. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The paper presents our experience and findings of teaching Building Information Modelling (BIM) at both the undergraduate and graduate levels. At the undergraduate level for Environmental Design students, basic BIM concept and modelling were exercised. At the graduate level for Ph.D. and MS students in Architecture, MArch students, and MS students in Construction Science, advanced topics including parametric design, database, Application Programming Interface (API), and building lifecycle applications of BIM were introduced. We suggest an incremental BIM skill development with a course agenda, for example: first year college - modelling, second year and third year - simulation and analysis for building systems, and fourth year and above until graduate level - customization. Detailed description of the courses, strategies, student projects, findings, and discussions are given in the paper.
Salim, Flora Dilys, Jane Burry, David Taniar, Vincent Lee, and Andrew Burrow. "The Digital Emerging and Converging Bits of Urbanism: Crowddesigning a live knowledge network for sustainable urban living." In Future cities: 28th eCAADe Conference Proceedings, 883-891. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Data is ubiquitous in our cities. However, designing a knowledge  network about our cities is an arduous task, given that data sensed cannot be used directly, human significance must be added. Adding human significance can be achieved via an automated “expert system (ES)” in which domain expert knowledge are stored in a knowledge-based repository. The domain expert knowledge is matched with the corresponding data to derive specific inference which can aid decision making for urban stakeholders. This requires amalgamation of various interdisciplinary techniques. This paper presents a survey of existing technologies in order to investigate the emerging issues surrounding the design of a live knowledge network for sustainable urban living. The maps and models of the existing infrastructure of our cities that include a wealth of information such as topography, layout, zoning, land use, transportation networks, public facilities, and resource network grids need to be integrated with real-time spatiotemporal information about the city. Public data in forms of archives and data streams as well as online data from the social network and the Web can be analyzed using data mining techniques. The domain experts need to interpret the results of data mining into knowledge that will augment the existing knowledge base and models of our cities. In addition to the analysis of archived and streamed data sources from the built environment, the emerging state-of-the-art Web 2.0 and mobile technologies are presented as the potential techniques to crowddesign a live urban knowledge network. Data modelling, data mining, crowdsourcing, and social intervention techniques are reviewed in this paper with examples from the related work and our own experiments.
Morello, Eugenio, Claudio Carneiro, and Gilles Desthieux. "The Use of Digital 3-D Information to Assess Urban Environmental Quality Indicators." In Future cities: 28th eCAADe Conference Proceedings, 499-506. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper anticipates the use of 3-D data for the environmental analysis of cities, aiming to provide useful tools for urban designers. The extraction of urban environmental quality (UEQ) indicators from 3-D information using innovative tools is presented. We will introduce our recent research about the implementation of computational tools for the analysis, evaluation and design of the urban space and compare results that can be obtained with different data sources. In particular, we are going to present the advantages of urban models generated from LiDAR data, by showing the case-study analysis of the measurement and quantification of urban vegetation indicators. Results show that the limitation to solar accessibility on roofs is not relevant for the case-study area. Moreover, a set of environmental and morphological indicators could inform urban designers for decision making processes about the distribution of vegetation inside the urban fabric.
Girot, Christophe, Mathias Bernhard, Yves Ebno_ther, Pia Fricker, Alexandre Kapellos, and James Melsom. "Towards a Meaningful Usage of Digital CNC Tools: Within the field of large-scale landscape architecture." In Future cities: 28th eCAADe Conference Proceedings, 371-378. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The innovative and integrative use of digital CNC technologies in the field of landscape architecture is, for the most part, quite new when compared with the field of architecture. The following paper focuses on new techniques for visualizing work processes and developments for large-scale landscape designs. The integration of these processes within a teaching environment stands at the forefront. In this context, the use of programmed tools and the immediate translation of preliminary design ideas to models using the Mini Mill in the studio allow students to investigate and test new approaches. Next steps will be explored through the use of parametric design tools.
Barczik, Guenter. "Uneasy Coincidence? Massive Urbanization and New Exotic Geometries with Algebraic Geometry as an Extreme Example." In Future cities: 28th eCAADe Conference Proceedings, 217-226. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. We investigate the recent coincidence of rapid global urbanization and unprecedented formal freedom in architectural design and ask whether this coincidence is an uneasy one. To study an extreme case of the new exotic geometries made possible through CAAD, we employ algebraic surfaces to experimentally design architecture in an university-based research and experimental design project. Such surfaces exhibit unprecedented complexity and new geometric and topological features yet are highly sound and harmonious. We continue and extend our research presented at the eCAADe 2009 conference in Istanbul.
Meyboom, AnnaLisa, and Jerzy Wojtowicz. "Urban Infrastructure and Architectronics." In Future cities: 28th eCAADe Conference Proceedings, 133-141. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. The future of urban infrastructure is no doubt a future of control systems. An architecture that engages infrastructure can engage control systems to not only improve efficiency and mediate contested urban space but also to modifying spaces for different uses, buffer environmental factors and respond to occupation or use. The use of  mechatronics in architecture requires interdisciplinary collaboration and an understanding of control systems, sensors and actuators. Through a theoretical project, research and a design studio, this paper discusses the future of mechatronics in architecture and shows the huge potential for reimagining our infrastructure. The application to the infrastructural realm pushes the design out of the scope of conventional architecture both in the use of mechatronics and its application to the larger realm of the city.
Araneda, Claudio. "Urban Protophenomenon: Introducing the notion of primordial phenomenon in urbanism." In Future cities: 28th eCAADe Conference Proceedings, 207-215. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper aims to draw the necessary distinctions in order to contribute to identify, among all the objects that populate our world of perception, the urbanistis own object of study. In systemic jargon, it aims to distinguish that elemental unity that ensures that a phenomenon is an urban one and none other. This, in order to help to distinguish in turn the urbanistis own field of action. It calls into question the widespread belief that this object of study might be the already built city as current academic and professional tradition dictates and postulates instead the study of the urban protophenomenonalternatively, of the archetypal citizen- as a genuinely urban route for the attainment of urban knowledge.
Ladouce, Nicolas, Limin Hee, and Patrick Janssen. "Urban Space Planning for Sustainable High Density Environment." In Future cities: 28th eCAADe Conference Proceedings, 777-785. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. In this paper we investigate the possibilities of new typologies of urban public space for high density environments. The premise for the project would be that with new high-density typologies, it would be necessary to consider a difference in the nature of urban public spaces rather than a difference in degree from the status quo. From observations of urban patterns that drive collective, hybrid spaces around Asia, relationships between urban attributes are drawn. For this paper we shall focus on the particular case of Linked Hybrid, Beijing, China, as an elevated urban public space. A literature review focuses on reviewing key theories to construct and adopt a rating system to develop an empirical framework to evaluate the case studies and extract the key attributes. These rated attributes are then abstracted in a real-time model that enables user manipulation. The purpose is to create a tool to better observe the effects and evolution of planning decisions for future urban spaces in high density contexts. The preliminary results are consistent with the idea that selected spatial parameters of a space may be embedded into a “barcode” and referenced as a type. The combination of different types, hence their parameters may be used for effective replication of their characteristics to improve the decision-making process for urban designers. The research is not intended to reproduce the successful urban public spaces but rather result in a catalogue of typologies which can be referred to during the initial stages of planning to provide an indication of spatial qualities.
Torres, Yuri, Tomohiro Fukuda, and Nobuyoshi Yabuki. "Use of a WiFi Location Estimation Service as a Tool for Presenting Real Time Information During a River Cruise." In Future cities: 28th eCAADe Conference Proceedings, 557-564. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper highlights the use of ubiquitous technology to effectively enable location estimation in a system that promotes the display of surrounding information during a sightseeing cruise. The proposed system stands on the applicability of WiFi signal strength to grasp current location and on the use of web-tagged place information on the contents of riverfront places and its revival processes. The effectiveness of system in both technical and social aspects was verified promoting a river cruise in downtown Osaka in cooperation with volunteer citizens, experts and a cruise company. The accuracy provided by the WiFi location estimation presented some failures at certain points but was satisfactory enough to guarantee the display of nearby information at certain level. The proposed web navigation was testified positive by respondents, although additional adjustments of its design and improvements of the WiFi server were pointed out as necessary steps.
Ibrahim, Mohamed, Alan Bridges, Scott C. Chase, Samir Bayoumi, and Dina Taha. "Use of Grammar for Shape Exploration with Novice Students: Experiment 1: against the first impressions." In Future cities: 28th eCAADe Conference Proceedings, 115-124. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper describes a teaching experience conducted and carried out as part of the architectural coursework of the first year students. The workshop is the first of three planned to take place during the course of the first year studio. It aims at introducing new ways of thinking as well as introducing students to the new pattern of architectural education, It also helps communicating and-if required- unlearning accumulative conceptions that were unconsciously gained by the lack of practice, ignorance of actuality or simply by the accumulation of images and ideas in their minds over the years. A grammatical approach was chosen to develop the described methodology, based on the shape grammars system in general, and on one of its basic skills of seeing/understanding shapes & extracting elements of the visual composition in particular
Oezener, Ozan, Woonseong Jeong, James Haliburton, and Mark Clayton. "Utilizing 4D BIM Models in the Early Stages of Design." In Future cities: 28th eCAADe Conference Proceedings, 89-96. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Architectural design education can benefit from incorporation of 4D CAD techniques into a BIM-enabled process for rapid design and assessment of alternatives. Experimental courses conducted at two universities provide evidence that graduate students possessing modest skills with BIM software can adopt 4D CAD methods and integrate them into their design process with minimal effort. The method enables student teams to gain insight into the construction issues of their designs and iteratively improve design alternatives.
Eshaq, Ahmad Rafi Moham, and Ruzaimi Rani. "Visual Perception and Visualization Tools for Visual Impact Assessment (VIA) on Urban Streetscape." In Future cities: 28th eCAADe Conference Proceedings, 575-581. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. Two different surveys were conducted for visual impact assessment (VIA) on urban streetscape namely - the visual perception and visualization tools. The first was focused on the visual perception between designers and nondesigners of the undergraduate students from four different public universities in Malaysia representing landscape architecture and business administration courses whereas the latter concentrated on students with a background of landscape architecture and quantity surveyor to evaluate static and dynamic visualization tools. The paper discussed the findings of the visual perception and visualization tools surveys, and its impact towards improving VIA on urban streetscape.
Kobayashi, Yoshihiro, Christopher Grasso, and Michael McDearmon. "World16: Innovation and collaboration in VR technology." In Future cities: 28th eCAADe Conference Proceedings, 593-603. eCAADe: Conferences. Zurich, Switzerland: ETH Zurich, 2010. This paper outlines the work and organizational framework of World16, a working group of 16 professors from around the world that engage in collaborative research on virtual reality (VR) technologies. Because of the abundance of VR software and the resulting fragmentation of research efforts in this field, World16 shares knowledge and resources using a common software package. A common research platform facilitates the sharing of data and the coordination of research efforts among member professors spread around the world. In addition to the organizational practices of World16is project management team, various tools and methods of sharing research are described. Additionally, World16is major research projects are outlined as well as the successes and failures of working within a shared software platform. Lastly, future work and goals of World16 are discussed, including the marketing and commercialization of several computational tools created by member professors.