This article describes how computer animations, combined with cinematic techniques, have served as a teaching and research tool in architecture. Animations were used in the following areas: case studies of precedents in architecture using the animated modelling as a form of tectonic analysis, conceptualization of space through the study of film, specifically three approaches using film in the early stages of design: cinematic structure, film as site, and transcoding transparency, and mapping the urban fabric combining various time-based media.